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Aug 6, 2012The profiles will certainly bring about their fair share of trolling to say the least...pretty much on par with WoW armory bashing. Still, nice to have them, and it seems for now they will only be updated once a day but might get updated more frequently as said by the blue CMs. Some 1.04 patch notes or tidbits would've been nice, but this isn't too bad either. If anything...makes it a little easier to see one's stats without having to constantly be in game.Posted in: News & Announcements
Aug 2, 2012Tanakeah posted a message on Community Idea - Positive Monster Affixes, Diablo II Scheduled Maintenance, Blue Posts, Diablo Claymation, PollI've been following all of those topics and it's nice to see some recognition. I know not every idea suggested by the community can justbe put into the game, but this is one that deserves some serious, SERIOUS consideration. Players should feel powerful and get some rewards beyond the crappy loot, and this is a good way to do both...of course, other issues need solving, too, BUT...that's for another topic. For this one...yep...definitely like it.Posted in: News & Announcements
Jul 31, 2012Posted in: News & AnnouncementsQuote from Doomscream
Did you know that at one point the stats were Attack, Precision, Vitality and Defense? So I guess the green gems gave bonus Precision in the prior builds at some point.Quote from Honch
No wonder the game was so poorly balanced at launch....
The level 59 barb has 2700 health LOL WTF...and is gemmed for Dex....
LMAO the guys who made the game didn't know how to gear their own characters.....That speaks volumes.
Quote from nightwolf
so, did multiple weapon sockets go the way of the pet system and item respec scrolls from the development of the game?
Thats one possibility. or there may have never been such a thing. (I mean its a level 59 with like a 35 dps weapon. It could have just been made up for testing... or something that was removed)
but regardless its definitely not a hint of something to come =)
The Blacksmith was intended to have the ability to add sockets to items, later this feature was given to the Jeweler and ultimately screpped.
Originally Posted by (Blue Tracker / Official Forums)Artisans cannot add sockets to items. That information about the jeweler in the game guide of our website is erroneous and we're in the process of updating it.
Socketing was a feature that was in the game very early on, but ultimately it didn't end up enhancing the play experience as we had hoped. Instead it just kind of felt like a chore. It's a really good feeling to see an upgrade drop, equip it, and keep moving on. When adding sockets to items was inserted into that equation, it made it feel mandatory to return to town every time an upgrade dropped to pull the gem from your current item, add a socket to the new one, and carry your gem forward. There's already a little bit of this in Diablo III with gems, but the fact that you can make a choice in most situations on whether or not to use a socketed item makes a big difference. As another consequence, the ability to add sockets made the random rolling of a socket as an item affix feel kind of crappy. And given the way items and stats are generated in this game anyway–you’ll virtually never get the same item with the same stats twice–we don’t currently feel there’s a major lack of customization depth.
Adding complexity to systems isn't a problem for us, but it has to enhance the gameplay, not add to it an element of tedium just for the sake of intricacy. Ultimately this is why adding sockets was pulled. Now, if we feel down the road that the item game needs some new flair, we'll absolutely consider additional customization features (such as enchanting or socketing). But we have to make sure they're designed in such a way that the game is enriched through the added complexity, without creating a convoluted item system that detracts from the initial excitement you feel when you get an epic new weapon or piece of gear.
I was reading that quote when it was posted and it really, REALLY made me scratch my head. "It became a chore" and "element of tedium just for the sake of intricacy" are - in my eyes - some of the lamest excuses I've ever heard. With the way items are now, ESPECIALLY weapons, if it doesn't have a socket in it, then most people don't even want to bother with it whether it's trading or the AH selling. Granted, there are items that do spawn with Critical Hit Damage or Life on Hit (the two most popular socket choices) and are perfectly fine, but then you can't help but think of how much BETTER they would be with a socket added on to it. I can't tell you how many one-handed weapons I've found that were 800-900 DPS, and had other good stats on them, but again, because of no socket, they are considered 'trash'. What's worse, is that I myself don't even want to use them because I know just how good a socket is in a weapon.
