Affected targets takes 15% additional damage for 5 secs
Fists of Thunder w/ Crimson Rune stone
100% lightening damage
Knockback
generates spirit faster than other
each punch is a shockwave that hits enemies w/in 6 yards as lightening
teleport short distance
Dashing Strike w/ Golden Rune stone
160% wpn damage
root target for 1 sec
costs 11 spirt
Wave of light w/ Golden Rune stone
450% wpn damage as holy
plus additional to all enemies in a line for 450%
75 spirt
Mystic Ally w/ Obsidian Rune stone
40% of monks damage as physical to enemies
50% life increase for you and ally
78% of monks damage to create a wave of earth to force target to attack it for 25 sec
Mantra of Conviction w/ Golden Rune stone
enemies w/in 20 yards take 20% additional damage
3 secs after activation the effect is increased to 40%
Monk and allies have 30% chance to be healed for 1779-2372 life using melee weapons
Passives
Resolve
Damage you deal reduces enemy damage by 30% for 2.5 secs
One with everything
All resistances equal your highest elemental resistance
Pacifism
While stunned, feared or charmed, all damage taken is reduced by 75%
Some meditations to myself.. haha
I think just with the passives he would have a good chance of owning a boss himself.
He should be really fast with kind-of two teleport skills.
Spam wave of light as much as I can or Mantra of Conviction for the extra 40% damage(but 3 secs isn't worth much). Spirit should generate fast with the increase attack spd of crippling and fists of thunder which teleports and generates faster itself because it has increased attack spd.
My health will come from Mantra's golden stone for 30% chance (each hit I would assume). for 1779-2372. Again the increase attack spd for hits = more health.
Keep hitting and get healed. They get away - dashing strike.
Affected targets takes 15% additional damage for 5 secs
Fists of Thunder w/ Crimson Rune stone
100% lightening damage
Knockback
generates spirit faster than other
each punch is a shockwave that hits enemies w/in 6 yards as lightening
teleport short distance
Dashing Strike w/ Golden Rune stone
160% wpn damage
root target for 1 sec
costs 11 spirt
Wave of light w/ Golden Rune stone
450% wpn damage as holy
plus additional to all enemies in a line for 450%
75 spirt
Mystic Ally w/ Obsidian Rune stone
40% of monks damage as physical to enemies
50% life increase for you and ally
78% of monks damage to create a wave of earth to force target to attack it for 25 sec
Mantra of Conviction w/ Golden Rune stone
enemies w/in 20 yards take 20% additional damage
3 secs after activation the effect is increased to 40%
Monk and allies have 30% chance to be healed for 1779-2372 life using melee weapons
Passives
Resolve
Damage you deal reduces enemy damage by 30% for 2.5 secs
One with everything
All resistances equal your highest elemental resistance
Pacifism
While stunned, feared or charmed, all damage taken is reduced by 75%
Some meditations to myself.. haha
I think just with the passives he would have a good chance of owning a boss himself.
He should be really fast with kind-of two teleport skills.
Spam wave of light as much as I can or Mantra of Conviction for the extra 40% damage(but 3 secs isn't worth much). Spirit should generate fast with the increase attack spd of crippling and fists of thunder which teleports and generates faster itself because it has increased attack spd.
My health will come from Mantra's golden stone for 30% chance (each hit I would assume). for 1779-2372. Again the increase attack spd for hits = more health.
Keep hitting and get healed. They get away - dashing strike.
0
0
Its got to be higher than average right?? Say than the barb right? b/c he will have more in strength?
0
I posted this on the forums a few weeks ago and got a few likes.. hope you like too!!!
http://us.battle.net/d3/en/calculator/monk#aZTjVk!aUe!cbbYYc
OR.......... and my thoughts are at the bottom
Resolve
I think just with the passives he would have a good chance of owning a boss himself.
He should be really fast with kind-of two teleport skills.
Spam wave of light as much as I can or Mantra of Conviction for the extra 40% damage(but 3 secs isn't worth much). Spirit should generate fast with the increase attack spd of crippling and fists of thunder which teleports and generates faster itself because it has increased attack spd.
My health will come from Mantra's golden stone for 30% chance (each hit I would assume). for 1779-2372. Again the increase attack spd for hits = more health.
Keep hitting and get healed. They get away - dashing strike.
Wave of light if need be.
0
http://us.battle.net...TjVk!aUe!cbbYYc
OR.......... and my thoughts are at the bottom
Crippling Wave w/ Alabaster Rune stone
Resolve
I think just with the passives he would have a good chance of owning a boss himself.
He should be really fast with kind-of two teleport skills.
Spam wave of light as much as I can or Mantra of Conviction for the extra 40% damage(but 3 secs isn't worth much). Spirit should generate fast with the increase attack spd of crippling and fists of thunder which teleports and generates faster itself because it has increased attack spd.
My health will come from Mantra's golden stone for 30% chance (each hit I would assume). for 1779-2372. Again the increase attack spd for hits = more health.
Keep hitting and get healed. They get away - dashing strike.
Wave of light if need be.