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    posted a message on No Build Commitment with Skill Cooldowns of 15 seconds...
    Wait. Changing your skills is customization.
    Posted in: Diablo III General Discussion
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    posted a message on Wtf... just take more away from us
    Sure, why farm for runes and other things... why play Diablo at all? Its all about farming. More choices = better. It would take longer and will be harder to make character perfect, I dont want to be just given things.

    Runestones are such an integral part of character customization in Diablo 3 that letting RNG dictate it is just a bad move. It's just more fun to have all of the options available than to wait for RNG.

    This isn't quite the same as farming for a Zod since that was about gaining immense power, not about gaining the right to customize your character the way you wanted to. Of course, the counter-argument is that getting a rank 7 rune stone IS gainging power, but it'd be such a incosequential increase, it's not worth delegating essential character customization to drops just so you can at some point feel the overwhelming excitement of your Bash doing 5% more damage.

    I don't think this was an easy choice for Blizzard, (I certainly liked the old idea) but it's clear the pros far outweighed the cons. In regards to my statement about there still being several other items to farm. I'm not saying removing things to find makes the game more fun, but that despite this change for runes, there is still a lot of items to farm for, probably more than Diablo 2 had, so everyone should relax. In the grand scheme of things runes would have been a very minor element of the item hunt simply because they'd offer such a microscopic increase in power.

    Another point - new system actually restricts the playstyle till we get specific runes for our playstyle. Some are unlocked when we get to 60.

    This kind of sucks, yeah.
    Posted in: Diablo III General Discussion
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    posted a message on Are you planning on making lots of money?
    If I end up playing this game as much as I played Diablo 2 (which is likely!), I don't see why I shouldn't at least give it a shot. I like money though.
    Posted in: Diablo III General Discussion
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    posted a message on Wtf... just take more away from us
    Quote from Odin
    Looks like Blizzard is cutting costs and trying to meat Activisions deadline here *lol*

    I agree. This game could use another few years to polish things up. A blatant rush job/cash grab.

    Your arguments are also really boring. I could offer my opinion in list format too, doesn't mean it's an actual argument.

    You really want to dig up the LAN thing? Wasn't that horse beaten then cremated a year ago?
    Posted in: Diablo III General Discussion
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    posted a message on How do you feel about new skill UI ?
    With how cumbersome it is to use, they could probably go ahead and take off the skill switch CD, lol

    I really miss the old set up. It was really nice.
    Posted in: Diablo III General Discussion
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    posted a message on Wtf... just take more away from us
    Because runes were so complicated before?

    If you didn't think you'd have found all the runes you needed within a month of play, you're delusional.

    "Yeah dude. I totally got a build in mind, but I haven't been able to find the rune I need in months!" Yeah, that wasn't going to happen, and if it did, it goes against the customization most people enjoy in games like this. You should be glad, the customization is ready to go at max level as opposed to whenever the random number generator decides to throw you a bone.

    I loved the rune drop system just as much as anyone, but it's pretty clear it was deeply flawed.

    70% of the items in this game are found beyond normal, with a large chunk being found in Inferno only. Trust me, there'll be plenty of stuff to farm for.

    Fact is, new rune system is extremely simplified and 100% casual friendly. Also instead of additional runes as items hunting (massive time, gold, and maybe $ sink), we got free runes. Remember "free epics" joke from the WoW? New runes system takes it to a whole new level, devs just gave them to us.

    I don't think forcing people to farm for essential elements to make the build they want is a valid way to make the game more challenging, especially when experimentation with runes is such a key part of the customization in Diablo 3. I also don't agree with "dumbing down". It's not hard to figure out that when a higher level rune drops, you should probably use that one, at least until your prefered high level rune drops, in which case you'll use that one. Eventually all the high level runes you wanted drop, and we're finally at the point where this new system puts us without having to rely on RNG.

    Both systems have equal amount of complexity, it's just that one requires you to farm an extra 2 weeks.
    Posted in: Diablo III General Discussion
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    posted a message on Linking ranged attacks to left click doesn't gel in combat
    I definitely could see the problem here. In D2 this was always a problem for me, so even though I had Frozen Orb on my left click, I'd still use the hotkeys and switch to my right click to cast it because it's just safer. I've definitely killed myself a few times trying to left-click cast in Diablo 2. With the DH and the way she works, I'm not sure how they could work arounds this. I guess we get used to it? Get used to holding shift? :(
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - Skill and Rune Changes
    Quote from mrrrloc

    Could they not just make runes universal? we don't need rainbow skittles dropping everywhere, just different tiered skittles.

    I think the problem here would be you'd be limited by the highest ranked runes you find. If you have a level 1 Obsidian and a level 7 Alabaster, you'll probably use the Alabaster. I guess you might use the Obsidian if you really like effect, but for most players they'd likely want to use the rune with higher bonuses. Beyond that, the whole excitement of finding runes would disappear as soon as you found rank 7 runes of every color, making it an appealing part of the game for about all of a month or so.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson - Skill and Rune Changes
    Really bummed they got rid of runestones, but I understand their reasoning. Lots of issues in the old system such as not being able to find the rune you need for the build you want and having to lug around piles of runestones.

    There's a lot of fixes they could have implemented I suppose, but having a key character customization aspect tied to drops isn't very fun. Essentially you'd find all the runes you need sooner or later, (likely sooner) and by that point you're throwing out runes left and right. They could have put affixes on the runes perhaps, but that's not really the most exciting form of customization. i.e.: +3% Firebats damage. Wow. Cool. (I think hardcore Diablo 2 nostalgics would have loved this though, lol) The important aspect was the major and meaningful affect each rune had on a skill, and that's still alive and well.

    But still! Finding runes to socket into skills was just so cool! :(
    Posted in: Diablo III General Discussion
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