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    posted a message on Monk weapon animation and skill use.
    Me too. I wish I knew what their reasoning was.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk weapon animation and skill use.
    And this is my problem. Even if a 3d engine is hard to program for they did it with the Barbarian. Why couldn't they do it with the Monk? Or the Wizard for that matter? Those magic-wielding bastards put their shit away EVERYTIME they cast a spell!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Omfg I have beta!
    A part of me wants to flip you off. But congrats. God I want into the beta! The waiting is killing me.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    Quote from Speaker

    Why do people care whether the monk is punching with a weapon in hand or not? The weapon won't make him punch harder. In fact the inertia from the heavy weapons would make his movements a lot slower. The real atrocity here that no one seems to notice is the wizard. She puts her wand and orb away every time she casts a spell! Wizards are supposed to focus their magic through those items to empower them, and make them stronger. Just doesn't make no sense!

    First, the reason everyone is pissed about the monk is because the weapon WOULD be more powerful than the punch and it looks absolutely stupid seeing him have a big ass weapon and not actually use it. Plus his attacks are all already effected by the weapon both weapon speed and damage. But the animation has him PUNCHING! He should use the damn weapon! And you're right, I didn't notice that about the Wizard. What the hell are they doing?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    I hope they are more mature than WoW as well.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    Quote from burninfate

    Zealot... Diablo III is HEAVILY infulenced by WoW, If you cannoy see that then you are blind. They took what they had in diablo/d2/d2:lod and made it how it is today. Because they are the company they integrated their ideas from WoW in it. If you need proof here it is. Blacksmithing, exactly the same as any profession in any MMo, you get 1 free. They used Enchanting to in diablo III vs the actual old way where the gems just dropped. Those are not solid examples but these are.
    -Tier sets
    -Arena
    -Exclusive Pvp only in zones that allow it to happen
    -"hearthstone" vs the actual town portals
    -Making the rune system inplemented on a level basis just like talents or the glyphs in WoW would be
    -Runes used to be dropped and able to make rune words, now it is just tier sets
    -The classes... Monk, demonhunter, witch doctor over the previous necromancer. Barbarian is the same along with wizzard
    - The Art and the way they created the characters/enemies/npc's
    -Map layout and quests, diablo 2 was an open world, everything was randomly generated. Now the game is mapped out for you.
    -Auction house...

    Arena and exclusive PvP: I personally don't mind this at all, because most of the time PvP was used by trolls and ruined my game. So as far as I'm concerned: Improvement

    Hearthstone vs. Town Portal: meh, doesn't bother me. At least this way I'm not taking up inventory with portal scrolls or Tomes. Plus, it takes out the steps of having to pick up scrolls, and by Tomes. Improvement

    Level Based Rune System: I was originally iffy about this, and would have liked to see Runes as items, but seeing through beta, I think it will be fine. Plus this way, I have something to unlock throughout te entire leveling process instead of just making skills more powerful by adding points. Plus this way weapons and armor mean more because the skills are based on them instead of static skill trees. Improvement.

    Rune Words: Rune words were interesting, and I hope they bring them back somehow. But on the otherhand, they made everything else obsolete, so i don't know if it was really good or not, especially considering the entire game became about finding the damn things. Potential Improvement, time will tell.

    Classes: Like the Monk, besides his damn animations. He replaces the Paladin, whom wasn't in D1. Demon Hunter replaces the Amazon, whom replaced the Rogue in D1 The Witch Doctor is ok, and replaces the Necro. Loved the Necro and hope he comes back. But he wasn't in D1. The Barb replaced the Warrior in D1. The Assassin, and Druid weren't in D1 at all. Point being, this is less influence from WoW than it is game itteration. The classes in D2 were VASTLY different than the ones in D1. There is NO reason Blizzard can't use different classes in D3.

    The Art: it is not the same as WoW. First, the character models are anatomically correct as opposed to the bobble heads used in WoW. The art is A LOT more cartoony in WoW than in D3. As far as character creation/npc's/enemies I don't know what your point is here so its moot as far as I'm concerned until clarified.

