I agree. Enrage timers shouldn't be in the game. If someone wants to spend 15 or 20 minutes fighting something--let them. They're not gaining xp or loot during those times, so why not just let them have fun?
I quit for several months, and when I came back I found a trifecta Nats... certainly motivated me to keep playing. Can't find anything of value now, though.
If you're just starting inferno, gear to survive and kill things. Your priority is to be able to survive and kill things efficiently. Those two attribute more than MF does. If a good piece of gear has MF on it, great. Otherwise, don't worry about it.
I can't think of any high level gear that has bonus exp, other than the hellfire ring.
Another thing that bugs me, If he is now mortal and can die, how exactly did he survive falling form heaven in a flaming meteor through the roof and 5 stories into the cathedral and then laying in blue flames until your hero taps him on the shoulder?
For numerous packs in act 3, I had to resurrection zerg them. If my res timer got too high, I'd escape and wait 5 minutes before trying again. Don't think I skipped anything in the act. (I did swear an awful lot)
Positioning. Try to put something in between you and the mob, that way when they try to pull you in, you hit the divider and stop. Allowing you to not use up your precious Discipline so quickly. The divider can be numerous things, a large hole (yay for invisible walls), an actual wall or debris. There is a lot of clutter you can use. Often Nether tentacles can go through it, or you can shoot around it with Hungering arrow.
I found these types much easier after I got an item that returns health on a hit. I'd suggest keeping an item or two like that around for these packs. It really increases your longevity. The only thing you need to worry about is your burst, make sure smoke screen is available for that.
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http://us.battle.net/d3/en/forum/topic/7350505398
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And finally, who cares?
This isn't a debate about logic or reason, it's a silly debate concerning pride.
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I can't think of any high level gear that has bonus exp, other than the hellfire ring.
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450m gold
Sold.
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I also wanted to mention the change to sentry. While doubling the damage is nice, it doesn't fix the issue I always had with it. It's terrible range.
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Residual angel juice?
That's about all I got for ideas...
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Congratulations!
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But to add on the subject of Vortex.
Positioning. Try to put something in between you and the mob, that way when they try to pull you in, you hit the divider and stop. Allowing you to not use up your precious Discipline so quickly. The divider can be numerous things, a large hole (yay for invisible walls), an actual wall or debris. There is a lot of clutter you can use. Often Nether tentacles can go through it, or you can shoot around it with Hungering arrow.
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