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    posted a message on So, you want an as fast as humanly possible startup for Season 21?

    Season 22 Duo Approach

    Rather than the above, this is a more practical leveling strategy.

    This is our second ever attempt to get both of us to 70, which took 1h6m: https://www.youtube.com/watch?v=0wBcTTFvTlo

    The first attempt took 1h13m: https://www.youtube.com/watch?v=mre-dRJm2ZE

    There are faster group runs out there, so what's great about this?

    Well, the person I was playing with, just got Diablo. This isn't a group of 2 expert players leveling to 70. This is me leading both of us to 70, while explaining the strategy to them, all of which was real time. In previous seasons, I've failed miserably when trying to explain leveling strategies the day of the season start. This approach, as long as you learn it, and they can follow a few simple directions of when to join your game, via mic or text chat, can get both of you to 70 in under 75 minutes of the season start. If you have two people who actually practice, and the other player can contribute, below an hour for both players is definitely viable.

    The second big factor here is that all you need to gamble are Grasps of Essence. Yes, Bloodtide Blade can get you to 70 faster. But here's last seasons leaderboards at the start of the season:

    https://i.imgur.com/iUaJbtP.png

    The actual leveling time took me 50 minutes on Asia & Americas, and 56 minutes on EU:

    https://i.imgur.com/LPtOrJE.jpg

    I was within 10 minutes of the first person to hit 70 on Asia & EU. So, I'm saving Death Breath for when I hit 70, which will help post 70. You have an 86% chance of getting the Grasps of Essence. Even with 4 necros, there's a 30% chance of not being able to get a Bloodtide Blade. Is that difference worth an extra 15 minutes?

    Third, the other player can play whatever class they want to, and they don't even need to open up their Challenge Cache for the leveling process.

    It's similar to the above start:

    Start separate games.

    Necromancer:

    Gear to buy :

    Act 1: Weapon (preferably with +XP) and the 4 armor pieces.
    Gear to craft
    Level 5 Axe
    Level 5 Phylactery
    Level 12 Sword

    The other player will just search on T6 at level 1 for the following three chests:

    Cursed Spire (best)
    Cursed Peat
    Cursed Bellows (worst)

    If they find one, they just wait.

    Run Temple of the Firstborn on T2 until level 10+. At level 10+, you'll buy +dmg/int rings/amulet. You'll join their game. They'll exit the game. If they found Spire, they'll just wait at the character screen. If not, they'll exit the party and continue looking for a chest, or looking for a better chest. Grab Kanai's Cube. The Elder Sactum is an amazing spot to get a massacre bonus. You're goal is to be level 22+ by the time you grab it. If you're in a game with Spire, or they haven't found a better Cursed Chest, they can join back in to grab it. This part is typically 15 minutes, which is more than enough time to find one of the three chests.

    The other player will hold the game with the Cursed Chest, and you'll exit the game to form a new game and buy the best gear you can. I tend to mainly check the Act 1 & 5 ring vendors (and any close vendors to them), which tend to be the fastest ones to reach. Then you'll join the game. They'll wait at the waypoint, and you clear the Cursed Chest. Have them teleport to you after the timer runs out, and while you're still clearing the remaining enemies to speed things up.

    Both players exit the game.

    The necromancer starts their own game and goes to buy better gear. The other player searches for one of the following chests:

    Cursed Spire
    Cursed Peat
    Cursed Bellows
    Cursed Court
    Cursed Cellar (do not do on hardcore)
    Cursed Temple

    Basically, repeat the first Cursed Chest. They wait at the waypoint, teleport near the end to collect loot, you clear the Cursed Chest, etc.

    At this point, you two will play separate games until the necro can use their Level Reduce weapon (make sure it has Life on Hit). If under Level 38, run Cursed Chests on T4. If Level 38 or above, play on T3. They'll go grab the cube if they haven't gotten it yet, or just continue to level up however they want while they wait.

    When you can use a Level Reduce Weapon, search for Cursed Chests, but now invite them. They'll wait at the waypoint, and teleport when the timer runs out to speed things up, etc. You'll be playing T6 all the way until Level 66. At Level 67+, you'll set the difficulty down to T5. Between every Cursed Chest, both of you should be looking at vendors for the best gear you can. And when either of you hits Level 61+, craft as much Level 61 gear as you can.

    When you're Level 70, now both of you will search for Cursed Chests. They'll search on T6 until Level 67, at which point they'll drop to T5. You'll stick to T5(70). And when they hit Level 61+, have them try to start tagging monsters as well for their own Massacre Bonus. For more expert players, they won't actually wait by the waypoint, rather teleport to the necro, and start tagging as well. Provided they stick by the Necro, they should be able to survive. But like I said earlier, this was with a brand new player, so I'm focusing more on a fast working method to 70, rather than a super efficient working way to 70.

