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    posted a message on The Patch 16 Demon Hunter is Stayin' Disciplined
    complaining about nerfs of runes and abilities literally no one has used

    you people are so blinded by your fanboyism it's surreal - and this is coming from someone whose favorite hero is the DH
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Patch 16 Information and Official Patch Notes
    Quote from Benegesserit

    Quote from karsen88

    Quote from Benegesserit

    Quote from karsen88

    Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.

    Damage per AP means NOTHING if the damage is extremely weak. You have to consider DPS to AP and not just damage to AP. What good are the Hydras if the mobs are dead before they get more than a few shots off? I'll just use FREE magic missle spread glyph instead if you're so worried about damage to AP. If I want utility there are plenty of other skills I can use instead. Sure there MAY be fringe cases where I'll swap for some turret CC to kite some huge mob that can be slowed.

    It has nothing to do if I like it or not (btw, I do like it because I love turret skills and dragon-type creatures are awesome) but the math right now does NOT back it up and math is fact not opinion. About the only thing left that neither of us know yet is if the AI is still as crappy as it seems in the video.

    Are you saying the skill was nerfed then? I'm still trying to figure out what your saying here. You sound like you agree in general this is a buff, which is the entirety of what I'm saying.

    Robbing peter to pay paul. You're getting crap damage for good AP cost. Before it was decent damage for crap AP cost. It's neither. UNLESS you're specifically referring to fringe CC cases (that other skills can't handle on their own). Which would not be "easy to see" as you were questioning the other poster.

    It will deal less than 10% less damage and will costs 62% less AP.

    I fail to see how the damage it dealt was significant enough to say "did decent damage and now deals crap damage".

    Besides, do you not realize that the net gain in 25 AP when you cast it now directly translates into more damage from other spells? The total damage you deal when you use Hydra in any combat scenario is higher than before in every single way you slice it. There is no trade off here. It was a buff.

    I won't be replying to you regarding this any longer as you are simply either too stuborn to admit you are wrong, or are too stupid to realize it. I'm personally inclined to believe the former, since that is basically how every debate over internet forums amounts to.
    Posted in: News & Announcements
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    posted a message on No hatred generators.
    Quote from speedloader1

    Then how will you generate hatred ? Breathe deep doesn't work anymore. Actually punishment is mandatory now.

    Thats what I just said. "no 'hatred regen' builds will be possible now without Punishment"
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Patch 16 Information and Official Patch Notes
    Quote from Benegesserit

    Quote from karsen88

    Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.

    Damage per AP means NOTHING if the damage is extremely weak. You have to consider DPS to AP and not just damage to AP. What good are the Hydras if the mobs are dead before they get more than a few shots off? I'll just use FREE magic missle spread glyph instead if you're so worried about damage to AP. If I want utility there are plenty of other skills I can use instead. Sure there MAY be fringe cases where I'll swap for some turret CC to kite some huge mob that can be slowed.

    It has nothing to do if I like it or not (btw, I do like it because I love turret skills and dragon-type creatures are awesome) but the math right now does NOT back it up and math is fact not opinion. About the only thing left that neither of us know yet is if the AI is still as crappy as it seems in the video.

    Are you saying the skill was nerfed then? I'm still trying to figure out what your saying here. You sound like you agree in general this is a buff, which is the entirety of what I'm saying.
    Posted in: News & Announcements
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    posted a message on Two-Handed Weapons
    What is prefered (between fast weaker attacks and slow harder hitting attacks) is going to mostly depends on which Hero we are talking about and what build.

    There is not going to be a overarching rule of thumb that states (2h is better than DW) or something like that.
    Posted in: Theorycrafting and Analysis
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    posted a message on Patch 16 Information and Official Patch Notes
    Quote from Benegesserit

    Quote from karsen88

    Quote from Keiser

    Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.

    It had a massive cost decrease and is essentially free damage now considering its dmg to AP spent ratio. It's change honestly made the skill significantly better, I don't how you cant see that.

