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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    I wanted a build that would heal stuff since I am still kinda into that healing train of thought from other rpgs so I came up with a build that focuses on spirit regen and healing for the monk while still being able to deal a bit of single target and aoe damage.

    http://eu.battle.net/d3/de/calculator/monk#acXhiT!VZU!YbZaba
    Posted in: Diablo III General Discussion
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    posted a message on Hardcore PVP (I have solved it)
    Quote from Austragus

    Quote from bringit123

    The solution is simple, diablo 3 is partially known as a gear grind, its what makes it different and alot more fun than other games. Other than a perma death, not much can come close to a superior pvp member looting one piece of gear off a contender. It flexes a level of dominance, it provides continuous replay value and it adds a very significant possibility for a gear upgrade or RLAH reward for the victorious player. The loosing player is back to the drawing board continuing to put his life at risk in the dark world of unforgiving hardcore mode to replace what he has lost, maybe one day to seek revenge......

    I believe this following explanation will expand on HeavyMetal's post.

    I don't really believe that this solution will be as simple as it sounds, because of the current balance issues. The more matches a hardcore player wins, the more powerful he will get, as he will be getting both the loot and also eliminating a potential competitor. As the hardcore player wins even more and more matches, he will get better and better gear, making him even more difficult to surpass. Think of how long a player has to 'grind' his hardcore character before he is able to even have a small chance to compete in the PvP arena, and then think of how all that effort goes into making another player even more powerful.

    Diablo is a game revolving around gear grinding, but being able to loot gear from other players changes this aspect of the game. Why bother spending hours beating the same monsters again and again if you could just take them from another player? If I was playing this game, I would just simply level as quickly as possible, not bothering about gear, and then entering the arena to find some unlucky soul waiting for me to take their gear. Of course, I am taking a risk when I am doing this, but doing this is much easier and time efficient than spending weeks playing only looking for gear. After I beat a player and took their gear, I would just put it in the hardcore stash and then go again. Even if I lose this character, I can easily create another 'disposable' character and go gear hunting. Given enough times of doing this, I can create a much better and diverse set of items than those players spending all their time grinding.

    meh, I don't completly agree or disagree with what you are saying. The idea of having a character goes gear hunter has one flaw in it... that they need to beat a player with better gear than they have to be able to start this chain. You act like just any player will bend over back wards to let you have there gear when you got nothing since you did n ot focus on getting any kind of gear. If you do manage to beat them they will most likely not be carrying that much of an improvement or else theyt would probably have betten you, taking skill out of the equation obviously.

    If you don't invest gear into the chracter you will probably never get good gear back from it. Your plan seems to rely on every other player you encounter to be worse than you by a fairly large margin which, imo, is not really realistic.
    Posted in: PvP Discussion
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    posted a message on After playing through the beta...
    Your topic is very deceiving imo.

    but onto the topic at hand. I haven't played the beta but from what I have watched on streams youre build, as much as you want it to be support, lacks damage in and of itself. You won't always be able to find some people to play with and you won't really be THAT much help imo in a group. You should probably try to balance out some of the support skills for at least 1-2 damage spirit ability.

    At least, that is my opinion from what I've watched. People who go for pure support just seem to have a borring time playing the game. If all you want to do is sit there and not be able to deal some damage or play on your own then fine.... but you will probably need more spirit regen if you want to use so many spirit abilities.

    again, just my opinion.
    Posted in: Theorycrafting and Analysis
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