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    posted a message on Patch 1.0.3 Official Patch Notes
    It's funny, but what I'm most excited for are the bug fixes and UI changes.
    • Fixed Mob pathing
    • Fixed Buyback window (sorts properly and no blank spaces)
    • Fixed most rubberbanding
    • Friends list sorts alphabetically
    • Report Spam now correctly mutes the reported player
    • Resists are calculated into Protection when comparing
    • You can compare versus items on the ground
    • Two-handed versus One-handed comparisons correctly account for the off-hand
    • The Lyceum works
    • DoT spells can Crit
    • Waller mobs won't Wall themselves
    Yeah, the bug fixes are -easily- the best part of this patch for me.
    Posted in: News & Announcements
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    posted a message on Attack Speed on Boot's?
    In about 6 hours though, they'll deploy the patch and this bug will be fixed.
    Posted in: Diablo III General Discussion
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    posted a message on IAS % Nerf and loosing 20k dps
    It really sucks that like 25% of high-end weapons are going to take massive nerfs in damage. 1200 DPS crossbows will suddenly become 1000 DPS crossbows and people will lose tens of millions of gold on that.

    The nerf on Armor is fine and will be ok, but most IAS weapons are just going to go to the shitter after this nerf.
    Posted in: Diablo III General Discussion
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    posted a message on My Lilith = Adria Theory
    Quote from frogBomb

    Keep in mind, when you kill one of the evils, they just respawn in the abyss. What's to prevent the Prime Evil from respawning? We stopped him in Act 4 (where he "dies" with a sliver of life left... he never actually runs out) and then he falls over the edge and disintegrates. Maybe he's dead, maybe not - either way, won't he just respawn?

    This still contradicts the ending statements in D3 made by Tyrael who apparently now thinks that "The Prime Evil is gone... forever."
    Posted in: Lore & Storyline
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    posted a message on Wizard Energy Armour - Working?
    150k EHP is fine for at least the first half of Act 3 if not all of Act 3. You will still get 1-shot or nearly 1-shot by Act 4 Oppressors, but I just try to kill them before they kill me and if not... well there aren't an infinite supply of them at least.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 1,394,110,408 Gold ....
    Quote from Kulin

    Quote from Kooqu

    Quote from Terkill

    Quote from Puttah

    I'm actually quite amazed that the cap is even higher than 1.4B. I mean, I expected it to cap somewhere in the hundred millions.
    Why would you except a cap? Just because there was in D2 where gold was nearly useless? :P
    Because it's basic programming that every value has a pre-defined cap.

    And its also basic programming to find ways to remove the cap of such things. For example: he could use a unsigned 64Bit Integer instead of 32 Bit. That would mean everyone is be able to earn 18.446.744.073.709.551.615 Gold before reaching the cap! Could take a while, to reach this cap! Even for a korean...

    Blizzard did not want to take that approach to solving the problem of many players getting stuck at the WoW gold cap, so I doubt they'd use unsigned integers here either.

    I have no idea why, but they haven't done it.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.3 Unofficial Changes
    Quote from Nivrax

    Does anypony have an idea why are they nerfing the Enchantress skill? Sure, it's might be very minor, but I want to understand their reasoning. I used this on her for a total of 5 minutes before sticking 'useless' tag on it, since she kept lobbing that cooldown on me when there was no monsters near me (just some on edge on screen), wasting it every freaking time. I mean, what's the point of nerfing something that has no use in first place?

    The Enchantress (and the Scoundrel) are both as powerful (in my opinion, more powerful) than the Templar, but most people don't bother trying them out for long enough to realize it. The Templar has useful abilities, but he has a terrible sense of self-preservation and goes out of his way to die every 30 seconds. The Enchantress and the Scoundrel actually have great CC, buffs (Attack Speed, Crit, Resource Regen, and Armor), and real DPS.

    The 15 yard radius is quite large; she could CC entire elite packs or massive sections of mobs. It would always surprise me how many mobs her CC would hit.

