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    posted a message on DPS and EHP Spreadsheet
    Very awesome and useful tool - thanks a bunch!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Inferno Herald of Pestilence
    Only attack them when they're off-screen (your spells have a longer range than the screen's size). 95% of the time their AI will tell them to try to attack you with their tentacle thing and you'll be out of range so they just sit there while you blast your face off.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on WTS Good Dex/Vit/All Res Chestpiece with 2x Socket
    Great Dex/Vit, mediocre Str, but good All Res with two sockets plus some extra life regen for good measure! Starting bidding at 1m.

    Posted in: US Servers Trading
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    posted a message on How to Farm 210k Gold Per Hour
    Quite interesting - I guess it relies on the high density of mobs (huge scorpion packs that are very weak and always spawn).
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.3 Preview
    Thank god for the coop damage change.

    I'll actually be able to duo Inferno with a friend now. It was just plain stupid that duoing was 10x harder than soloing because mobs 1-shot you instead of 3-shotting you.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.2b Tomorrow - Official Patch Notes
    Quote from F8L_Fool

    How about a patch that:
    • Expands the amount of stats you can search for on an item in the Auction House (4 stats at least)
    • Allow you to search for specific stats on legendary items in the Auction House
    • Remove certain search values from items in the AH that can't spawn that stat (like boots w/ socket)

    + Makes it so that you can actually enter four fucking digits into the Auction house boxes so you can actually search for move speed %, life on kill, and other stats correctly.
    Posted in: News & Announcements
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    posted a message on Spells & Tactics to progress through Inferno Act2
    Honestly all three of the followers are quite good. However, the Templar does kind of get a little "meh" on Inferno because he dies everywhere.

    The Enchantress is probably the more popular choice because she has the Erosion ability, which synergies very well with Venom Hydra.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Spells & Tactics to progress through Inferno Act2
    Quote from Leica

    I suggest you skip certain packs in Act 2 to keep your sanity though, I'm close to beating act IV on Inferno and I still cannot kill rare/elite tiny spider packs in Act 2, they are absurdly fast even without the affix.

    I swear they hit harder than Act 3 elites too. I have 500+ all resists and around 7k armor and I can take 3-5 hits from elites in Act 3 but was 2-shot by a champion pack in Act 2 today.

    Could be very dependent on the base mob type, but it is still pretty ridiculous.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Power Leveling, Item Level Update, User Questions Answered, Blue Posts, and Diablo Wallpaper
    Quote from Vordock

    Why do people insist on finding boring and repetitive methods to level up. The game is so much more enjoyable if you play it normally than constantly leaving/joining a game and killing 10 mobs, repeating a quest, or farming some magic area... I couldn't imagine doing that for 4 hours in a row. The game is just as much about the journey as it is the destination.

    Not to mention, wouldn't you be missing pretty much all the waypoints and stuff?

    I guess you could run through the game a second time on the other difficulties with that toon at 60 with full Valor stacks and MF gear.
    Posted in: News & Announcements
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    posted a message on Venom Hydra/Blizzard + Crit.
    Quote from Casanova

    Quote from Beace

    Aren't people saying these two spells don't crit? Or maybe I'm remembering incorrectly.

    Yep just tested, neither crit. Hydra I can sorta understand but Blizzard not criting seems like a bug?

    More than one spell does not show that it crits (no yellow numbers), but it actually does crit (damage is higher sometimes and procs critical mass and stuff).

    Really the best way to check is using +AP on Crit gear so you can watch the AP spike up if it can crit.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Act 2 inferno Belial - Need Wiz Soloing Tips
    I had a similar problem as a few others in this thread: consistency.

    I could beat Phase 1 about 99% of the time.
    I could beat Phase 2 about 5% of the time.
    I beat Phase 3 once in 6 attempts that got there.

    I found a VERY simple and cheap way to increase that Phase 2 number from 5% to 50%+ (I got the kill within 30 minutes after changing this).

