I’ve been trying to figure out why Diablo 4 Blizzcon demo failed to feel as dark as Diablo 1 and 2, which is what Blizzard was shooting for. Blizzard, please stop making the monsters glow when you hit them!
What made Diablo 3 feel less dark than its predecessors is coming back in Diablo 4. Blizzard reiterated over and over during Blizzcon that their goal was to bring back the dark and ominous atmosphere from their first two games. I think everyone here can agree that this was absent in Diablo 3. I think that the music, color/light tones, and art of Diablo 4 are getting the darker feel, but when the monsters illuminate when you hit them or highlight when you target them, it kills the mood. If they removed the glow and replaced it with more subtle gore/blood effects, it would make the game feel more immersive. I don’t need the monster to turn white to know I hit it.
See screenshot: https://i.imgur.com/vMwz2BV.jpg