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    posted a message on (Spoiler) Diablo III - Achievements
    Quote from Maerlimi

    Butcher Inferno in 2 minutes
    The Butcher has 18M on Inferno.
    Dps required? 150k
    Ya, but also:
    Stunning Reversal - Kill the Butcher while he is stunned by his own charge attack on Nightmare difficulty or higher.

    so, I am guessing he will take like 300%+ dmg while stunned
    Posted in: Diablo III General Discussion
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    posted a message on [SPOILER] about Life Steal affix
    Even if it works that way, and it is not a typo...Well, like crushing blow in D2, it was reduced agaisnt bosses(1/4 on normal, 1/8 on bosses). And remember, this is monsters CURRENT health, so you do less and less damage with this. Or, like static field in d2, it had a hard cap
    Posted in: Theorycrafting and Analysis
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    posted a message on Monsters AFFIXs
    I guess a knock back + mortar can be pretty hard to deal with...
    Posted in: Theorycrafting and Analysis
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    posted a message on Monsters AFFIXs
    Quote from dolicsehrant

    At the end of the IGN video from yesterday Jay mentioned a 'grenadier' affix, which is supposed be an anti-caster affix, doing more damage further away, but normal damage when close.

    I already wrote that on Mortar...
    Posted in: Theorycrafting and Analysis
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    posted a message on Monsters AFFIXs
    Quote from overneathe

    Here are my thoughts:

    Frozen
    probably can freeze you on hit, and be immune to freeze status...
    Was in Beta - summons ice orbs that explode and freeze you for a few seconds. Also explodes and freezes you when it dies.

    Ghostly
    Maybe do some ethereal tricks, not sure...
    Sounds like reduced physical damage, just like champions in D2.

    Horde
    Maybe summon a bunch of little monsters that you will feel happy to AoE down...
    Sounds like it simply adds tons of monsters to its pack.

    Magical
    Not a clue :(
    Maybe does Magic damage? That would negate all Armor and resistances.

    MissileDampening
    ???keeps throwing stuff on you?
    Sounds like it takes less damage from ranged attacks.

    Molten
    Something with fire hehe
    Explodes when killed.

    Plagued
    Maybe a "Poison Aura"...poison dmg near...
    Was in Beta. Drops pools of poison on the ground and throws rocks when at great distance. http://www.youtube.com/watch?v=p8vQ6_WyL6E

    Vampiric
    Heals on hit?
    Most likely converts damage to health.

    Thank you, I will update.
    Posted in: Theorycrafting and Analysis
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    posted a message on Why the rush?
    I just think Diablo's game mechanics are so awesome and rewarding, and pretty cinematics are way overrated. Priorities...
    Posted in: Diablo III General Discussion
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    posted a message on Monsters AFFIXs
    Quote from Mtdewme

    Did anyone else ever see a rare archer in the beta with the affix/name deadeye? I was in a group and saw a rare archer but he was dead before I got a screen shot. Only ever saw him once so wasn't sure if it was affix or part of his name.
    Affix gives monsters a name/title
    Posted in: Theorycrafting and Analysis
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    posted a message on Monsters AFFIXs
    About those itens affixes, I just found this and he did a good job...sooo, I guess I won't make it :P

    http://diablonut.incgamers.com/affixes
    Posted in: Theorycrafting and Analysis
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    posted a message on Monsters AFFIXs
    ya, I was thinking about writing another post for itens affixes too, but the list is pretty big O.o
    Not sure it is worth it, as we are only 8 days away from release...
    Posted in: Theorycrafting and Analysis
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    posted a message on Monsters AFFIXs
    Ok, I did some goodle research after BradyGames' Guide came out. I want to share it with you guys.
    Just remember, this is not 100% correct, but I really think it seens legit.