The same could be said about armor as well. I crafted a helm that had Strength, Vitality, Crit chance, All Resist, and even some MF on it, but it's barely worth anything because NO SOCKET was spawned. Granted, it IS a nice spread of stats, but that socket is worth so much it's kinda sad when you think about it. Doesn't help that the gem choices are utterly boring and stale, but that's a rant for another topic and time. Point is, is that being able to SOCKET A WEAPON OR VIABLE ARMOR would be a good thing because that can enhance items you find and make them even better. Find a 1,200 DPS Hellion Crossbow that has Dex and Vit on it? Throw a socket in there and now you've got an even more powerful, better weapon. Of course, adding a socket should cost a decent amount, and I know there would be more to think about with the long-term and short term happenings with game balance, blah, blah, blah, but really...
With loot as boring and stagnant as it is right now, it could do with as many booster shots in the arm to make it more fun and to give people a way to make those nice finds truly nice finds, especially if they're going to be as few and far between as they are now.
Jul 31, 2012*sighs* I mean, I guess the armory profile is something, but...really? You've got customers/players who want actual information regarding the supposed buffed Legendary/Unique items, whether or not the horrendous rubberbanding and graphical stuttering will be getting fixed, and a lot more useful things that could be talked about...and we get this?Posted in: News & Announcements
...Typical Blizzard. :\
Jul 23, 2012Tanakeah posted a message on Jay Wilson on PvP and Legendaries, Inferno Booster Pack Giveaway, Guide for Crafting Chest Armor, and 1,000,000 Gold Witch Docto"They are adding a whole bunch of new loot technology so they can do some "crazy stuff" with legendaries"Posted in: News & Announcements
This sounds so eerily familiar to what has been said more than a few times on the WoW front with this 'new technology that allows us to do stuff we never could do before in the game!' spiel that it makes me yawn. Again, so much vagueness being used that it's getting very old Mr. Wilson. At this point, either start giving the playerbase some specific examples of what this 'new technology' is and examples of the Legendary items it allows you to 'create', or don't say anything at all and stop trying to PR spin. I think at this point we've gotten past that stage and this continued vagueness is just going to be pushing more and more people away from the game.
As far as 'legitimizing PvP in Diablo III'...well...all I can say to this is: "Hello homogenization, class nerfs for all, items to continue to be crappy in terms of stats, and more staleness that plagues the game." ...I'm sorry to sound like such a huge Negative Nancy, but given the past track record of this game and others (specifically WoW) in Blizzard's lineup of examples to draw from...it's not looking good for Diablo III.
Jul 19, 2012Glad to hear something, but as a 5-year Hunter from WoW who's been there since the days of Classic and went all the way up to Tier 13 in Cataclysm...I'm not holding my breath. Far too many times have I heard things like this and far too many times have I seen things not delivered...actions speak far louder than words, no matter who they're from. What also has me hesitant is that this is all stuff that we've heard before, just retold with a different wording, and that bothers me. I know they said they were buffing Legendary items, but would it have hurt to put in a few examples or at least...you know...share their thoughts with the big caveat at the top saying:Posted in: News & Announcements
**WORK IN PROGRESS...SUBJECT TO CHANGE!**
This would also be nice for what they are planning to do in terms of "promoting “build diversity,” with buffs to many rarely used, underpowered class abilities." Again, same caveat as above, but at this point I think some people (myself included) are getting a little tired of just hearing the same words repeated over and over again. I am not personally asking for huge, gigantic lists detailed out to the dotted 'i' and crossed 't', but something like...oh...Demon Hunter as an example (Again..EXAMPLE):
"We find that 'Strafe' for Demon Hunters isn't being used due to high Hatred costs and low damage output. While we originally had in mind to balance the ability of shooting on the move, we low-balled the damage and this is our idea for what we're going to do to give the skill a much-needed boost..."
