Well how much is an expansion pack that adds a new character? $50? And how much content would we consider that, since the campaign is usually something you just do once or twice for the story?
$15-20 to me is reasonable for a discounted 'Expansion Pack' that cuts out the story content and new enemies. The latter seems to be given to us for free over time anyways. Of course, I'd prefer a full expansion pack, but it doesn't seem like Blizzard thinks sales will be lucrative enough to push out another package product. This DLC fits way better to hitting their demographic who wants the content without having to wait years for a full expansion pack to be made.
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I can't be alone here. There must be other people who really couldn't care less how much XP monsters give you.
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http://www.reddit.com/r/Diablo/comments/20a1n1/the_reason_why_all_2handers_roll_bad_dps/
^^What SinnerBenkei said basically.
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Posts like these only appeal to those who are already inclined to hate the game. I could write 100 pages on how the font they chose has ruined the game irreversibly, and it'd get parroted around by the gilted ex-lovers of Diablo.
The Tias (who made a far better post) and Droth have made the following points:
1. Drop rates are too low.
2. Enemy damage too high.
3. Enemies have too many HP.
4. CC effects need to be nerfed.
5. Rifts need to be more rewarding.
Hardly game breaking when read in a format that doesn't evoke mass hysteria.
And taken as whole, all this says is, "You'll have to play the game for a while before you find all the best items and faceroll content." Oh no!!! And if it's really really upsetting you that you might have to play the game longer than 20 hours before you have everything, then perhaps the ARPG genre just isn't for you. Because no matter which of these games you play, whether it's Torchlight, PoE, or even Diablo 2, if you want to have the best of the best items, you're going to have to play the game for a little while.
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This is such an obvious (and wonderful) idea, I have trouble commenting on it other than to say: Well, duh!
Could we also have it take into account +elemental damage? Cool, thanks.
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I will keep my analysis short because it's all been said already.
My favorite change out of everything, is small but actually quite huge, I think. It's that drops no longer make you feel like the game kicked you in the nuts.
Even if an item is not useable, (which is still common) at least it's not a 200 DEX, 100 STR, 300 DPS wand great big middle finger from the game. I think this makes the game more bearable for me to play in longer duration, since the "pretty good" loot gives you some hope that something actually will drop sooner or later.
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People throw out these wild accusations, and when people have no rebuttal to it (because it's simply unprovable one way or the other) they smugly nod, and say, "Facts!" (Metacritic doesn't verify any of your claims btw.)
Well, Mr. Alex Jones, why not jump the shark completely and tell us that Blizzard is a front for a secret government and that Obama is their puppet leader?
Oh well, at least it's amusing. Sorry for derail, let's get back to discussing the tangible flaws of Diablo 3.
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The old standby: "All of this should have been in the game at release."