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    posted a message on Does anyone know what the chance of Critical Hit will be for the Monk?
    I was wondering because there is quite a few skills that give you extra spirit if you get a critical hit..

    Its got to be higher than average right?? Say than the barb right? b/c he will have more in strength?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    MONK - Panther Build

    I posted this on the forums a few weeks ago and got a few likes.. hope you like too!!!

    http://us.battle.net/d3/en/calculator/monk#aZTjVk!aUe!cbbYYc


    OR.......... and my thoughts are at the bottom
    • Crippling Wave w/ Alabaster Rune stone
    • Fists of Thunder w/ Crimson Rune stone
    • Dashing Strike w/ Golden Rune stone
    • Wave of light w/ Golden Rune stone
    • Mystic Ally w/ Obsidian Rune stone
    • Mantra of Conviction w/ Golden Rune stone
    Passives
    • Resolve
    • One with everything
    • Pacifism
    Crippling Wave w/ Alabaster Rune stone
    • 110% wpn damage
    • 50% slow
    • Attack speed increase by 35% for 5 sec
    • Affected targets takes 15% additional damage for 5 secs
    Fists of Thunder w/ Crimson Rune stone
    • 100% lightening damage
    • Knockback
    • generates spirit faster than other
    • each punch is a shockwave that hits enemies w/in 6 yards as lightening
    • teleport short distance
    Dashing Strike w/ Golden Rune stone
    • 160% wpn damage
    • root target for 1 sec
    • costs 11 spirt
    Wave of light w/ Golden Rune stone
    • 450% wpn damage as holy
    • plus additional to all enemies in a line for 450%
    • 75 spirt
    Mystic Ally w/ Obsidian Rune stone
    • 40% of monks damage as physical to enemies
    • 50% life increase for you and ally
    • 78% of monks damage to create a wave of earth to force target to attack it for 25 sec
    Mantra of Conviction w/ Golden Rune stone
    • enemies w/in 20 yards take 20% additional damage
    • 3 secs after activation the effect is increased to 40%
    • Monk and allies have 30% chance to be healed for 1779-2372 life using melee weapons
    Passives

    Resolve
    • Damage you deal reduces enemy damage by 30% for 2.5 secs
    One with everything
    • All resistances equal your highest elemental resistance
    Pacifism
    • While stunned, feared or charmed, all damage taken is reduced by 75%
    Some meditations to myself.. haha

    I think just with the passives he would have a good chance of owning a boss himself.

    He should be really fast with kind-of two teleport skills.

    Spam wave of light as much as I can or Mantra of Conviction for the extra 40% damage(but 3 secs isn't worth much). Spirit should generate fast with the increase attack spd of crippling and fists of thunder which teleports and generates faster itself because it has increased attack spd.

    My health will come from Mantra's golden stone for 30% chance (each hit I would assume). for 1779-2372. Again the increase attack spd for hits = more health.

    Keep hitting and get healed. They get away - dashing strike.

    Wave of light if need be.
    Posted in: Diablo III General Discussion
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    posted a message on My monk build, some thoughts??
    EDIT: I've noticed with the new patch now that a few things have changed...

    http://us.battle.net...TjVk!aUe!cbbYYc



    OR.......... and my thoughts are at the bottom
    1. Crippling Wave w/ Alabaster Rune stone
    2. Fists of Thunder w/ Crimson Rune stone
    3. Dashing Strike w/ Golden Rune stone
    4. Wave of light w/ Golden Rune stone
    5. Mystic Ally w/ Obsidian Rune stone
    6. Mantra of Conviction w/ Golden Rune stone
    Passives
    1. Resolve
    2. One with everything
    3. Pacifism

    Crippling Wave w/ Alabaster Rune stone
    • 110% wpn damage
    • 50% slow
    • Attack speed increase by 35% for 5 sec
    • Affected targets takes 15% additional damage for 5 secs
    Fists of Thunder w/ Crimson Rune stone
    • 100% lightening damage
    • Knockback
    • generates spirit faster than other
    • each punch is a shockwave that hits enemies w/in 6 yards as lightening
    • teleport short distance
    Dashing Strike w/ Golden Rune stone
    • 160% wpn damage
    • root target for 1 sec
    • costs 11 spirt
    Wave of light w/ Golden Rune stone
    • 450% wpn damage as holy
    • plus additional to all enemies in a line for 450%
    • 75 spirt
    Mystic Ally w/ Obsidian Rune stone
    • 40% of monks damage as physical to enemies
    • 50% life increase for you and ally
    • 78% of monks damage to create a wave of earth to force target to attack it for 25 sec
    Mantra of Conviction w/ Golden Rune stone
    • enemies w/in 20 yards take 20% additional damage
    • 3 secs after activation the effect is increased to 40%
    • Monk and allies have 30% chance to be healed for 1779-2372 life using melee weapons
    Passives

    Resolve
    • Damage you deal reduces enemy damage by 30% for 2.5 secs
    One with everything
    • All resistances equal your highest elemental resistance
    Pacifism
    • While stunned, feared or charmed, all damage taken is reduced by 75%
    Some meditations to myself.. haha

    I think just with the passives he would have a good chance of owning a boss himself.

    He should be really fast with kind-of two teleport skills.

    Spam wave of light as much as I can or Mantra of Conviction for the extra 40% damage(but 3 secs isn't worth much). Spirit should generate fast with the increase attack spd of crippling and fists of thunder which teleports and generates faster itself because it has increased attack spd.

    My health will come from Mantra's golden stone for 30% chance (each hit I would assume). for 1779-2372. Again the increase attack spd for hits = more health.

    Keep hitting and get healed. They get away - dashing strike.

    Wave of light if need be.
    Posted in: Monk: The Inner Sanctuary
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