Again...this was just an EXAMPLE, but to me, this is far better than what we have gotten, which again, is nothing but mostly the same words just in a different way of saying them. This is the kind of communication that Blizzard has been sorely lacking for a long time and this would be a good time to turn around and change that and try and earn back some of the trust that they've lost with their playerbase. I don't think it's too far a stretch to say that for some people on the fence this 1.0.4 patch will be a 'make-or-break' thing, and Blizzard should be putting more effort into keeping those people into wanting to play and to give them something to look forward to and also to not let the 'hype' build up too much.
May 15, 2012Tanakeah posted a message on Diablo III - Live Around the Word, Important Templar Bug, Blizzard Looking out for Fans, CakeHehehehhee...well, if anything, at least I can enjoy my Red Robin take-out food and Arizona Iced Tea while I wait.Posted in: News & Announcements
May 13, 2012Tanakeah posted a message on Diablo 3 - New Cow Level, Models, Quests, and so much more! (MASSIVE SPOILER)Posted in: News & Announcements
also, make sure you read what those pics are called. its pretty clear all the effects arnt showing =)
Indeed, I was going to come in here and mention the fact that every picture has the word 'tentacle' in it. I mean...now THAT'S a pedobear...nay...that's a HENTAI bear in the making!
May 11, 2012Tanakeah posted a message on (Spoiler) Diablo III - Boss Health and InformationLooks like Diablo will still have his good ol' "Lightning Hose".Posted in: Diablo III General Discussion
May 11, 2012Even with all the potential errors and what not, this is still a fantastic, FANTASTIC put-together of the information. Thanks very much for organizing it, and for all of the people who helped out with those blurry page shots and what not. LOTS of good info!Posted in: Diablo III General Discussion
May 11, 2012Tanakeah posted a message on Full List of Achievements, Monster Affixes, Item Affixes, and More, Interviews, Blue PostsIf I didn't have to sleep I'd try and work on the affix list stuff. Maybe I'll take a crack at it tomorrow and see if I can't help out here.Posted in: News & Announcements
May 9, 2012Tanakeah posted a message on Closed Beta Players - "One of the Chosen" Feat of StrengthPosted in: News & Announcements
Quote from wishedhehadbeta
They are by no means whiners, and its a little insulting to call them that. A game that EVERYONE here has been waiting for, and only some get the sigils. The FoS is w/e noone really cares imo. The sigil is what I found odd about this. Giving us something that stands out on our flags that other hardcore fans can never get. (and there was nothing they could do to get it, unlike blizzcons and such).. its an odd move. Im still shocked by it myself.
So FoS, really no big deal
The sigil.. Its.. I dunno. I was surprised thats for sure.
why does a sigil matter? will it anger you to see it if you dont have it and somehow ruin your gaming experience?
Does it matter if it will anger them or not? does it matter if it adds to the gaming experience or not?
Some of those people have been just as hardcore of a Diablo fan as me. Those people have been waiting for this game none stop as long as me. Those people have been searching these forums every day trying to get all the news and jucicy info they could because they just can't wait to play this game.
Some of those people have made sure they have been unlocking every one of those class sigils because they want to have everything they can ingame. People love this game, they want to get everything they possibly can.
its hard enough on them already that they couldnt be in the beta as long as the rest of us.
There is no reason for the sigil. The only thing it does it makes those same hardcore fans feel left out. They can never get all the sigils like us, even tho they have been following the game for just as long.
I understand the whole idea of "random is random" ...ect But this just seems very odd.
Like I said, a FoS is a great idea, np with that. Just the sigil is a little far imo.
Molster pretty much sums up my thoughts on this matter. I understand from Blizzard's angle what they were up to with this, a nice little commemorative piece for those lucky enough to get into the Beta to have for posterity sake. However, at the same time I cannot agree with the idea of the sigil, and somewhat question the FoS as well as to me it seems a bit...out of place. Some people are taking it way too over the top with some of their posts basically being nothing but QQ, while others are expressing their disappointment in this in a more constructive way and I feel for them. This is something that, while the intentions may have been good...it really wasn't that well thought out IMHO.
