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    posted a message on Starter Edition Available on Beta? (Play without Beta) [Fixed]
    Quote from Ruijsch

    Quote from RaidenFreeman

    PLEASE SOMEONE ANSWER ME! I just saw a D3 beta account on my profile, and I can download the client. I haven't prepurchased it, so it's not the "in order to post in the forums" thing. It doesn't say anywhere starter ed or anything. I'm already downloading the 15GB client, am I really in the beta? Even for a week or so...

    So I read this, and decided to check for my own. And guess what, I also got the Beta thingy under my diablo tab.
    I really feel like this is part of the bug, since I highly doubt they are still randomly inviting people after the 275k one, but I guess I will find out as soon as the servers are up again...

    It seems you guys legitimately got the beta in that last huge wave. My friend still doesn't have one on his account.
    Posted in: News & Announcements
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    posted a message on Unlock #4 - Dev Diary 3, Monk Sigil, Blizzard Music, Blue Posts, Christina Sims, the Female Monk
    Makes me wonder why the huge fundamental flaws were not noticed/solved by the internal team before releasing the Alpha to the whole company. Why would the rest of the company find these flaws? Did they make things "too hardcore" and they needed other Blizz employee "noobs" to play and complain about things being too complicated, etc?
    Posted in: News & Announcements
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    posted a message on Patch 17 Information
    Any eta on when patch live? Today, tomorrow, etc?
    Posted in: News & Announcements
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    posted a message on Waller Affix, Framerate, Rare Drops, Treasure Goblin, and G4 Game Contest
    Quote from killer0178

    I don't know if it's just me but lately I haven't been getting any yellow item at all from the SK. First time I killed him with every character it was a guaranteed drop, now it isn't

    I did a playthrough with a friend and he didn't get a single rare on SK first kill. I was actually going to go report as a bug due to that blue post about it.

    Also, anyone notice that you now can't barb leap over "barricades"? Super annoying :P
    Posted in: News & Announcements
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    posted a message on 275,000 Diablo III Beta Invites
    Quote from Enjeh

    The hell, "We’ll also be testing our queuing system ,which you may see when attempting to enter a game."
    Queue system for a single player game? : |

    I'm always amazed when I hear people call diablo a single player game. I've never thought of that "option" as I only play multiplayer games ... like diablo lol
    Posted in: News & Announcements
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    posted a message on 275,000 Diablo III Beta Invites
    Quote from Sensi

    i pre-ordered the game; so it only shows that I've bought it and am waiting. I'm in Canada do these invites apply to us?

    Yes my roommate got one ... he's done nothing towards D3 besides join opt-in a year or 2 ago.
    Posted in: News & Announcements
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    posted a message on 275,000 Diablo III Beta Invites
    One of my friend's got one, the other did not. Oddly the one who cares more did not :(

    These are instantly loaded onto the BNet account and it just takes time for the email, right? Or is there still a chance he can get one soon or was that it?
    Posted in: News & Announcements
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    posted a message on Witch Doctor Patch 15 Skills, Darkness Falls. Heroes Rise. Mini Site FAQ, Beta Screenshots
    Anyone else think the whole "share to unlock" thing is BS? I bet you they unlock a timed interval and has nothing to do with spreading around via social media. Otherwise, it would've at least gone up slightly by now with all the initial hits.
    Posted in: News & Announcements
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    posted a message on Systems Questions, Demon Hunter Spotlight, Inferno Poll
    Quote from Glowyrm

    Quote from duckwilliamson

    What is the difference between dodge/armor/defense/resistance in terms of what they negate, how much of it, how often, and what's the diminishing return on them.

    Awesome question, to expand on it though...

    I want to see the hit table for Diablo 3. Is it a single roll system? Is it possible to have 50% Block and 50% Dodge and never be hit (doubt it, but I want to see the reasons why not explained). Is there a chance to miss in addition to block and dodge that we don't see? Does having 100% chance to crit mean you can't be blocked/dodged (if it's a single die roll system).

    On the Monster side of things...

    Do monsters have innate chance to miss us? Or is it only based on our Dodge/Block and Damage Reduction?
    Do monsters have a set chance to Crit? To Dodge? To Block?