    ArcaneEnchanted
    http://media.diablof...de/IMG_0081.jpg
    Avenger
    http://media.diablof...de/IMG_0096.jpg
    ColdAura
    I think it will be similar to D2, slows you near it and does some minor cold dmg...
    Maybe makes them a little cold resistant too
    ColdResistant
    Really resitant to cold, I would assume 75% resist...
    Desecrator
    http://media.diablof...de/IMG_0095.jpg
    Doppelganger
    ???Maybe it will mimic some of your abilities, really don't know...
    Electrified
    http://media.diablof...de/IMG_0097.jpg
    Entangler
    Hmmm, maybe like a "ranged" Jailer, don't know...
    ExtraHealth
    http://media.diablof...de/IMG_0099.jpg
    Fast
    http://media.diablof...de/IMG_0098.jpg
    FireAura
    I think it will be similar to D2, does some fire dmg near it...
    Maybe makes them a little fire resistant too
    FireResistant
    Really resitant to fire, I would assume 75% resist...
    Frozen
    Available in BETA: summons ice orbs that explodes and freeze you. Also explodes and freeze you when it dies.
    Ghostly
    Probably more resistant to Physical Dmg.
    HealthLink
    Horde
    Maybe summon a bunch of little monsters that you will feel happy to AoE down...
    Illusionist
    Jay said in an interview, it is like mirror images from wizard...make some copies...
    Jailer
    Available in BETA:Traps you on hit. You can attack but can't move.
    Knockback
    Available in BETA:Knocks you back on hit.
    LightningAura
    I think it will be similar to D2, does some lightning dmg near it...
    Maybe makes them a little lightning resistant too
    LightningResistant
    Really resitant to lightning, I would assume 75% resist...
    Linked
    http://media.diablof...de/IMG_0100.jpg
    So I guess, there are all element links like fire, arcane, etc...
    Magical
    Maybe does magical damage on hits, not reduced by armor or resists...
    MagicalResistant
    Not sure, maybe resistant to all elements, I would assume 50% resist...
    ManaBurn
    Burns resource(?) on hit, would be unfair to WDs :P
    MissileDampening
    ???keeps throwing stuff on you?takes less damage from ranged attacks?
    Molten
    Explodes when they die.
    Mortar
    I guess this is what Jay said today, about lauching stuff only on ranged, so you might need to stay close to them...
    Multishot
    Multiplies all projectiles by 3(like d2?). MSLE here we go...
    Nightmarish
    Available in BETA: fear you on hit.
    Plagued
    Available in BETA:Drops pool of poison on the ground and throws rocks at great distance.
    PoisonResistant
    Really resitant to poison, I would assume 75% resist...
    Puppetmaster
    Mind-control? Waste your cooldowns for you, that would be fun...
    Shielding
    Don't know, maybe block some hits every now and then...
    SpectralHit
    Adds elemental random dmg on hits.
    StoneSkin
    Takes forever to kill those !@#$%.
    Teleporter
    Available in BETA: teleports, duh.
    Thorns
    I guess it damages you when you hit them...
    Vampiric
    Heals on hit?
    Vortex
    Available in BETA: pulls you, no matter how far you are.
    Waller
    Available in BETA: traps you with physical walls

    Anyway, this took a while to find and write, just hope you like...
    Posted in: Theorycrafting and Analysis
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    posted a message on DH "Perma" INVISIBLE cheesy build
    Quote from Antirepublican

    In Diablo 2 every class couldn't even solo hell. I know this is a different game, but consider this: If a monk with perfect gear, utilizing One With Everything to maximum potential, still has a rough time in Inferno--There's not one chance in a rice field that a DH, no matter how perfect their gear is, or how well they spec, can solo it.

    That made me laugh...
    Diablo 2 Hell can be soloed by EVERY CLASS, even in single player, /players 8, HC mode, and with different builds. That is a fact.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DH "Perma" INVISIBLE cheesy build
    Quote from CasmX

    I agree that Jay wasn't taking into consideration an entire build dedicated to skipping monster packs when he made his statement. I have a feeling it's entirely possible for this build to work out and it's plausible that you will be able to skip monsters due to it.

    That being said, overall I don't think the build will be overly effective. The moment you get his with Nightmarish or get stuck by a waller/jailer or some kind of 'silence' ability we may not yet know about that prevents you from using your abilities, or getting caught in random traps on said lootable objects and you'll likely end up dying.

    I think you may be able to manage to get to some chests/corpses etc. but overall, you will eventually die and those deaths + time spent getting to those lootable objects successfully won't award you a net gain. It's relatively common knowledge that chests/corpses and other lootable objects are relatively inferior to killing monsters for loot and treasure. There is the resplendent chests and if you can manage to get to several of them with minimal collateral damage, it may be worth it. However, on the other hand it could actually be surprisingly effective and extremely viable. All of this is just speculation anyway.