I can definitely see how it looks like Blizzard is pretty much rewarding those lucky few that 'won the lottery' with even more stuff, as if their 'winnings' weren't enough already. And let's face it...I don't think it's too far to go out on a limb and say that 90% of the Beta participants hit the RNG jackpot and got in that way. That right there was more than enough of a reward for them; to play in the closed Beta for MONTHS, to provide a lot of feedback to Blizzard about bugs and other things, to try out a lot of what Blizzard offered to them, and many other things. And don't get me wrong, I am GLAD for those Beta testers and for those that did a lot of bug submitting and voicing community concerns, I and many other grateful others appreciate it a lot. However, to those who have been following this franchise faithfully for so many years and didn't have the RNG on their side...again...I can understand how they feel slighted, stung, slapped in the face, whatever.
IMHO, I think Blizzard didn't think this one through enough and sometimes it boggles me why they do these things that they know will get the hornets' nest stirring. Just like they've done with the Skill UI, the Battletag thing, and again this...does make me wonder at times. As for me...I didn't get in the closed beta even once, so I will not have this FoS or the sigil, and I honestly don't mind that, but again, I can understand and sympathize and agree with those who aren't happy with this to a degree.
May 9, 2012Tanakeah posted a message on BattleTags VS Character Names, Day 1 Patch Size, Blue Posts, Best Buy Developer Q&APosted in: News & AnnouncementsayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.
You know...I really tried to understand this...I really, honestly did, but I just can't. Multiples of the same class to help with 'identifying' their characters? ...Wouldn't having your CHARACTER'S NAME ABOVE HIS/HER HEAD ACCOMPLISH THE SAME THING? I mean, I don't get it...friends could simply invite me via my Battletag being shown normally on the Real ID list or whatever, along with my current character name I have selected in parentheses. However, once we transition into the game, what's wrong with just having my character name being the one shown? Why does my Battletag need to be there? As far as random public games...how about having your character's main name be shown above your head and then in small brackets below it has your Battletag?
Honestly, I think this whole issue is just absolutely ridiculous and Blizzard has this obsession with Battletags and wanting RealID to be in your face with everything that has to do with their games. Yeah, I know I am ranting, but really...some of their explanations, especially by the lead developer, are getting absolutely stupid.
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May 4, 2012Tanakeah posted a message on Familiar Runed Pet Graphics, Jay Wilson Interview with AtomicPC, The Art of Diablo III, Blue PostsPosted in: NewsQuote from Benegesserit
Quote from Tanakeah
Heck, I went back and checked the MANUAL that I got in the battlechest and checked the multiplayer section in the Table of Contents and read it. IT CLEARLY STATES the differences of Single Player and Battlenet, and the fact that it HAS the Multiplayer part and is clearly shown IN THE MANUAL as well as on the game options screen...HOW was this confusing?
lol do you realize how many people don't RTFM
I'm well aware of that, but we're also talking about a playerbase that has been around for a while, back in the day when people DID read manuals, not this generation. Even without reading the manual, it's not confusing at all to figure out given what is presented in the game itself.
May 4, 2012Tanakeah posted a message on Familiar Runed Pet Graphics, Jay Wilson Interview with AtomicPC, The Art of Diablo III, Blue PostsPosted in: NewsQuote from Ruppgu
Monsters in Act 1 are level 61, in Act 2 - 62 and in Acts 3 and 4 - 63. And each of those have Tier items that ONLY they drop - so a total of 3 Tiers in Inferno.
I just saw this.... so.... did they change their mind or was Bash lying to us when he said you could find the best gear in late hell (just low drop chances). This pretty much completely contradicts that saying that monsters before Act 3/4 Inferno can't drop the last tier.
I'm not complaining, I think that the people that can clear the hardest parts of the game should be rewarded but I'm just confused because it's a complete 180 from what Bash said a few weeks ago.
Diablo 2 is a natively cooperative game but players didn't even realize there was an online component in it.
