Quote from Masterjun
so much for HC inferno players if you can't avoid that 170k hit minus armor and etc
not to mention assuming you can reach inferno mode without dying on the others
I am curious about this, as they did say "no spikey damage" from enemies.
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It seems you guys legitimately got the beta in that last huge wave. My friend still doesn't have one on his account.
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I did a playthrough with a friend and he didn't get a single rare on SK first kill. I was actually going to go report as a bug due to that blue post about it.
Also, anyone notice that you now can't barb leap over "barricades"? Super annoying
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I'm always amazed when I hear people call diablo a single player game. I've never thought of that "option" as I only play multiplayer games ... like diablo lol
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Yes my roommate got one ... he's done nothing towards D3 besides join opt-in a year or 2 ago.
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These are instantly loaded onto the BNet account and it just takes time for the email, right? Or is there still a chance he can get one soon or was that it?
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Excellent addendum, thank you!
This is from a recent blue, I would like to see exact "cycle metrics" on these spells. How much damage per tick/how often it ticks.
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What is the difference between dodge/armor/defense/resistance in terms of what they negate, how much of it, how often, and what's the diminishing return on them.
A complete list of possible random attributes with what kind of items they can appear on (i.e. +damage [rings+weapons only], +intelligence[all items], etc).
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Very good point sir, I completely agree. The slow does make it feasible in certain situations: what that's like in inferno, who knows
It'll be nice in inferno, however, actually needing to slow mobs.
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The key to this is to never run out mana while having +40% damage constantly and another +20% in bursts. With the correct gear you should be able to constantly "firebat" without draining your mana.