    Map layout and Quests. Diablo 2 was NOT an open world at all. All the environments were, were boxes with fenced in boundaries around them. I don't remember having a choice of going anywhere else from the Rogue Encampment, to the Bloody Moor to the Cold Plains in D2. What is "open" about that? That is not an open world. As far as Quests, they are a lot cooler in D3, and a lot more involved in D3 then they were in D2. There is a lot more characterization in D3's npcs then in D2. Improvement.

    Auction House: Ok, I'll concede this point.

    So, the influence is actually minimal, and where there is influence from WoW it is an improvement. Plus D3 isn't an MMO and that is ALWAYS a plus.

    Quote from EnzoMustang

    One man cannot tell another what to do.

    One man can tell another man what to do, by simply doing it. This happens all the time. You pay taxes. That is a man telling another man what to do. Case and Point.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    Quote from Kane_Hart

    I dislike this whole comparing the 2 like the next guy though and I'm sick and tired of it. I think its just mostly trolls or 13 year olds who have never had the honor of playing Diablo series in the past like many of the mature members in this community have.

    LOL. Very True
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    And this is my point. There is very little, if anything that is like WoW in diablo 3. Online only cannot even be classified as being Like WoW because WoW is an MMO and by definition does not have single player. Moreover, the Arena in D3 will function very differently than WoW, and wont be balanced.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    Quote from Reisori

    Quote from RaidenFreeman

    The monk is a martial artist, not a weapon fighter. If I gave you a sword, you would be laughable with it, as would be the monk, since he's not trained to use it...

    Google/youtube "monk sword" and you'll be surprised ;)

    LOL! So true.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    Ok, as far a the font, it's easier for me to read. Plus I typed it in open office and that is my default font. As far as transmog there are some good points being made. And it is true that as you get better gear, the better it will look, hopefully. Plus with Diablo's randomization it could be a very bad idea to use transmog. I just know that I have liked it in other rpg's. However, this is a good conversaion, and when I was reading the thread about it, it was taken over with the goddamn WoW comments which just really pissed me off, which was the main point of this thread.

    And to whomever said they hated Act III in D2. Ditto! The Flayer Jungle was worse than Hell! And I loved Act V!
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    You know, I don't have a problem is someone doesn't like or want Transmogrification in the game. I can see a downside to it. My issue was that in a thread discussing its mirits/demirits someone reduces the conversation to, "Diablo is WoW" and that is simply not true.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    Normally I do ignore them. But I have been hearing and reading this crap for four years. I just couldn't take it anymore.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    Quote from Hintermute

    http://imgs.xkcd.com.../duty_calls.png

    +1 Beta Key for exemplary fanship

    LOL! I'll admit that with this one I"m guilty.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo is not WoW
    I am just sick and tired of everyone bitching and moaning about Diablo 3 being too influenced by WoW or not being good enough of a sequel. I was reading a post about Transmogrification for Diablo 3. With it, you can customize the look of your character independently of the stats you have. If you have gloves on you like, but find gloves with better stats you can equip the better gloves for the stats but keep the visual you like. This happens to be a feature that I really like in a game. It's an overall good idea that adds more character customization. However, someone commented that Diablo 3 was the next WoW expansion. Someone else said if they wanted to play WoW, to go play WoW and not Diablo 3. This shit has got to stop!

    Diablo 3 is NOT WoW! It doesn't look like WoW. It doesn't play like WoW. It doesn't feel like WoW.

    When the game was first announced, there was outrage over the game's color pallet, saying it was too bright and too cartoony. They said Diablo II was much darker and Diablo III looked too much like WoW. My question for those people; have you ever played Diablo II? I'm serious, those that complained about the brightness of D3 seem to have no conception or memory of what D2 looked like. It was a very bright game, and looked completely different then D1. In fact, D3 is more encompasses D2's look than D2's does of D1! Not to mention that comparing D3's 3d graphics engine to D2's d2 graphics engine is truly comparing apples and oranges. Of course D3 is going to look different because the engine can show more detail!