Wow.... they really think we're that stupid?
Indeed. I heard Bashiok saying the same thing, so...maybe things got changed around and the PR department that Bash works in wasn't informed, or a communication mishap? ...Ok, that might've sounded a bit too sarcastic, but it does make you wonder what is going on and what they have at last decided upon for the whole gear thing. If indeed it has gone to a tier structure like this, then Blizzard saying that they didn't want people farming specific areas or acts...well...that kind of just went down the drain really fast, unless this statement meant something else that Jay meant to say or needs the dreaded 'clarification'?
Reading the part about online in Diablo II was rather...well...insulting to say the least. I know there are certain subsets of gamers that aren't the brightest apples in the bunch, but I went back to Diablo II and checked the multiplayer aspect of it and it really wasn't that confusing. Heck, I went back and checked the MANUAL that I got in the battlechest and checked the multiplayer section in the Table of Contents and read it. IT CLEARLY STATES the differences of Single Player and Battlenet, and the fact that it HAS the Multiplayer part and is clearly shown IN THE MANUAL as well as on the game options screen...HOW was this confusing?
There's also something else I want to address, but am doing it in a separate post and I apologize if it seems like I'm double posting, but I want it to be clear and potentially have more character room if needed.
May 1, 2012Tanakeah posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil UnlockI'm a little skeptical about the whole 'community' thing that Jay said as well as the removal of the Mystic. The Mystic really could've been great with potential enchants not offered on gear, or even better...had they kept basic runestones (not the convoluted mess they had with runestones being 'attuned' to one ability already) and allowed the Mystic to enchant them for a hefty sum (at least the higher end ones), you could've had an extra layer of customization. And at the same time a way to follow with their goal of wanting players to stick with one build where you can switch out runestones, but doing so will wipe the enchant you currently have on the one inserted. BUT...no sense in crying over it now...what is done is done.Posted in: News
The community thing, however...still not liking the lack of a decent chat system as well as no way to make player created games is troublesome. I don't want to think it, and I am probably wrong, but...I can't help but think that those decisions were made for the 'well being' of the RMAH and reducing trading in games where Blizzard can't dip their hands in player pockets via either gold or money. Don't get me wrong, I know Blizzard has to make money for the upkeep of their servers, and they couldn't get away with a subscription fee like with WoW because the Diablo fanbase would've said heck no and Blizzard would've lost A LOT of potential sales, but it just seems that it's a community loss overall.
Though as for the commercials and videos...looks good indeed. Can't wait to see the story unfold that's for sure.
Apr 20, 2012And there goes Error 75...battle.net service temporarily out!Posted in: News
Not surprising given the amount of people trying to get on. Let's just hope this is a good enough stress test for them so it's not like this at launch...hopefully.
Apr 10, 2012Decent change for the Demon Hunter. Glad to see the Sentry got its base time increased, and some of the Discipline skills got their costs reduced. DEFINITELY saw the Multishot 'nerf' incoming as its initial Hatred cost was just too low and made it the best ability for AOE spamming compared to Cluster Arrow or Rain of Vengeance. The 'Fire at Will' rune effect will still be a decent choice when you come to it, but...yeah...not bad overall.Posted in: News
Mar 8, 2012Tanakeah posted a message on Diablo III Test Server Maintenance - Beta Patch 14Posted in: NewsQuote from AcidReign
Just a heads up, 7PM PST means about 12AM-1AM PST.
Don't say I didn't warn you...
Hehehehe, how true. You KNOW there are going to be delays like there have been with every other patch before this one. Hopefully there are some decent updates to the Witch Doctor, and hoping one of them is that both the male and female don't 'shriek' so much when using certain attacks. Ugh...makes me reach for the mute button. ><
Feb 28, 2012Tanakeah posted a message on Beta Contests Over, Patch 13 Class Changes, Curse Weekly RoundupI did notice a few typos on some things that were changed that got increases but it says 'down from' even though there's an increase. Will have to go scan it through again and find a few specific ones.Posted in: News
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