Quote from Benegesserit
Quote from karsen88
Quote from Benegesserit
Quote from karsen88
Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.
Damage per AP means NOTHING if the damage is extremely weak. You have to consider DPS to AP and not just damage to AP. What good are the Hydras if the mobs are dead before they get more than a few shots off? I'll just use FREE magic missle spread glyph instead if you're so worried about damage to AP. If I want utility there are plenty of other skills I can use instead. Sure there MAY be fringe cases where I'll swap for some turret CC to kite some huge mob that can be slowed.
It has nothing to do if I like it or not (btw, I do like it because I love turret skills and dragon-type creatures are awesome) but the math right now does NOT back it up and math is fact not opinion. About the only thing left that neither of us know yet is if the AI is still as crappy as it seems in the video.
Are you saying the skill was nerfed then? I'm still trying to figure out what your saying here. You sound like you agree in general this is a buff, which is the entirety of what I'm saying.
Robbing peter to pay paul. You're getting crap damage for good AP cost. Before it was decent damage for crap AP cost. It's neither. UNLESS you're specifically referring to fringe CC cases (that other skills can't handle on their own). Which would not be "easy to see" as you were questioning the other poster.
It will deal less than 10% less damage and will costs 62% less AP.
I fail to see how the damage it dealt was significant enough to say "did decent damage and now deals crap damage".
Besides, do you not realize that the net gain in 25 AP when you cast it now directly translates into more damage from other spells? The total damage you deal when you use Hydra in any combat scenario is higher than before in every single way you slice it. There is no trade off here. It was a buff.
I won't be replying to you regarding this any longer as you are simply either too stuborn to admit you are wrong, or are too stupid to realize it. I'm personally inclined to believe the former, since that is basically how every debate over internet forums amounts to.
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but it's completely ludicrous to think that they would put so many resources to such an ultimately trivial issue.
That said, I agree and option to have the staff on your back sheathed permanently for the monk would be a nice aesthetic option since the instant disappearing of the weapon in your hands is clunky looking and could use some polish
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I hope your bnet account is locked and banned
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If you had to enter any info or give any info regarding ANYTHING to receive your beta key you were scammed. All you were supposed to get was a key (received in w/e way the fansite said it would be delivered) which you enter on battle.net to give you beta access.
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Personally I like to roleplay a bit as I play, and roleplaying as an old black guy who says things like "ugada boogada!" when he casts his spells isn't very conducive to the style I'm looking to play as. As such, I'll prob level a WD secondly after a DH or Wiz. Despite me not really agreeing with the aesthetics and theme of the class, warlock style classes are my specialty and I love the abilities and passives of the WD more than any other class- I just dont want to be an old crazy African tribe dude for my main.
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lmao @ rewarding the people who didnt read the rules or built a huge post before they even knew the rules
brb deleting all my curse accounts
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http://us.battle.net/d3/en/calculator/witch-doctor#afRSQj!Scb!aYZcZc
It uses grave injustice and circle of life as well as gruesome feast for cqc effect stacking. Then it uses all the massive dog summons from runed mass hysteria and runed big bad voodoo along with sacrifice to get provoke the pack summons up to an amazing damage level.
Should be a fun and awesome build, even if only for casual play