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    posted a message on Innas pants vs lacuni? For Mov Speed
    what makes compass rose a bad decision for WDs especially?

    Lets look at the wasted stats of Lacuni Bracers - assume you get 6 crit ones with 2 useful other random stats (which is a big if as those bracers are 100s of mil+). You still have lots of wasted stats:
    1) reflect damage = wasted stat
    2) attack speed = wasted stat for most WD builds

    Lets look at Innas pants - assume you have a nice stat in your random property. You still have wasted stats:
    1) attack speed = wasted stat on most WD builds
    2) dexterity = wasted stat

    Lets look at Compass Rose = I suppose the best Compass Rose ring has +Crit Damage + average damage (as you can get 50% crit chance from other itemization). A good compass rose with high average damage and + crit damage is like 3- 10 million depending on whats available. Its pretty cheep and has no wasted stats. I dont see how its a bad option. especially for the gold cost compared to the other options. The big thing here is opening of the pant slot which you can get some NICE rares with monster stats (200+ vit + sockets + other stats) cheap. You can also get bracers with 6 crit and other nice stats as well and they will be much cheaper than a nice pair of lacuni.

    I guess the most logical argument is giving up not using Zuni ring but I personally dont like set pieces for a few reasons.
    1) it locks up gear combos because you need the set bonuses.
    2) lack of customization of the character. set items cant be dyed and they all look alike. So your character never looks the way you want it to look.
    3) really costly for the really nice pieces when you can find rares that are just as good if not better for cheaper. There are a few exceptions like Zuni armor is pretty damn godly though a cheap Tyreals Might out performs it for act 3 farming and Uber bosses because the mobs are all demons and the elite bonus is very powerful too.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Innas pants vs lacuni? For Mov Speed
    another option is to get a compass rose. that would free up the legs for some nice rare pants with 250+ vit +2 sockets and int + other stats. Same goes for the bracers. Lacuni bracers stats arent that great besides the 12 movement speed. they actually have a wasted stat with the reflect damage (attack speed is not that useful for most WD builds either). You could get some nice rare bracers with 6 crit + other great stats instead.

    people are hung up with lacuni and innas pants and are quick to forget about compass rose ring imo... its all about juggling that movement speed stat as efficiently as possible.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on why would anyone ever use Rain of Toads instead of Ghost Bomb?
    is it me or does Rain of Toads not crit?
    if so, how is that all crit damage calculated with regards to rain of toads?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on why would anyone use Big Stinker instead of Humonganoid?
    in terms of AOE damage... humonganoid does 130% AOE cleave every swing. Big stinker does 15% AOE. Since Bad Medicine passive doesnt work, i just dont understand any reason to use him.

    is there any?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on why would anyone ever use Rain of Toads instead of Ghost Bomb?
    ghost bomb does more direct damage 110%+30% = 140%
    ghost bomb does aoe damage 30%
    ghost bomb costs less mana 10

    rain of toads does only 130% damage
    has zero aoe
    and costs 12 mana
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on does soj e bonus damage work on uber bosses?
    ^^^^^^^^^^^^^^^^^^^^
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on real quick whats the run walk % cap for WDs?
    is it 24%? say from boots and some other item? can it go higher than 24? if so whats the % run cap at?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on ok.. so i have 3 infernal machines and i want that badass ring. whats next?
    does having 3 keys ensure that im going to get that super ring?
    what are the next steps i need to take in order to get that super ring?

    thanks
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on can someone please explain magic find 1.05 to me?
    whats the base MF cap?
    do bonuses such as NV and MP stack on top of that cap?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on how much does that 1% poison damage matter on Zuni-Trail boots
    Quote from luddeluff

    all items that adds % elementaldmg gives you that percent amount of dmg of your overall dmg as a bonus as that element. The only exception is if you have weapons with x-y elemental dmg and that dmg is not increased by the extra % elementaldmg. The 1% on the boots is a huge difference alteast if your weapons are pure physical dmg

    what you said completely contradicts what the next poster said. 930 dps on 100k dps doesnt sound like much of a difference to me. i guess its all relative though... 930 dps is still 930 dps.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on how much does that 1% poison damage matter on Zuni-Trail boots
    Quote from Loroese

    If you have all physical damage on your weapon, you essentially gain +7% or +8% to your total dps from that affix on the boots since it will add that % to your weapon damage. The relative difference is something like 0.93% dps, so if you have 100k with 7% boots and upgrade to 8% boots, you raise your dps by 930.

    If you have +elemental damage on your weapon, the dps gain is considerably less, probably more like 0.3-0.5% for the 1% extra.

    that doesnt sound like much of a difference at all. considering that if you are doing 100k dps then shits gonna drop pretty damn fast anyways. Also most weapons dont add all physical. it just so happens that my current weapon does though
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on how much does that 1% poison damage matter on Zuni-Trail boots
    how much does that 1% poison damage matter on Zuni-Trail boots (7% vs 8% poison damage)? 1% doesnt seem to matter much to me but does it really matter?

    also some dude was saying that the boots are bugged and that its really overall damage or something but havent read or heard anything about that.

    advice much appreciated thanks
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Last Breath Ceremonial Knife questions
    "Slain enemies rest in pieces" : does this affix effect AOE damage? so for example if I get a killing blow on an AOE spell does the entire pack get hit with the bonus damage as well?

    this item seems a bit weird. without life leech its pretty much useless. witch doc has 1 ability with life leach (vampire bats). So this item only works well with vampire bats unless you get one with the life leach affix already on it?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on is the best way to MF/paragon lvl by playing all of act 3?
    act 3 is a lot easier than act 4 and has equivalent drops correct?
    Posted in: Witch Doctor: The Mbwiru Eikura
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