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    posted a message on Reason for Disliking of Open World
    Quote from overrider




    From what I've seen so far, I got the impression from the Devs that you won't run into random people while roaming except for towns and group events. I could be wrong.

    The impression I got was that you will encounter other players, but they can't influence you. The demo seemed to echo this as well. But I don't know if them not being able to influence you doesn't mean they can't influence your mobs (which to me is directly influencing the player). I know one of the devs mentioned a player cap for certain areas (the whole open zone) and that it isn't exactly a small cap (40 ish) in Diablo terms.

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on Reason for Disliking of Open World
    Quote from overrider»


    Quote from overrider»

    Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.





    Blizz said the Open world feature is “optional”? Where did they say this? I was under the impression you didn’t have a choice in sharing whatever world you’re in.




    The only diablo game that wasn't open world is Diablo 1 with optional multiplayer.

    Diablo 2 and 3 were open world in the sense that you got to explore the world of sanctuary.

    Both had optional multiplayer service, with diablo 3 requiring constant connection to the bnet service in order to play.

    That isn't what open world means, atleast not in this context. It seems people are concerned about outside influence from other players while they are playing. Being that the "top world" is sort of like an open lobby. Diablo 1-3 are all instances in that regard.


    I'm indifferent on this design choice, world bosses could be fun, but because they spoke about how unobtrusive it could be it kind of sounds like they are half assing 2 different game designs.


    As long as you can't be influenced by other players unless you specifically choose to be (questing and not having all your mobs killed, vip kills can't be stolen, etc vs when I run to a world boss and expect the help or other situations that are unsoloable) but actually accomplishing that will be difficult.

    Posted in: Diablo IV: Return to Darkness
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