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    posted a message on Jay Wilson - Skill and Rune Changes
    Yea i guess well just have to wait and see, Blizzard have stated themselves they don't really have a good indication on how end game is going to work out in the long run. What we can expect is that they will address any issues people have with endgame content through patches or something along those lines after release.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - Skill and Rune Changes
    I know many people are angry or somewhat perplexed at the sudden racial deviation the skill rune system has taken i can sympathize with that but I believe it is a step in the right direction towards satisfying Blizzard's design mantra of "easy to learn, hard to master". Here's why.

    The old system required you to activity hunt or collect runes by other means i.e trading, what this does is prohibit the amount of customization (skill wise) for undisclosed amount of time until you gained the rune you where seeking in order to try the effects or yourself. It also denies players whom don't have the time and resources to simply experiment and have fun the skill system itself.

    This new system however allows a player who has put in enough time and work to be given the opportunity to have access to the entire pool of skill rune effects, it is then the onus of the player to decide which skills and corresponding rune effects to choose to suit their play style or build that they had in mind. It also allows casual players to be granted a decent pool of skill rune affects to experiment with and not feel left out.

    Keeping this in mind it would appear that the system is intuitive enough to cater towards casual players who are given the opportunity have a positive experience with the system, while on the other hand inviting high level players to wildly experiment and differentiate themselves with crazy skill builds no one has yet discovered.

    However i do agree that removing the dropped skill rune system entirely is a bit drastic. It would be nice if Blizzard added skill rune drops of a superior quality only in Inferno difficulty so that high level players can validate their hard work and dedication, something along the lines of a dropped item with a one time use to upgrade a single rune effect or such.

    So there you have it. Ive always believed that today's noobs are tomorrows pros and i think this system will help foster that. Cheers :).
    Posted in: Diablo III General Discussion
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