    I'll probably swap over to mostly using the Scoundrel with using the Enchantress for boss fights (her Erosion skill is very OP still for boss fights).
    Posted in: News & Announcements
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    posted a message on Patch 1.0.3 Unofficial Changes
    Quote from MCMXCIX

    The string says "Collector's Edition Buff" and it's in the same patch change as the MoP FoS and the dark wings icon. It seems a reasonable conclusion that the wings are from the CE.

    What I'm worried about is the "QUAD DAMAGE" thing. That better be a two month old April Fool's joke..

    I'm pretty sure since it is entirely capitalized that it is a reference to Quake (http://quake.wikia.c...iki/Quad_Damage), in which the announcer yells QUAD DAMAGE in a deep voice when you pick up the power-up.

    Why? I have no idea. It's probably just somebody putting a funny placeholder in place of where item text would be. I would totally do it if I were bored too.


    Anyway, there isn't too much new here. The class balance changes are absolutely tiny (as we expected) and have pretty much no real repercussions. They removed a much of achievements that don't exist in the game on the server-side, so they're just trimming some unused code as far as we're concerned.

    The only major news is that they are nerfing CRAFTING costs as well as training costs. In their 1.0.3 overview, they specifically mentioned only training costs. Some specifics on the crafting/training cost nerfs would be nice if possible.
    Posted in: News & Announcements
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    posted a message on 300k obliteration arcane orb crit build - farming inferno act3/4/whimsy
    Quote from Morphos
    1H/source vs 2hand -

    If you prefer 1h/source over 2 hand, go for it. I'm sure its great, I'm not going to tell you its bad. But I switched for 2 reasons. First, and probably most importantly for me, I was just bored of using dagger/source after clearing inferno and wanted to try something different.

    Second, because of the nature of how sources work, 1h/source dps will scale much higher with attack speed than a 2 hander will. This is because the source is a flat +dmg modifier and stays the same whether you are using a 1.2 speed mace or a 1.5 speed dagger, and therefore adds much more dmg/dps with the dagger. This makes you kind of reliant on attack speed for high dps, and once you have a ton of attack speed you'll want to use piercing orb over arcane orb and now you're back to the piercing orb/blizz/vhydra build.

    Beyond that, even though you will get equivalent DPS numbers with 1h+source, you will not get equivalent weapon damage numbers and therefore your arcane orbs won't hit as hard. This makes a lot of difference for this build, because the whole premise of the build is to quickly burst down stuff with very large hits. This does deplete your arcane power, obviously, but you wait for it to regen and then do it again. If thats not your style and you would rather always have arcane power and always be casting something, you are probably better off with 1h+source and piercing orb/blizz/vhydra. That build is great and will stay great, this is just something different.

    1H+Source can work with the Arcane Orb/Hydra strategy, but it requires even more gear. You NEED a Helmet with +Arcane Power on Crit (at least 9-10) and an Offhand with +Arcane Power on Crit. To get a good item that has those stats, you'd probably pay twice as much as you would have to otherwise. Additionally, to make 1H+Source truly amazing, you will want a +Arcane Power on Crit 1H Wand as well, and that will cost you millions to get one around 900-1000 DPS with that stat.

    If I had infinite money, I'd definitely try an "Infinite Obliteration Orb" spam build where you could shoot out Obliteration Orbs like a machine gun. You can get up to +30 Arcane Power on Crit if you get all three of those slots perfect. With ~40% Crit, you should be able to maintain infinite spam on 2 mobs. Anything more than 2 is just icing on the cake.

    Quote from MasterFischer
    I'm not trying to bring you down or anything... just trying to understand people with 2handers :)

    My wizard has about 160 hours played and I've made probably around ~8 millionish. To get the level of gear you'd need to viably sustain infinite orb spam while still maintaining the All Resist required for Act 4 Oppressors/Diablo, you would probably need about 15 Million. This is why people use 2-handers for Arcane Orb/Hydra.

    You mention that making money is easy, and while it can be (lots of luck involved), I'd wager a significant majority of your money was made pre-nerf to most of the farming locations.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Anyone Clearing Inferno Give a Gear List / SS
    Quote from Z3LCIAH

    Quote from Trombone

    I tank too, so much fun. :) Still got a good ways to go with my gear.