    Then people complain about the gameplay systems, saying the skill system has no meaning because you don't have static choices. So what! I personally have never really liked skill trees, because no matter how big the skill tree is, you still never have a lot of choice with them. Why? Because damage was always tied to the skill instead of the weapon being used, resulting in low level skills being worthless at higher difficulty levels. Probably my favorite class in D2 was the Sorceress using lightning. Why because I like shinny things, and the only reason I put a skill into Charged Bolt was because the skill tree REQUIRED me too. Charged Bolt SUCKED! You had no control over where the charge was going so you had to spam it resulting in a major waste of resources. Not to mention, the low damage Charged Bolt could do made it worthless. NO ONE in their right mind would waste more than one point in Charged Bolt because it wasn't worth it. And honestly, I wish I didn't even have to spend that 1 point period!

    As such I am very happy for the skill system in D3. First, every character in D2 had only 30 skills. With this system, the Monk has the lowest number of skills with 140! That's an improvement. Second, with this new system EVERY skill has a chance to be viable throughout the entire game because there are no more points. Instead every skill is tied to the damage their weapon choice is doing. This makes the item hunt much more important because the weapons now have an impact on the whole games instead of just your bland normal attack. Plus I now have more choice, freedom, and character customization as a result of skill swapping. And that is what everyone was worried about, choice, freedom, and character customization. In fact, those people that say skill choice is meaningless because of skill swapping are the same people that bitched and moaned about not being able to fix a mistake if they put a skill in the wrong slot, thus requiring skill respecing. Never mind the fact that respecing reduced the meaning of choice they so claimed to love! Well, the choice between a static skill system or a fluid one is an either/or proposition. You can't have both, so make up your minds and shut up about it!

    I have been playing Blizzard games since Warcraft 1, so I am by no means a noob and am very familiar with Blizzard products. But I am by no means a fanboy. I loved Warcraft I and II, and hate Warcraft III and WoW. I feel they destroyed Warcraft with III's unit caps and creeping which completely changed the feel of the game. I hate WoW because its an MMO and I'm not a big fan of MMOs for reasons I wont go into here. Plus its too popular, so there is WAY too much hacking and BS going on to make it fun or worth my time. Also there is a decent amount of evidence that WoW's success has had a negative effect on Blizzard's design philosophy and customer care. Even though there is also evidence that it is not necessarily Blizzard's fault but Bobby Kotick who runs Blizzard Activision, and is Mike Morhaime's Boss. And no, I really don't care if I spelled their god damn names right. However, with this being said, I don't think it has had that much of an effect on D3's development because I have watched the process from its announcement, and most of their decisions are for good reasons which they have explained. We may not like them but it is what it is.

    There are plenty of things to be worried about with D3 that are completely legitimate. I”m personally worried about stash size considering that we will effectively have 1 stash for 10 characters and then they reduced its size! I know they are worried about storage, which is a legitimate concern on their part, but I really don't like the way they implemented that. I really don't see why they couldn't have made a separate account stash that was used to swipe items between characters. This way each character would have their own stash and you could have a separate stash tied to your account to use for swapping. That would have been a lot better. There is the effect the RMAH will have on the game, specifically PVP and Hardcore characters. Though I understand why they created it, I wish real money wasn't involved with the game on any level except purchasing the game. The fact that the Monk doesn't use his weapons with his skills. Instead he is holding a sword or an axe, and puts it a way to punch a demon. This is absolutely ridiculous and I really think they dropped the ball with this one. The Barbarian uses all of his weapons appropriately, why couldn't the Monk? He is a MELEE class after all, and martial artists know how to use weapons! These are the kinds of things that are worth talking about, and can be done so without making ridiculous, non-logical statements about how Diablo 3 is WoW, or how it is not like Diablo 2.

    What people need to realize is Diablo 2 was almost NOTHING like Diablo 1 and that was good thing. The game made progress. Plus I no longer had to make the long arduous hike to Adria's out of the way hut with a slow ass character just to buy a damn mana potion. God I hated that! Conversely, D3 is vastly different than D2. This is also a good thing. Diablo 2 came out ten years ago. That is a decade ago people. Games have changed A LOT since then. Get over it!

    So, any comments?

    P.s. I know this post is bitching about bitching. But I just couldn't take it anymore, and the idea that people are logical is inherently an illogical statement. If this was true there would be no such thing as a logical fallacy or a logic class.
    Posted in: Diablo III General Discussion
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    posted a message on Signature Spells
    Ok then they did change it, because signature spells did used to gain 6 arcane power per cast.
    Posted in: Wizard: The Ancient Repositories
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