Artisan gems;
If we're going to have + bonus items like Diablo 2 charms, they shouldn't be taking up stash space. Something like the charm-wheel (forgot the name) that Blizzard had previewed before launch would be far better, as it would limit how many can be used.
I'm not a fan of all the increases to drops, class specific drops and ancient drops. It's already far too easy to gear up, and the 15% chance for actual random non class specific loot is a good compromise between what we had at launch and only gear for your class.
Kadala;
Same thoughts as above; finding gear is already a cakewalk. We've already got the recipe to convert rares into legendaries, this would be even more overkill. If anything, Kadala should only have armor / weapon / jewelry choices, but that's my own opinion.
General;
Also same reason as my first comment on your non class specific drop changes. It's okay that 15% of drops are actually random, this is a loot game after all and it's fun for a lot of people to suddenly find an ancient wand on their Barbarian, maybe they'll start up a Wizard.
I do like the main stat change to paragon, but I'd vote for the change to start at Paragon 800.
Highest group greater rift increasing your cap would just leave out every player who doesn't have three other equally geared out friends, and it would leave out all the players who chose not to play the meta classes. Leaving it as solo highest GR is fine.
Showing Plevel on leaderboards at the time of the clear would be nice.
I like the idea of Infernal Torment, and I've wanted something like this for awhile.
Crafting Materials;
There's no reason to change these now. We used to have 9 + different mats depending on difficulty and level, and the consolidation that crafting went through worked. What we have now feels good.
Kanais Cube;
Having a recipe to convert crafting mats into bounty mats would have to have an extremely high cost, otherwise bounties become useless again. Having these mats separated by activity type is a great way to change up gameplay depending on what you want to achieve.
Followers;
Would be nice to be able to use other follower items besides the invincible one, so I'm for this. Not sure why we'd want a chest slot added though.
I'm always happy people love this game enough to write up posts like this trying to make it better, so don't take my negativity as me being a jerk, I just don't see the necessity behind a lot of the proposed changes, that's all.
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