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    posted a message on Itemization and Drop Rates have got me down.
    I recently hit level 60, and now find myself in the exact situation I've been dreading for the past few weeks; I've lost interest in playing the game I have waited 10 years for.

    I play more than my fair share of videogames, and find it crazy that it took me 3 weeks to get my character to max level, yet I know the exact reason why. It wasn't because I couldn't have gotten there within the first few days, It was because I feared that I would find myself unmotivated to play the game once I reached max level, and so I attempted to prolong the leveling process as best I could.

    Diablo is a game entirely about items, the fun and engaging gameplay is just a bonus. In Diablo 2, my favourite things were trading items, and farming for more items. If you played Diablo 2 to any sort of religious status, these were your favourite things too, with PvP being the only other thing you could really do to pass your time while playing.

    With trading now completely removed from the equation, and PvP yet to arrive, we are left with but one option; to farm for items (I guess you could farm for gold, but wtf is this, WoW?). The only problem is the itemization, in my opinion, is fundamentally flawed. It has me wanting to quit, and maybe wait for a day when blizzard finally makes it fun again.

    The current system has you vying to find the best possible rolls on the blue and rare drops, to continue your progress through Inferno, "Legendaries" are nothing but a thought in the back of your mind, knowing how stupidly rare and lackluster they are. In Diablo 2 , the items you had been using during the entire leveling process (i.e. Blues and Rares) were just a small part of the journey between you and the pot of gold(en items) at the end of the rainbow; and thats the way I like it. (I don't know about you).

    I have a lvl 60 Wizard
    1167 rare kills
    19984 total kills
    0 legendary Items

    Basically, I want itemization to return to the glory that was Diablo 2. Plentiful Uniques and Sets, which were better than 98% of other items. Apparently Blizzard is working on making Legendaries and Sets actually good, which is a great first step, but the plentiful part will need to follow to create a game where people will actually want to keep hunting for items. The only reasons why Blizzard decided to change the former system was for the sake of not farming the exact same thing over and over ( which has been semi-fixed I believe via Nephelem Valor, and I think with a few tweaks it could be a great system) and so that everyone doesnt end up looking the same at the end of the game. Did they not just release a stat stating that only 1% of the playerbase was even in Inferno? and do they not also realize that even if rares remain the best items in the game, 'everyone' (i.e. only the top 1-5% of players, much like Diablo 2) will still end up looking the same, they'll just all be wearing top tier rares instead of top tier uniques?

    I want blues at max level to not be worth even a glace, as they should be.

    Rares to be worth only a glace, just enough to check if they're perfect, or more likely not. Akin to the rares which people actually used in Diablo 2, like perfectly rolled gloves, rings, ammys or circlets with great stats unavailable on 'standard' uniques like +Skills +Resists or +FCR.

    I want Legendaries and Set items to actually drop, like, all the time. Expecially with the incredibly random stats they have at the moment, they're more just like special, atleast seemingly valuable rares. They are much more likely to be of value, but certainly not always; and when you see them drop, you get that warm feeling inside. At the very least, the item name wasn't fricking blue or yellow like all of the other ones you've seen since level 1.

    Whoa, that's turned into a wall of text. Anyway, if you read it I'd love to hear your input on items, and what you think should be done with droprates, rolls, Legendaries/Sets etc.

    PEAVE AND LOVE
    Posted in: Diablo III General Discussion
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