    Skills:

    Corpse Explosion: Close Quarters
    Blood Rush: Potency
    Command Golem: Flesh Golem
    Bone Armor: Vengeful Armaments
    Bone Spikes: Sudden Impact
    Land of the Dead: Frozen Lands (if they're also tagging)/Shallow Graves (if they're at waypoint)

    Stand Alone
    Commander of the Risen Dead
    Final Service

    Some improvements to be made:

    First, if you can get the other player to practice this as a necro too, there's a 98% chance of at least one of you getting Grasps of Essence. This significantly beats Bloodtide Blade, where a group of 4 has a 30% chance of not getting it, at which point, their leveling will take far longer. They're basically a backup incase you fail to get it.

    Second, if the other player goes after Leoric's Crown, Ring, or Pox Faulds, the leveling will go faster.

    Third, if they can use a survivability build to tag monsters, they'll level faster to 70. If they're a monk or barbarian, you can play T6 all the way to 70. And once you hit 70, you're going to be gaining paragon levels anyway, to help with your stats.

    Posted in: Diablo III General Discussion
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    posted a message on So, you want an as fast as humanly possible startup for Season 21?

    This is a very advanced strategy, and since I don't actually have a group to do the full testing with, I'm going off some simulated data.


    This requires 4 players, 1 of them being a necro. The other 3 don't really matter.


    Group setup:


    The group is designed as follows:


    The necromancer (The leveler)

    The cursed chest finder (class doesn't matter)

    2x blood goblin farmers (class doesn't matter)


    Vendors to check:


    Act 1 Ring Vendor (teleport to Weeping Hollow for quick Access)

    Act 3 Ring Vendor (Bottom Right)

    Act 5 Ring Vendor (Bottom)


    Necromancer skills (equip when available, otherwise, use whatever you're after)


    Corpse Explosion: Close Quarters

    Blood Rush: Potency

    Command Golem: Flesh Golem

    Bone Armor: Vengeful Armaments

    Bone Spikes: Sudden Impact

    Land of the Dead: Frozen Lands


    Passive Skills:


    Stand Alone

    Commander of the Risen Dead

    Final Service


    Part 1:


    Run the challenge cache.


    Unless they changed something, as long as you complete the challenge rift after the season starts, you can start ahead of the season. Last season, this didn't work as the season didn't start if you were in the challenge rift, so it may have been corrected. I'll be checking on Asia though when the new season starts.


    Start the game with one player who will buy and craft gear for the necromancer (the chest finder). The other two people are searching for blood goblins. When they find a blood goblin, hold it for the necromancer..


    Gear to buy:


    Act 1: Weapon (preferably with +XP) and the 4 armor pieces.


    Gear to craft


    Level 5 Axe

    Level 5 Phylactery

    Level 12 Sword


    Then, the non necromancer will exit the game, and search for the 3 following Cursed Chests on T6 (make sure to stay Level 1. You're not to level up at all):


    Cursed Spire (best)

    Cursed Peat

    Cursed Bellows (worst)


    You'll have more than enough time to find one of these. Once you find it, just hold the game (stay at level 1!!!)


    The necromancer will level up to 22+ (grab the cube or whatever is fastest). When 22+, make sure to reform a game to buy the best vendor gear you can. Total time: ~15 minutes


    Hopefully a blood goblin has been found by now, and the necro will have some shards roll Grasps of Essence. The necromancer will cube them, and select them. Then they will join in the game of the chest finder. The chest finder waits at the waypoint. Run the cursed chest. If Level 34+ after this cursed chest, skip the next paragraph.


    If the necromancer is below level 34 at this point, both players exit the game. The chest finder will search for one of the following chests


    Cursed Spire

    Cursed Peat

    Cursed Bellows

    Cursed Court

    Cursed Cellar (do not do on hardcore)

    Cursed Temple


    The necromancer will enter their own game and buy the best possible gear again (switching skills when necessary, etc.) They'll join the chest finders game and repeat the process. The chest finder waits at the waypoint, and the necromancer will run the cursed chest.


    After the cursed chest, the necromancer will be level 34+, and the other player will be level 28+ (depending on the chests found). Total time to get to this point is 20-24 minutes.


    Demonstration of the above part: https://www.youtube.com/watch?v=Jg8hMIeJLCg


    Now, the necromancer will hopefully have enough blood shards to roll Custerian Wristguards. If they get them, equip them, and then open up and collect the challenge cache rewards. The gold will boost them to level 54. If not, oh well.


    The 3 other players will now run Acts 2, 3, and 5 bounties. It will probably take the necromancer 15 minutes to hit level 70 from this point onwards running cursed chests (Look at the above 6 chests). Make sure to craft a Level Reduce Weapon with at least Life on Hit (required), and preferably Vitality.

