I voted for Loot 1.5 because I like seeing really big numbers and i think smart loot works well for console. But really I like how legendary items are stronger, how much you can use them while leveling, and the ability for low level ones to roll at 60.
xbox 360
- Talici
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Member for 12 years, 1 month, and 27 days
Last active Tue, Oct, 8 2013 06:16:36
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Oct 17, 2013Talici posted a message on Announcing the DiabloFans "Site Update" Beta, Diablo 3 For PS3 and Xbox 360 GiveawayPosted in: News
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Sep 17, 2013Talici posted a message on Diablo III Auction House is Shutting Down on March 18, 2014I agree with tocadero fuerte and don't see how removing the ah and rmah itself is helpful to the game. The main complaint I saw about the ah was that it was much easier for people to find upgrades there then from monster drops. That part is 100% true, but that's a problem with the quality of items that dropped not the ability to buy someone else's items easily for gold. Those great rare items on the ah were found by someone playing after all, but I agree that the average quality was too low. With loot 2.0 they are improving average item quality and adding more variety to what's viable. So that should encourage players to spend more time killing monsters anyway and to not search for good deals on ah. Then when you add in binding items with enchant and crafting binding that further lowers the ah's role in providing upgrades. Before good items were too rare, but now they may swing too much in the other direction. Of course this just means what is considered 'good' will just shift and what was great then will be seen as garbage later. Then instead of having people not play because they can't find anything worthwhile in game, they stop playing because they get too strong and still can't find that rare upgrade all over again. That's just my speculation about the new or not so new complaints that will appear.Posted in: News
I just feel like they are trying to demphasize trading items in a game they repeatedly say is about acquiring better items. Whether you brought that item with gold/money or got it to drop yourself shouldn't make a difference. The big issue is item rarity and average quality. Shutting down the ahs also puts the value of gold onto shaky ground I think gold/money did a good job of being a currency in d3; sure the prices got out of whack but it was still used in pretty much all trading.
Maybe they are working on some other kind of trading system so that you can still easily buy and sell things like gems, dyes, recipes, crafting mats. tomes, and maybe even some armors for transmog purposes. Because it would really suck getting enough of those things without some system that makes it quick and easy. They can't seriously go back to chat spam and think that's acceptable, but I'll wait and see.
okay that went all over the place, but I'm done now. -
Feb 26, 2012Talici posted a message on Calculator Build Contest Starting Soon, Blue Posts, Beta ScreenshotsYay just what I've been waiting for, a chance to put the chat gem to use. jk. gl everyonePosted in: News
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xbox 360
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I just feel like they are trying to demphasize trading items in a game they repeatedly say is about acquiring better items. Whether you brought that item with gold/money or got it to drop yourself shouldn't make a difference. The big issue is item rarity and average quality. Shutting down the ahs also puts the value of gold onto shaky ground I think gold/money did a good job of being a currency in d3; sure the prices got out of whack but it was still used in pretty much all trading.
Maybe they are working on some other kind of trading system so that you can still easily buy and sell things like gems, dyes, recipes, crafting mats. tomes, and maybe even some armors for transmog purposes. Because it would really suck getting enough of those things without some system that makes it quick and easy. They can't seriously go back to chat spam and think that's acceptable, but I'll wait and see.
okay that went all over the place, but I'm done now.
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This wizard pve build is mostly built around maximizing critcial strikes in order to acheive the shortest cooldowns possible. I'm going to keep this short by not getting into why I took each skill because I think it's pretty clear if you look at the build.The skills and runes will mainly help reduce the downtime for the 3 cooldown spells I have, but it will also help gather the resources needed to cast meteor. I'm interested to see how it works out in release and I intend on trying it out at some point. Random thought here, but I can see why they removed Blizzard's 25% crit from the frozen rune now. lol
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