Post negated: http://www.diablofans.com/forums/showthread.php?t=9283
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- SMASCH
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Jun 27, 2008SMASCH posted a message on Hello from Paris ... Wee Wee, Merci and all thatPosted in: NewsQuote from "grotesquity" »So, anybody have any guesses to when it will be announced?
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Props to ShavedBarb for the idea.
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You could try the pop-up option and press f11.
The game is 700 by 607 btw so you should be good to go.
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Although, I did make the game...
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HA, nice going there trying to make a Diablo Tetris game too. When I saw ShavedBarb's post I just had to give it a try. I just finished making an alpha version of a game in Java called "Super Battletoads" so I was fresh off the Java boat ready to make an AS3 game. (The game is a mix between Super Mario 1/world and Battletoads and Double Dragon.)
Originally I had just planned on modifying someone's Tetris engine to use Diablo items, but as we both discovered, traditional tetris engines vary considerably from what is needed. Therefore, I just made my own engine from scratch using my java skills. Currently the engine is a great huge kludge of quad nested loops, functions, and if statements scattered everywhere due to my lack of understanding of creating my own actionscript classes. So I just hammered out some generic bits and put them all together.
Basically the engine consists of a movieclip featuring all the 300+ items and a two-dimensional array that houses numbes indicating which blocks are currently occupied. The system is a combination of a visible system - the movie clips themselves - and a coded system - the array (this is not a great idea, it would be better to have a class that did both). The items each have their center at the registration point of the movie clip so that they can be rotated a full 360. So if I want to rotate a block all I have to do is access the movieclip's rotation property and then do some array modification to switch its coded position.
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I tend to agree. I tried to pick the least offensive version of tetris I could find. It was hell looking through them all.
BTW to see the easter egg you need to get to level 90.
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I'll just anticipate a kick to the shins and make them fall.
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Thanks. I spent a good deal of time on this thing over the last couple of days trying to learn ActionScript 3 and how to make a tetris game, so it's good to know some people take it for what it is - mostly satire, less about the tetris.
The game has over 300 items that I had to go through individually 3 or 4 times to alter to specifications... Since I lost my Diablo II discs I had to crack open Diablo 1 and look through over 1000 sound files to find some good ones. I opened photoshop so many times that it's the most used application now - although netbeans is likely not too far behind.
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http://www.newgrounds.com/audio/listen/24747
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I tried to maintain some "very clean textures" so that you can really focus on playing tetris. "It’s a stylized feel and in that sense, it’s very sort of a Blizzard philosophy." I wanted to make sure that even tradtional tetris players were excited about how everything looked (*COUGH* WOW *COUGH*). Take traditional tetris for example, everything is not black and white, there are a multitude of colors.
Meanwhile, I changed some traditional tetris gameplay aspects - such as the falling blocks - alienating some of the traditional fanbase!!
YEA!!
On a serious note, while Diablo's current art direction does make it look more like Diablo knockoff's, I'll still buy it for what it is, especially since the gameplay looks far beyond my game.
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Ha
Yup, I thought that might come up. I was going to include another character's version of it, but I thought it would be too explicit.
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Well, I tried: http://www.newgrounds.com/portal/view/447372
Give it a go.
(You can get up to level 100 btw).
***In terms of the items not falling: your success just depends on strategy.