    The following runs were done prior to above step:


    41 minute softcore 1-70 run: https://www.youtube.com/watch?v=S1CIxKEsRvI

    61 minute hardcore 1-70 run: https://www.youtube.com/watch?v=svdHamCBwDw


    With the above steps though, softcore was a similar time, and hardcore would have shaved off 6 minutes.


    Without Custerians (depending on the level reduce weapon):


    Softcore: ~40-50 minutes to hit 70

    Hardcore: ~55-65 minutes to hit 70


    With Custerians (depending on the level reduce weapon):


    Softcore: ~35-45 minutes to hit 70.

    Hardcore: ~40-50 minutes to hit 70.


    Once at 70, the necromancer will do the boss kill portions of the bounties, then collect the bounties from their teammates. Runs Acts 1 & 4 bounty sets for the jewelry recipes. Remember that you can purchase 3 jewelry patterns from the Act 2 vendor. The total time to complete the first 4 chapters should be roughly 30 minutes because of your teammates. Then, just power level them to 70. It takes roughly 6-7 T6 bounties to go from level 48-70, assuming they wait in the zone to collect XP. Don't just go to rifts though, get their chapter requirements out of the way for the leveling. At about the 1h45m mark, your entire group should have completed the first 4 chapters and everyone should have their 6 piece. Then, just continue to level up however you want

    Posted in: Diablo III General Discussion
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    posted a message on LF HC Monk for Season 21

    Trying to get a group together for completing the HC conquests on day 1 of Season 21 start. We're looking for a monk for gear share.

    Posted in: Looking For Group [NA]
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    posted a message on The myth of the season start

    This is mainly a continuation of https://www.reddit.com/r/diablo3/comments/fgucht/post_level_70_rush_lod_build_or_go_for_6p_set_via/fk97ak0/


    I know we're only halfway into this season, but being stuck inside with no foreseeable future of being able to go outside, I might as well crunch the numbers and post before I forget.


    One of my pet peeves for the past few seasons has been the gross underestimation of how fast the season start is, from the 1-70 process, to being able to get to T16. I browse the diablo forums, social media, etc., and often see people stating that an hour to two hours is normal, that they'll be playing T13 within 3 hours, etc. So, in Season 15, I started keeping track of stats at half hour intervals. As expected, what people say vs the reality are completely different.


    Now, while I have stats going back to Season 15, since it's only been the last 3 seasons where you could cube a weapon too, I'll focus mainly on Season 20, going back to Season 18. Unfortunately, I wasn't able to get EU the past couple seasons due to work. In general, what I find is that Asia typically has the fastest overall start, followed by EU, and lastly Americas.


    The 1-70 Race:


    Let's look at the 90 min mark. Seasons 18 & 19 had 100+ players who hit 70. On EU, Season 18, 53 players hit level 70 within 90 minutes. On Americas, Season 18, 38 players hit 70 by the 90 minute mark, Season 19, 87 players hit level 70.


    Now, onto Season 20. Prior seasons, there was an exploit that was used throughout the servers to reach level 70 quickly, so Asia and Americas plummeted. On Asia, Season 20, 24 players hit level 70 by 90 minutes, and on Americas, 65 players hit level 70 by the 90 minute mark. To be fair though, Asia did have some server issues on the day of season start, but not enough to warrant that big of a drop.


    So, here's where the myth comes in. People tend to view the season start as a 1-70 race, when in reality, it's more of a 1-Chapter IV completion race. Let's look at 2 1/2 hours into the season start. In prior seasons, it would take roughly 3 1/2 hours for the first 1000 people to hit level 70, and this season, Americas was at 1000 by the 2 1/2 hour mark. On Asia, 587 people.


    But, this becomes a little more interesting. On Asia, 12 people had placed on the GR Leaderboard compared to 7 on Americas. Five people on Americas had completed a GR 20 vs 6 on Asia. That means, at most, 2 1/2 hours into the season, fewer than 10 players could have possibly completed their Haedrig's Gift. Well, the Trag set is horrible, and necromancers would want to go after LoD, right? Fewer than 40 players were on any GR leaderboard on both Americas and Asia, and this includes groups also. This means that only 6% of players who were even 70, 2 1/2 hours into the season, could have possibly acquired an LoD gem, and fewer than 1% could have completed a set via Haedrig's Gift.


    Asia @ 2 1/2 hours:


    https://i.imgur.com/d0NIUB4.png

    https://i.imgur.com/RJ8nqXj.png

    https://i.imgur.com/hcKNJ6u.png


    Around the 3 1/2 hour mark into the season, the top 100 players averaged roughly Paragon 75. Five hours into the season, they're almost all above Paragon 300.


    Keeping a closer eye on things, the real slowdown of the season start is not the 1-70 race, it's the completion of Haedrig's Gift. It's taking the top players roughly 1h45m to 2h to complete the first 4 chapters, and these are players who are hitting 70 in under 90 minutes, some even as low as an hour. It's taking longer to get the gifts, starting at level 70, than it is to level up their player to level 70. This can allow enterprising players, who are willing to slow down their race to 70, to actually speed beyond those top players.