    +Extra Health From Globes

    Yes, I'm completely serious. Every third snake drops a health globe. Replace two of your worst pieces of gear with +6000ish Extra Health from Globes. Make sure one of them has around 5 yards increased pickup (I wouldn't get more than 7-8 yards max - it makes it harder because you waste globes).

    Stuck in a corner without a teleport cooldown? Take a hit, teleport out, take another hit, down to 5% HP... THERE'S A HEALTH GLOBE - FULL HP.

    It's actually ridiculous how effective this was for me and the two pieces of gear only cost 30k gold total.

    Stats/Build:
    36k hp, 4500 armor, 190 all res, 28k damage (with Glass Cannon and Force Weapon)

    http://us.battle.net/d3/en/calculator/wizard#RlOSXQ!XdY!bbYZaY

    Also, I did this without any follower just to prove how ridiculous health globes were (okay, actually I forgot her). I would recommend Scoundrel or Enchantress (Enchantress is probably better because of Erosion working with Venom Hydra) for this. The Templar will stand in front of Belial and be 1-shot every cast.

    Strategy:

    Phase 1 - Refresh your Energy Armor (if needed). Throw up Blizzard patches in front of you and to the right of you. Run to the right end while throwing up a path of Blizzards for them to waddle through. Throw up your Hydra when you get time to help DPS them down. Teleport away right when they would reach you. Repeat this going to the left end, then the right, then the left. You should have very little issues here because globes drop everywhere in Phase 1 and you can get full hp by complete accident.

    Phase 2 - This is the hardest phase by a long shot. Refresh your Energy Armor. Throw up Diamond Skin if you can because he will get a hit in immediately. Put up Hydra and Teleport away (hopefully still within Hydra range, if not recast it again). Belial will charge you three times and try to melee each time. After 3-4 seconds of not finding you (if you teleported away or he was slowed), he will give up and move to the next charge. After those 3 charges/melees, he will shoot the split orb attack four times. It is very important to keep Hydra up in this phase at all times. If you are feeling cornered by the adds and have no real escape or if you need the hp, use Hydra near the adds to fish for globes. If you are ok on adds and hp, use it near Belial (especially when he stops to shoot the orbs). Most of the time, you want to use it on Belial. Ending the phase is a huge priority.

    Phase 3 - http://www.youtube.com/watch?v=LcV8iKXgNT8. That Witch Doctor covers the perfect movement strategy for Phase 3. I recommend practicing it on Hell just so you get the hang of it (Phase 3). The last thing you want is to get into Phase 3 and die over and over because you're making stupid mistakes (took me 6 painful deaths). All you have to do in this phase is cast Hydra every 15 seconds and focus 100% on dodging. I also frequently refreshed Energy Armor and Magic Weapon in this phase, mainly because I was paranoid.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What is stutter-stepping?
    This definition is actually copy-pasted from Liquidpedia (a StarCraft 2 wiki), but the definition is essentially the same in Diablo:

    "Stutter Step is a technique where you order a unit to move right as its attack animation starts. This way it will deal damage but instantly start moving again, allowing you to keep up with fleeing units and attacking again."

    Basically, you attack and then instantly move, then the second the animation for the attack ceases, you can attack again and move again. The result is that you will attack at essentially the same rate as somebody who is standing still except you will be moving.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Magic Weapon with Archon
    I'm not sure about the Blood Magic version, but you do receive the damage portion of Magic Weapon.

    Additionally, Magic Weapon is potentially bugged because its benefit applies twice (21% instead of 10%, 32% instead of 15%). http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-it has a discussion on that interaction.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Why so many problems with the AH?
    It is pretty weird that the commodity auctions have been down for about 5 days now.

    I first explained it away as "it's the weekend", but the issue only got worse Monday night as the AH slowed down to a complete halt.
    Posted in: Diablo III General Discussion
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    posted a message on Forced General Chat
    Quote from Nastai

    Blizzard's solution to 3007?

    Click Gear icon.
    Click Leave Channel.
    Posted in: Diablo III General Discussion
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