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    posted a message on 8-HOUR PLAYING NECRO, SO DISAPPOINTED, AND NO REFUND

    Give necromancers some more time OP.

    Posted in: Necromancer
  • 0

    posted a message on Looking for necromancer beginner builds, without loads of gear

    I stopped not long before the first season, havent been back since now. So Ive a lot of things to catch up to. only 213 paragon.

    Posted in: Necromancer
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    posted a message on Looking for necromancer beginner builds, without loads of gear

    Ive not played diablo 3 in years and recently came back to try it out again. Been casually leveling a necro, 66 so far and using a minionmaster build on torment 1. But is there other beginner builds that has been proven useful for at 70, with no hoarded gear or new sets? Just looking for inspiration to branch out for other builds a bit as minion mastery is a fairly boring, if effective build.


    The majority of builds i see on the site is all super dependent on sets. How can people already be loaded up on the new sets?

    Posted in: Necromancer
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    posted a message on When did paragon leveling become mandatory?

    I can only agree. Ive not been playing Diablo 3 for a long while now, but i got paragon 200 the hard way before i stopped. And seeing this fills me with despair. Paragon leveling seriously needs to be reined in, its not what the game should be about. Its grinding for new and better items, not mooching xp.

    Posted in: Diablo III General Discussion
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    posted a message on Gyrfalcon reroll q
    Been toying with the Gyrfalcon. Quite liberating to not be limited by Wrath.

    Then I pop a pretty good rolled cindercoat. Thinking to save that for a shield bash build with crumble once i find the piro marella recipe.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Gyrfalcon reroll q
    Quote from BlackMamba24
    Quote from IcewolfDK

    Ive just recieved my first Gyrfalcon and wondering what to reroll on it for a socket.

    2088.0 dps

    1277-1706 damage

    1.40 attacks per second



    Primary

    1013-1254 lightning damage

    +6% damage

    696 strenght

    750 vitality

    Secondary

    +7 max wrath



    I am thinking its the Vitality that have to go. Am i right?
    focus on a darklight or fell - Gyrafalcon is not t6 material
    Not everyone is up there. Ive recently started t2.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Gyrfalcon reroll q
    Ive just recieved my first Gyrfalcon and wondering what to reroll on it for a socket.

    2088.0 dps

    1277-1706 damage

    1.40 attacks per second



    Primary

    1013-1254 lightning damage

    +6% damage

    696 strenght

    750 vitality

    Secondary

    +7 max wrath



    I am thinking its the Vitality that have to go. Am i right?
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Thorns Crusader Video Rift Guide *gameplay*
    How well does thorns perform in a group? Since theres less targets hitting you.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Additional 2.0.6 patch datamined content
    Found a screendump of the patch notes

    http://imgur.com/a/I5kKj
    Posted in: Diablo III General Discussion
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    posted a message on Additional 2.0.6 patch datamined content
    Oh wow, seems crafting is comming full circle. Returning back to vanilla d3 way of crafting. First they got rid of needing specific whites, now axing specialty mats. Will make it much less bothersome to craft and place emphasis on getting the plans first and foremost again.

    And Im pleased to see that set items is becomming less rare. Blackthorne seriously needs some competition, always a disappointment to ID an item and have it turn out to be that set.
    Posted in: Diablo III General Discussion
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    posted a message on What is the oppinion on the Smite builder?
    I never see people mentioning it or hearing about it getting used.

    Its kind of interesting, being a holy chain lightning. And now that the range was buffed, its a bit easier to use compared to earlier where it needed a rune to get 30 yards range.

    Im speculating that the shatter rune is the most overal useful one, as it could mean a lot of small explosions going off at once in a crowd of balled up enemies. And with shatter you could then count on each attack doing 175% + 60% weapon damage to a single target, pushing it into the damage range of Slash with 230% damage done
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Thought on Seasonal chars, easier way to pump paragon levels?
    Basically, with what blues have said about seasonal chars. They start from rockbottom, with 0 of everything. Essentially a completely segregated enviroment. Until the season ends and its folded over in the standard game.

    So if you have 200 paragon points base, and you earn 100 while playing a season char. And at the end, it carriers over and you are then sitting at 300 paragon?

    Should be quite appealing to players at high paragon levels, where the xp needed per level is truly obscene. Compared to the rapid gain early on.
    Posted in: Diablo III General Discussion
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    posted a message on Way of the Hundred Fists
    Will likely get fixed in the upcomming patch that supposely is going to swap around elemental effects on rune abilities.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Ruby vs. Emerald. Crit damage affects pets.
    rubies have their use as a leveling gem. You will breeze through low levels with a flawless royal in a socketed weapon as it pushes your damage through the roof. But once your crit gets up to par, it looses power rapidly.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Blue post about pets getting chd. The improvements are intended
    http://us.battle.net/d3/en/forum/topic/12473177427?page=1#10

    would be nice if they made a statement about the chd pet dmng changes and if they are here to stay or not



    Wish granted. :)

    This is indeed an intended change, and the amount of benefit provided to pets does not have a cap. Critical Hit Damage now scales for all pets, from Witch Doctors to Demon Hunters. This actually also includes stationary pets, such as Sentries and Hydras.

    Apologies for the delay in communication on this one, but we always want to be sure the information we're providing is full and accurate, and it took me some time to check with all the appropriate folks that this was an actual change and not a bug. We'll be updating the patch notes to reflect this information as well.
    Posted in: Diablo III General Discussion
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