    Now, below are just suggestions, I'm sure there are more optimal ways.


    One huge thing is to build the chapters into your 1-70 build. Killing bosses aren't going to be as fast as pure leveling, but post 70, the experience is less of a factor than getting the gear. And if you're going to get experience anyway, might as well build it into the leveling process. All of Chapter 1 can be done once you're level 60. And most of Chapter 2 can be completed (the only thing you can't do for Chapter 2 is reach level 70). So, when you're running your levels, and finished a rift, or need to restart, check to see if you have a Chapter 1 or 2 boss as a bounty, and if so, dump the difficulty and get those out of the way. Make sure it's a bounty though, so you can get a little extra experience. And make sure you hit level 70 on an Expert Rift or above, if you haven't already done that. You can start the rift at any level, but you'll be after a Greater Rift stone, and as long as you hit level 70 before you hit the boss, you should be good.


    Now, what seems to really be killing people are the bounties. In prior seasons, I would have suggested to start the bounties when you're close to 70, but I'm going to amend my thinking. The prior logic had always been, doing bounties for leveling is bad. But looking at the total time to Chapter IV completion, I'm going to disagree. It's slower to 70, but you're still gaining XP. You'll still need the 5 jewel crafting recipes though. The vendor in Chapter 2 sells 3 jewelcrafting recipes, one for 2 million gold, two for 5 million each. Later on, with a gold goblin or a vault, those should be within reason for purchsing. So, don't do all the bounties. This will differ between solo and group.


    Solo:


    I'm not quite sure when to do these yet. My current line of thinking is perhaps when you're able to use your level reduce weapon, preferably below level 50. We're going to do Acts 2, 3, and 5, which are the slowest acts. Get the bosses out of the way first, as you'll want to be at your most powerful, so you won't need to dump difficulty later.


    Group:


    One player will sacrifice their time to do Acts 2, 3, and 5 by themselves, while the others level up as normal. While they'll be tons of levels behind, when they rejoin, by the time you hit 70, they'll only be a few levels behind, but still able to contribute to the Chapter progress. And, since they're not level 70 yet, they can't completely Chapters 2-4 yet anyway, but once they reach 70, they'll get their rewards along with everyone else.


    When you hit 70, you'll focus mainly on Chapters 1 & 4, which are the fastest bounties, to get the rest of the jewelcrafting designs.


    Legacy of Dreams:


    This will actually make everything easier. Don't worry about trying to do a T4 rift, or even a T1 rift yet. Your goal is to get LoD asap. A normal rift and a T1 rift both open up GR13, so run the highest you can while still being able to one shot stuff for speed. And dump the difficulty to normal to get Malthael out of the way for Reaper's Wraps. And you have a Sage item you can craft. So, at minimum, you should have 3 legendaries for LoD by the completion of Chapter 2 left. Now, complete a T4 rift and either complete the GR20 and then the rest of the chapter, or the rest of the chapter first, depending on how low of a rank you want. Regardless, you should be completing your set 20-30 minutes faster than the traditional way of leveling to 70, and then running Chapters I-IV.
    Posted in: Diablo III General Discussion
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    posted a message on Has season 20 in Asia already started?

    Thank you! Later though, Trag's is not really a set I'm familiar with, so wasn't able to progress that far with it. One day I should really learn it.

    Posted in: Diablo III General Discussion
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    posted a message on Has season 20 in Asia already started?

    Yeah. Asia was having tons of server problems today.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why restart game multiple times when levelling to 70

    Have to agree with Bagstone on this. I know a couple recent videos have come out the past couple days on Cursed Chests.


    First, what you see isn't a new tactic. It's been known for years, though done somewhat differently. I first found out about it in 2017, and I'll admit, it does work, but...


    Yes, there is a but. As sVr mentioned in their video, this isn't some miracle strategy that's going to get you to 70 in under an hour. And, as Bagstone stated, this requires a fair amount of practice to pull off. Every season, a few people ask me about this strategy, and almost every season, most of them give up. Why? Because look at the players who have put up videos of this. They're not average players.


    For most people, it might get you to 2 hours, if not worse. It seems such a simple strategy, but it's not. Let's say you search 100 chests on your way from 1 to 70, and take 15 seconds apiece. Another player has the exact same games as you, but only takes 5 seconds apiece. That's a 17 minute difference. And most people aren't even taking 15 seconds, they're taking much longer.


    I've run a variant of what you've been seeing for awhile now. On a few occasions, I've tried to explain this the day of season, and it never works. Sometimes, yes, it ends up longer than just rifting if you don't know what you're doing.

    Posted in: Diablo III General Discussion
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