• posted a message on A Second Opinion on Diablo: Immortal, and What it Means For The Future of Blizzard
    Quote from TheHighlander»

    This is BS. How much did you get paid for this "opinion"? how can we trust DIabloFans.com with objectivity, if the integrity of people writing articles like this is highly questionable?

    Is it possible that combat animations are fluid on a phone? yes of course.

    Is it possible to have depth, endless replayability, and deep character development coupled with deep itemization on a phone? Hell No.

    D3 failed in all those categories miserably, and you think a simplified Mobile-Phone version of D3 will do better? WTF?

    If D2LOD was 100% Diablo, then D3 is 10% Diablo, and Reaper of Souls increased this significantly to about 11-12% Diablo. So at best D3 is 12% "Diablo", and Diablo Imortal will only make this worse.

    Those ignorant and selfish pricks at Blizzard are ruining the Diablo Franchise. Wyatt Cheng might be a decent and polite human, but he is a piece of shit Diablo "Leader". Wyatt Cheng and many of those other "Diablo Devs" did not even know what Herald of Zakarum was, like WTF??!?!

    No wonder D3 turned out like pure SHIT.

    Don't get me wrong, "D3" is a great arcade Tunnel-Runner game, but its definitely NOT a Diablo game. D3 failed miserably, and anyone saying otherwise is not old or smart enough to have witnessed Diablo at it's peak with Lord of Destruction, the expansion to the best ARPG in the world called Diablo 2.

    Ah. The brilliant argument of: "If you don't agree with me you are clearly too stupid to understand why I am obviously right."


    D3 RoS beats LoD in every single way other than it lacks nostalgia glasses. I say that as someone who played thousands of hours of LoD and have also played oodles of RoS.


    Everyone always talks about this amazing experience and replayability that was LoD yet that memory was always a mystery to me.


    Here is what I remember: Spamming Baal runs over and over to get gear that allowed me to spam Baal runs faster. There was no end game and once you reached a certain gear level, everything was easy mode. Meanwhile, while great for its time, by today's standards the LoD quest/storyline was incredibly short and shallow. (Not that D3's story is anything special but it at least is far longer than D2). Balance in D2 sucked with most builds being utter piss compared to a few incredibly powerful ones. The runes that were needed to be most godlike were so incredibly rare that botting and duping was how most wealth came into the game and actual players spent more time in trade channels and later forums bartering their way to godlike instead of playing their way to godlike which, as aforementioned wasn't even useful because being godlike had no meaning. It just meant you could farm faster, there was no harder content to engage in and actually put your godliness to good use. Once you had reached epeen godly level, you did it again with another spec/class.


    Is RoS perfect? Not by a long shot, it has some very deep flaws but in terms of quality of gameplay, story, and challenges to partake in at the highest gear level it leaves LoD hopelessly in the dust.


    Gearing and gameplay in RoS is more complicated and more interesting than it ever was in LoD by the simple virtue of there being more active skills and more active skill buttons. In LoD I remember gameplay being something like this: teleport to mob, spam hammers until all is dead or cast battle orders then whirlwind until everything is dead. There were no rotations, there was no crowd control, or cooldowns. Resource management was trivial. The game was not complicated. Gearing was to a degree I suppose, but not more complicated than RoS which involves far more choice in variance of play through gearing.

    All that said, come to think of it, it would be pretty easy to clone D2LoD, exactly as it was to phone without sacrificing any gameplay. It was a very simple game. Would only need a D-pad along with two action buttons, and a switch weapon button to accommodate 99% of builds in LoD. This doesn't make it bad, but to say LoD is 100% Diablo while RoS is like 12% Diablo is a bit strange when RoS offers virtually everything LoD had but with far more depth and breadth. If anything it is the other way around.


    But hey, can't fight them rose tinted glasses!

    Posted in: News
  • posted a message on A Second Opinion on Diablo: Immortal, and What it Means For The Future of Blizzard

    My feelings on it are that the community was unnecessarily harsh because they were expecting a PC game and didn't get one.


    It is like if you open your gift Christmas morning expecting some new video game and inside is a board game. It may be the best board game ever but if you got your hopes and built excitement about the video game, seeing that board game is such an instant let down that it is hard for you to give it a chance.


    Same deal here. For me, I expected nothing so the game looked pretty damn awesome to me. Though I probably won't even play it because I'm not a huge mobile gaming fan. I have friends though, who will likely play it to death. As mobile games go it looks freaking amazing. Blizzard probably expected some disappointment but they likely genuinely thought they were revealing something really cool that they worked really hard on but that effort was completely invisible to the community because it couldn't see past disappointment.

    Regardless though, the market will vote with its wallet. If the game is truly horrible, it won't make any money, Blizzard will learn its lesson and move on. I have a feeling Immortal is going to be really popular though and that 2 years from now most of the people having digital temper tantrums back in November will love it. The same thing happened with Hearthstone

    Posted in: News
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