    Easy to see how it could suck. If you had a dot that did 200% weapon damage over 1 hour for 1 AP would you use it? Dmg:AP isn't the only thing to consider. It seems to suck at targeting...appears to have a weak vision radius...and now has weak DPS. I'll take more DPS for higher AP over this change (unless they dramatically improved the targeting AI and vision radius). There's a lot of competition for slots and I'd easily just replace this with Magic Weapon or Familiar if I wanted "essentially free damage".

    Yeah but this ignores the utility of the runes, like slows from frost, using as fire dmg for conflag (very limited in innately fire dealing damage abilities as wiz), arcane dmg aoe + it's slowing passive.

    you may not personally like the skill, and that's fine. It definitely has more fringe uses than anything else. You may even still think it sucks, which it may. But you can't deny the changes to it was a huge buff.

    Before it costed 40 AP, thats 40% of the default pool. which meant you were actively not casting spells in order to save up the AP to cast hydra. Now at a measely 15 AP, it can be thrown down with almost no interrutpion to casting other spells.

    Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.

    Are you trying to say it wasn't a buff? I dont understnad. Sure the skill has much more niche uses than other skills, but all classes have skills like that. Even if you think the skill sucks you can't really say it wasn't just buffed right now.


    Quote from voidburn

    Quote from nzall

    if they make this many changes a month before release, that's got to mean something, right?

    Yes, it means they will keep changing shit for the sake of it, every other month, like in wow. They just can't let something rest. I wonder if I'll ever get to polish my character before they throw an expansion in my face that makes min-maxing gear pointless.

    Don't expect a game thats flat rate to get the same type of attention and constant changes that a pay-to-play subscription based game gets. They've explicitly stated they are going to be very hands off with changes once they are comfortable with the balance.
    Posted in: News & Announcements
  • 0

    posted a message on No hatred generators.
    Quote from speedloader1

    Say goodbye to your beloved builds, the patch 16 is coming !

    RIP demon hunter ...



    Night Stalker : Critical Hits restore 2 1 Discipline.
    Perfectionist : Reduces Discipline by 20 10%
    Multishot Cost: 15 40 Hatred !!!
    Breathe Deep : Cost: 24 14 Discipline. You gain 20 6 Hatred per second for 3 2 seconds. !!!!
    Punishment : Restore all Hatred for 20 25 Discipline.

    Demon hunter will be fine. Pretty much every good and spam worth disc talent got huge disc cost reductions.

    What we can say is that no hatred regen builds will be possible without Punishment now since they chopped down the hatred gen on shadow power and smoke screen as an adjustment with their massive disc cost nerfs.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Patch 16 Information and Official Patch Notes
    Quote from Newpower

    Quote from karsen88

    Quote from Newpower

    i am rly wondering are they gonna fix the damn rubberbanding bug with this patch

    I play with low latency on beta (around 30-45) And I cant get the rubber banding to happen even when I try as hard as I can. I understand it's an issue for some select people, but it certainly isn't an issue affecting the entirety of the player base

    there is people in california with 20ms and having it , i can say that there is a lot of people with that problem yes not all of em but still seems pretty huge tbh.

    This would imply there is something on the user end causing it... maybe a certain driver?

    I hope it gets sorted for any of those who expirience it.


    Quote from Ruppgu

    Yay for:

    *[monk] Wave of light costing 75 spirit.. weak AoE damage but it could be decent with a few of the runes
    *[WD] Sacrifice doing 275%
    *[Wizard] Explosive Blast doing 225%
    * [Wizard] Meteor doing 200% damage

    Head scratchers -

    * No change to Soul Harvest
    * Locust Swarm got a massive buff. I thought it was pretty good before.
    * Hydra doing even less damage (I know it costs less now)
    regarding Hydra-
    the slight damage nerf was compensation for the MASSIVE cost nerf. The skill ultimately got a huge buff since its ease of use just skyrocketed.

