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    posted a message on Hit detection broken, dodging impossible
    I dont care about small stuff like zombies or those little fallen guys hitting you, but on fights with big monsters or bosses like diablo where its super obvious he didnt touch you even though you are dead it looks really sloppy and lazy.

    I guess my point is I understand why it was done and mostly agree(I think vaults, and pretty much all mobility skills dashing strike, furious charge, teleport should grant invulnerability) but I hate it astecically on large enemies.
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net...SaVY!Ycf!aaZcYa

    This is my idea for a PVE Demon Hunter.

    I was going for a lot of mobility with the vault rune and the perfectionist Passive as well as trying to take advantage of the Cull the Weak & Steady Aim passives.

    I am hoping to make this inferno Viable as well. I may need to get some kinds of life leech though depending on how much damage I end up taking. Maybe from elemental Arows final skill rune.

    I am a little concerned for the theroy behind my build here becaause it seems like a lot of the skills with slow effects took some pretty big hits to their duration, but we will see when we get the Game :D
    Posted in: Diablo III General Discussion
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