• 0

    posted a message on Monk Solo Diablo Inferno Kill, Act 1 Farming Area, and WD Damage Spreadsheet
    Quick lets nerf them before they can solo more stuff with millions of gold worth of gear.
    Posted in: News & Announcements
  • 0

    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    My Aoe-monk build:

    MOUSE SKILLS
    ACTION BAR SKILLS
    PASSIVE SKILLS

    http://us.battle.net/d3/en/calculator/monk#WZYhQR!aZY!cYZbbY

    This build focuses mostly on bunching mobs together than Aoeing them down as efficiently as possible, while also have some defense to stay alive through all the damage the mobs can dish out to you.

    1) Exploding palm + Essence burn rune
    The main point of having essence burn is that you can chain the fire damage if a mob die's and spreads the fire dot to nearby mobs. But you need to keep mobs close to each other for this to chain properly.

    2) Dashing strike + Soaring skull rune
    This is where dashing strike comes into play its a gap closer, and the soaring skull rune slows down all mobs in your path for 2seconds. So if they try to escape from the group after a gap they are slowed and will get hit by essence burn.

    3) Blinding flash + Blind and confuse rune
    Blinding flash comes into play as another way of keeping mobs bunched up if your kick misses or doesnt hit everyone in your selected group and as a defensive cool down. Also the rune blind + confused can get mobs to kill one another setting of more essence burns.

    4)Mantra of healing + boon of protection
    This is your main mantra to keep your health up as much as possible and also adds a small absorb shield for more defense.

    5) Way of the hundred fist + fist of fury
    This is another main spirit generator after exploding palms essence burn effect is applied, u can apply another dot from fist of fury. Thus adding more aoe damage to the group and helping in setting off more essence burns.

    6)cyclone strike + wall of wind
    This is your main spirit dump as a monk and can pack some punch. The wall of wind rune was added for another defensive cooldown for when there is just too many mobs. Another good synchronization on cyclone strike is that it again helps bring in mobs closer together for essence burn to take full effect and be set off more times.

    7) Passive skills
    1) Resolve is there so that your taking less damage overall from all the big groups of mobs you'll be gathering up.
    2) The Gaurdians Path gives great survivability regardless if your duel wielding or going with a 2 hander
    3)Transcendence Gives our Cyclone strike ability a chance to become a big heal every time it is cast. It also has great synchronism with The guardians path, since it gives new a good advantage for using 2 handers. Since generating more spirit equals to more cyclone strikes and more heals to keep one alive longer
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.