    At any rate, +1 for coming up with a truly unique character build.

    QFT

    Thank You! That is basically what I was trying to say. I guess I just lack the "explanation skills"...
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DH "Perma" INVISIBLE cheesy build
    Quote from GT4

    That may make sense when you look at it purely by chances as in:
    DHs are 1/5 of all classes and the likelihood of them having those skills is 1% so enemies will be skipped at most 0.2% of the time.

    However that's not how games work. If one skill or even skill combination allows you to skip the majority of packs, soon everybody will be playing that class and that build. Actually you'd be forced to do that build if you don't want to be at a disadvantage. And that's something that Blizzard won't allow to happen. They'd allow one skill build to destroy all ideals they have had when working on the game for six years.

    Even if it is broken, fixing it is not hard. Just add a 3-5 sec CD or use more Disc...I think every class could skip a pack if they REALLY want to.But, even if you can, doesn't mean you should...Maybe it is not worth it.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DH "Perma" INVISIBLE cheesy build
    Quote from GT4

    Quote from sequelator

    I am NOT saying this is an exploit, or this could beat Inferno because it CANT. This is just a build to farm only on chests and get to some bosses without killing stuff. If you can kill those bosses, I don't know(and of course you have have to respec right before trying...)
    And smoke screen is not unbalaced imo, cuz the Disc cost is high and you are vulnerable for a moment between smoke screens

    I've mentioned this multiple times now but according to Blizzard, you simply cannot skip (rare/champion) packs. So unless we assume Blizzard is wrong from the getgo, this will not work to effectively farm anything - and if we were to believe that Blizzard is wrong, where would we make the cut? Maybe they also lied about barrels being able to drop the best items? Maybe they also lied about there being an Inferno mode whatsoever? You probably see where this is going.

    I'm not saying Blizzard is wrong. I believe monsters in Inferno will be as fast as you, and eventually will be immune to your CCs, but if you really want to skip something, I am pretty sure you can. Maybe some wizard with wormhole build...but it is not important. What blizzard is saying is: 95% chance that you won't be able to skip rare/champions.

    If I say: "Metals are solid." it is just fine, I am not a liar...Just don't mind an exception(like Mercury, in this exemple).
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DH "Perma" INVISIBLE cheesy build
    Quote from GT4

    Quote from Mysticjbyrd

    I don't give a shit if I spent the last few months playing Pac-man, it doesn't rule out common sense.
    This isn't other blizzard games, and its a COMPLETELY different situation.

    The demons will have heat vision goggles at the exact same time that the wormhole disruptor is up and running.

    Maybe you should put down your heart shaped glasses and use common sense yourself.

    According to Blizzard, you cannot skip (rare/champion) packs on Inferno.
    If abilities like this one worked just as in Normal and allowed you to skip all enemies, you could skip (rare/champion) packs on Inferno.
    Thus the logical consequence is that the ability cannot work exactly as on Normal (most likely by having enemies not react to it just like on Normal - but that'd be speculation). You call this a proof by contradiction.

    According to Blizzard, Inferno is freaking hard and not beaten by anybody at Blizzard office so far.
    If permanent invisibility builds were possible and you were invulnerable during invisibility, you could avoid all damage no matter how high it is.
    If you can avoid all damage no matter how high it is, content can actually not be hard (ignoring Enrage timers but those would rather cause gear checks than higher difficulty).
    Thus a permanent invisibility build cannot be possible.

    You can go with the same logic for e.g. stunlock builds or 'flawless' kiting rotation builds, etc.

    The only way such a build may work is by an oversight of Blizzard, and unless such a build is really complex Blizzard will not have overlooked such a possibility.

    I am NOT saying this is an exploit, or this could beat Inferno because it CANT. This is just a build to farm only on chests and get to some bosses without killing stuff. If you can kill those bosses, I don't know(and of course you have have to respec right before trying...)
    And smoke screen is not unbalaced imo, cuz the Disc cost is high and you are vulnerable for a moment between smoke screens
    Posted in: Demon Hunter: The Dreadlands
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