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    posted a message on Diablo tetris
    Quote from "Diablo3Tips" »
    HAHA ! who makes these things?!
    ;)
    Props to ShavedBarb for the idea.
    Posted in: Diablo II
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    posted a message on Diablo Tetris
    Quote from "XGves" »
    its cool dude but i cant seem to be able to see the bottom of the game
    maybe my resoultion isnt big enough?
    1024x768

    ps - :(

    You could try the pop-up option and press f11.

    The game is 700 by 607 btw so you should be good to go.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    I actually got to level 100 once, but I died right after from a gothic shield.

    Although, I did make the game...
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    Quote from "Inferno" »
    I think the items ontop not moving down after a row clear gives it the affect of you selling all those items to merchants.

    Great Job. I was looking into this because I saw the post too but WOW you did a better job than mine was turning out to be.

    Btw what kind of scripting did you put on the items to rotate them like regular blocks... alll the tetris games I looked at had just squares that would generage the random shapes and that wouldn't work with your pieces.

    HA, nice going there trying to make a Diablo Tetris game too. When I saw ShavedBarb's post I just had to give it a try. I just finished making an alpha version of a game in Java called "Super Battletoads" so I was fresh off the Java boat ready to make an AS3 game. (The game is a mix between Super Mario 1/world and Battletoads and Double Dragon.)

    Originally I had just planned on modifying someone's Tetris engine to use Diablo items, but as we both discovered, traditional tetris engines vary considerably from what is needed. Therefore, I just made my own engine from scratch using my java skills. Currently the engine is a great huge kludge of quad nested loops, functions, and if statements scattered everywhere due to my lack of understanding of creating my own actionscript classes. So I just hammered out some generic bits and put them all together.

    Basically the engine consists of a movieclip featuring all the 300+ items and a two-dimensional array that houses numbes indicating which blocks are currently occupied. The system is a combination of a visible system - the movie clips themselves - and a coded system - the array (this is not a great idea, it would be better to have a class that did both). The items each have their center at the registration point of the movie clip so that they can be rotated a full 360. So if I want to rotate a block all I have to do is access the movieclip's rotation property and then do some array modification to switch its coded position.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    Quote from ""H[H »
    Retribution;280483'']Got to level 50, then got bored and decided to post in here.
    Tetris does seem to have that effect :P
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    So I programmed a version that drops (it's not published though), and the game is wayyyy too easy - just as I thought it would be if I did that). I'll try and work on creating puzzle pices out of single items, but the idea is outside my game engine so it will take awhile.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    Quote from "MinoAquiles" »
    the game was good an all, but that music anoyed the living hell out of me. good game by the way;)

    I tend to agree. I tried to pick the least offensive version of tetris I could find. It was hell looking through them all.


    BTW to see the easter egg you need to get to level 90.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    I'm still not set on making them drop though. If I add a drop feature the game will become exponentially easier. People are already complaining that it's too easy. I can't make it go any faster because it's already at 50ms; any less and you could die in an instant with a couple poleaxes or something. Although, I could rotate 4 tall items 90degrees like in the actual game (smacks head)...

    I'll just anticipate a kick to the shins and make them fall.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    Quote from "Assign" »
    That's just... funny as shit lmfao.

    Diablo Tetris, don't make me piss myself.

    Btw, good job :D

    Thanks. I spent a good deal of time on this thing over the last couple of days trying to learn ActionScript 3 and how to make a tetris game, so it's good to know some people take it for what it is - mostly satire, less about the tetris.

    The game has over 300 items that I had to go through individually 3 or 4 times to alter to specifications... Since I lost my Diablo II discs I had to crack open Diablo 1 and look through over 1000 sound files to find some good ones. I opened photoshop so many times that it's the most used application now - although netbeans is likely not too far behind.

    :D
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    Quote from "xXAvariceXx" »
    I must know, where did you find the tetris theme you used for that??
    The music is by B0UNC3, he's fairly well known for his trance tracks:
    http://www.newgrounds.com/audio/listen/24747
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    Quote from "Dranoel" »
    That's it- you sir, have ruined my 8 year dream.

    I'm going to go start a petition demanding you change your game!!!

    :P

    I tried to maintain some "very clean textures" so that you can really focus on playing tetris. "It’s a stylized feel and in that sense, it’s very sort of a Blizzard philosophy." I wanted to make sure that even tradtional tetris players were excited about how everything looked (*COUGH* WOW *COUGH*). Take traditional tetris for example, everything is not black and white, there are a multitude of colors.

    Meanwhile, I changed some traditional tetris gameplay aspects - such as the falling blocks - alienating some of the traditional fanbase!!

    YEA!!

    On a serious note, while Diablo's current art direction does make it look more like Diablo knockoff's, I'll still buy it for what it is, especially since the gameplay looks far beyond my game.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    Quote from "Timester" »
    "It is too big!"

    That sounded like some gay porn movie. :confused:

    Ha

    Yup, I thought that might come up. I was going to include another character's version of it, but I thought it would be too explicit.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    Quote from "Dranoel" »
    That was awesome! Got 30th level.
    ETA:
    //But, it needs to be darker & gritter dammit. It looks too much like WoW!
    //I keed. I keed. :)
    Color is your friend.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    Yea, I was debating having the items fall. I'll consider changing it after my coproducer kicks me in the shins for not doing it.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Tetris
    A couple of days ago, ShavedBarb suggested someone make a tetris game based on the Diablo inventory system (http://www.diablofans.com/forums/showthread.php?p=260030#post260030).

    Well, I tried: http://www.newgrounds.com/portal/view/447372

    Give it a go.
    (You can get up to level 100 btw).

    ***In terms of the items not falling: your success just depends on strategy.
    Posted in: Diablo III General Discussion
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