    Yes!, Finally somebody to look upto gear wise.
    I'm going tanky/high resistance. Currently at 660 unbuffed, would love to have that resistance.

    If you play tanky, try finding a Barb friend to play with. It makes things 10000x easier because Barbarians will give you a 20% Armor and 50% All Resists buff.

    It brings your Armor/Resist to crazy levels.


    Also, here is my gear with a bit of commentary. The entire set is worth 7 million and it can almost certainly clear Inferno Diablo (it has the stats, I just haven't had the time). I have two offpieces that I use when I don't need the movespeed gear (limited kiting room). They're Int/Vit/All Res pieces like the rest of my stuff.

    http://imgur.com/a/D2mNN#0
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Latest and greatest D3 spreadsheet
    Great work so far. The Health total is not working for me at the moment. I looked into the Stats section and it is showing the right amount of Vitality and Life %, but it does not calculate the total.

    Also, you should change the default Item Type under "Test Item" to None when you publish it. It confused me for a bit why all my stats were slightly off and then I realized the Test Item default was "Gloves" and it was removing my Gloves stats and replacing them with nothing.

    Edit 3: I changed "Health" to "Life" and it works perfectly. "Health" is actually not even a valid option for that field, actually - yet it was published as such.

    Basically, just two small default settings that should be changed to correct ones before you push it out to Google Docs - you've been very thorough with doing each class from what I've seen!
    Posted in: Theorycrafting and Analysis
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    posted a message on Game Creation Limited, RMAH Live, Lots of RMAH Info, Gold Duping, Blue Posts
    Quote from Naga

    the gear you get in hell is not nearly good enough resistance wise to "safely" play inferno mode, so thats just a load of BS

    You can get up to 70 all res on some pieces from Act 1 gear. Act 2 gear only raises the stat cap on All Res by 10 points.

    I've found a 140 Vit, 120 Dex, 60 Str, 60 All Res, 200 Life Regen, 2x Socket Chestpiece in Act 1. If you were fully in gear like that, you could do Act 2 safely. It would take a LOT longer to farm it up because it is easier to get higher rolled gear in Act 2, but it is not impossible like you claim.
    Posted in: News & Announcements
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    posted a message on Game Creation Limited, RMAH Live, Lots of RMAH Info, Gold Duping, Blue Posts
    I wouldn't be surprised if he wasn't informed if it was a problem that only affected the Asian region and was not an exploit (and instead was a server mistake).

    From what I've seen in the past, communication between the US, EU, and other regions of "Blizzard" (some regions are so lightly staffed you can hardly call it Blizzard) is poor at best. I've seen US WoW CMs have to come out and correct wrong EU CMs, and I've seen US CMs not know when the TW servers had a massive problem (the US ones claimed nothing was wrong).
    Posted in: News & Announcements
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    posted a message on Game Creation Limited, RMAH Live, Lots of RMAH Info, Gold Duping, Blue Posts
    Quote from Mayne

    So, what exactly is the limit of games?

    Also, whatever the limit may be, it's a HORRIBLE idea and "fix".

    They haven't said the exact limit - they were asked and they said they're actively changing it right now but they can provide more information later.

    No, there is a point where a limit would be reasonable. Obviously a limit of 10 games in 30 seconds is reasonable, for example. 2 games in 24 hours is obviously unreasonable. Between those two points exists a point where reasonable meets unreasonable and that would be a fine compromise.
    Posted in: News & Announcements
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    posted a message on Really upset with Blizzard.
    Quote from ChaosCode

    Quote from Simca

    The gold duping "evidence" fell through against scrutiny so far. It's "public game session ID hacking" all over again.

    I have actually seen pictures taken by friends that show crap times selling for billions of gold. I am unsure the way it actually worked but it had something to do with changing the time settings on your computer. I would love to see a thread from blizzard on it for sure.

    This is the thread where the rumor started: http://us.battle.net...60137425?page=1

    On Page 3, Bashiok responds saying that it is technically impossible. He gets attacked by a slew of posters. On Page 11, he challenges them to prove it on the stream and says he is watching. It gets disproved and the people who were actually watching Kripp's stream chime in saying that it never happened.
    Posted in: Diablo III General Discussion
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