    Excellent addendum, thank you!

    The damage listed in channeled spells is the total damage the spell will do during one full cycle. For example, if you have a weapon that makes you hit once every two seconds, it would take two seconds for the channeled spell to do the full amount of damage listed.

    This is from a recent blue, I would like to see exact "cycle metrics" on these spells. How much damage per tick/how often it ticks.
    Posted in: News & Announcements
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    posted a message on Systems Questions, Demon Hunter Spotlight, Inferno Poll
    Drawings/examples of "yards" radius relative the size of the screen. I would like to know exactly how far 5yds is, for example.

    What is the difference between dodge/armor/defense/resistance in terms of what they negate, how much of it, how often, and what's the diminishing return on them.

    A complete list of possible random attributes with what kind of items they can appear on (i.e. +damage [rings+weapons only], +intelligence[all items], etc).
    Posted in: News & Announcements
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    posted a message on Patch 15 Unofficial Changes + Official Patch Notes
    It just makes me worried about live servers ... the patch team seems a little shaky. But maybe that's the way they treat beta. Who's betting on midnight connection issues on launch ;)
    Posted in: News & Announcements
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    posted a message on Patch 15 Unofficial Changes + Official Patch Notes
    Quote from GladHeHasBeta

    in hell/inferno. mobs wont die in a measely 6 seconds. you can see this in blizzcon previews where it shows the monk beating a mob over and over and over and it still standing. so DoTs will be extremely useful later on in the game. blizzard got a buff IMO because its longer and acts as a slow, blizzard was never meant to be a main dmg dealer its a nice AOE slower that allows you to use other spells more effeciently while the blizzard is going on, and since its longer = more time to effeciently use spells. such as meteor. since meteor takes a second to come down blizzard is perfect used in conjunction.

    Very good point sir, I completely agree. The slow does make it feasible in certain situations: what that's like in inferno, who knows ;)

    It'll be nice in inferno, however, actually needing to slow mobs.
    Posted in: News & Announcements
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    posted a message on Patch 15 Unofficial Changes + Official Patch Notes
    Quote from karsen88

    Quote from Ruppgu

    Blizzard
    Cost: 45 Arcane Power / Call down shards of ice to pelt an area, dealing 130255% weapon damage as Cold to all enemies in the area over 36 seconds. Multiple casts in the same area do not stack.
    Ummm... blizzard got NERFED everyone, not buffed. Unless I'm misreading it. It now does 255% damage over 6 seconds... which would be 42.5 per second. Before it did 43.3. Blizzard still sucks.

    It's nice to see explosion, spectral blade and diamond skin to get buffs though.

    It deals more damage for the same AP cost. It's 100% buff. Please use a bit of common sense before posting.

    Seriously? Please stop using common sense if that's what you're doing, because you're very wrong.

    Put it this way: it is UNDER double the damage, and is double the duration. The damage applies over the duration. This means that over the duration you do less damage = nerf.

    On top of that, the longer the duration on things, the worse they are. That means that if a 3 second spell and a 6 second spell have the same damage per second per resource usage, the shorter is better. This is because enemies move and "most likely" (definitely for blizzard) the effects don't stack. Easier to make sure an enemy is getting hit for all 3 seconds than all 6 seconds = nerf.

    I have no idea what a 6 second duration DoT feels like for Blizzard, because I haven't tried it, but I don't think I'm a fan because I don't intend to stay still that long.
    Posted in: News & Announcements
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    posted a message on Beta Contests Over, Patch 13 Class Changes, Curse Weekly Roundup
    I noticed some heavy passive "nerfs" in that list. Wonder if they were feeling skills were too powerful vs other ones, so there was no "choice".
    Posted in: News & Announcements
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Piercing Vision Witch Doctor: http://us.battle.net/d3/en/calculator/witch-doctor#hVYRTj!geZ!caaZZb

    The key to this is to never run out mana while having +40% damage constantly and another +20% in bursts. With the correct gear you should be able to constantly "firebat" without draining your mana.
    Posted in: Diablo III General Discussion
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