    I agree with your other points of interest though, I would just honestly move Hydra into the Yay category lol
    Posted in: News & Announcements
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    posted a message on Patch 16 Information and Official Patch Notes
    Quote from nzall

    if they make this many changes a month before release, that's got to mean something, right?
    Balancing passes are the final thing they do before release. They need to make sure everything is completely stable and all game-play affecting bugs have been fixed before they amke many balancing decesions.

    If anything it just means everything is fine and they are on track.


    EDIT: to the poster above me- default disc pool is 30, not 32. My guess is you had some +1 disc weapons/armor equipped
    Posted in: News & Announcements
  • 0

    posted a message on Patch 16 Information and Official Patch Notes
    Quote from Keiser

    Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.

    It had a massive cost decrease and is essentially free damage now considering its dmg to AP spent ratio. It's change honestly made the skill significantly better, I don't how you cant see that.
    Posted in: News & Announcements
  • 0

    posted a message on Patch 16 Information and Official Patch Notes
    Quote from Newpower

    i am rly wondering are they gonna fix the damn rubberbanding bug with this patch

    I play with low latency on beta (around 30-45) And I cant get the rubber banding to happen even when I try as hard as I can. I understand it's an issue for some select people, but it certainly isn't an issue affecting the entirety of the player base
    Posted in: News & Announcements
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    posted a message on Anybody else thinks Tyrael is Belial ?
    I agree that Belial in some way shape or form is going to be pulling a lot of strings and may possibly be impersonating someone else, or something of that nature

    however, I don't think it will be tyrael
    Posted in: Lore & Storyline
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    posted a message on Class Combinations
    Quote from rozmata

    Quote from karsen88

    The only class I can think that might have some issues solo is the Monk. And that's just a matter of tuning the numbers really.

    As far as combinations go, I believe Barb/Monk built for damage reduction and CC with a ranged built for maximizing DPS is going to be the best combinations. A lot of it depends on exactly how the mobs ramp up in terms of difficulty in each difficulty setting, and what level the monster AI will operate on.

    For example, Mob AI is intentionally really low in early levels, and normal as a whole, but will ramp up in later difficulties. If mobs AI hits a point where they will seek out the DPS over the iniator, (since there is no aggro in D3), then a hefty built barb with a glass canon won't really work well in later difficulties. If it does, then it will.

    I actually hope all those people hopes for tank + dps builds get shattered. First it's extremely boring and second it is to WoWish. You should be able to loose one member and still survive and I don't like people tell me how I should play as far I kill my part :)

    It really all depends on demon AI

    I dont think the tank dps ting is necessarily boring. I think two classes adjusting their skills and runes to be synergistic with each other is what is going to make co-op in later difficulties incredibly fun. I can see how the tired dialect of tank + dps might bore you, but at it's core it's just people trying to play to the strengths of their class.
    Posted in: Diablo III General Discussion
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    posted a message on Questions to Blizzard
    Quote from rozmata

    Quote from BleuSnaks42

    Unless it's been already answered, how many sentries can the DH lay down at once?

    I think that for this kind of skills they always say if you can spam more than one. And c'mon do you expect to be able to spam more than one with some crazy runes it has ;)

    This is incorrect. They explicitly say if a certain skill cannot be stacked- i.e. wizard hydra. Given how hydra and sentry are very similar in design, there is no chance they function the same while only hydra explicitly states only one. The rune effects, on the other hand, may not stack with additional dropped turrets, but you should absolutely be able to place multiple turrets (3 if you start at max discipline)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Your starting difficulty
    I'd start at normal anyway. Rather expirience the whole game since you'd move through all the difficulties anyway. Otherwise you might as well say you'd prefer to start at level 15 and skip all the easy stuff in the beta.


    Quote from RaidenFreeman

    Who wants to be normal? Nightmare, I like it when a game feels hard from the start (even though I hated the Witcher 2 for this, I also adored it to the point of MADNESS).

    The witcher 2 was a terrible game
    Posted in: Diablo III General Discussion
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