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    posted a message on I am so disappointed in crafting...
    So long as the nerf to the costs is atleast half it would become useful. I have already used the blacksmith and received upgrades as well. I have also spent a couple million on garbage too. It's a decent way to make quick upgrades. In my case it's even more useful because I refuse to buy gear off the AH so it's an outlet to spend some gold.
    Posted in: Diablo III General Discussion
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    posted a message on D3 Skill Mechanics Destroy Replayability?
    I have a very positive outlook on the current D3 system. Most posts about this almost seem to forget that Blizzard said that they want gear to define your character more than skills. By this logic it's entirely possible that certain builds will be nearly impossible to play without the gear for it.

    Say you have a build that spends x amound of mana a second, and by default you have 10x, then you only have mana for 10 seconds. So your options are:
    - +dmg so everytime you cast a spell it hurts more so you only need 10 casts
    - mana regen so you can spam your abilities and if you go oom it would only be temporary
    - get more mana so you can spam 20 spells now but once you go oom then thats that

    That's only a spin on a build that works in 3 scenarios. Other builds might simply require a specific stat to work. So you now can't just use this set of skills and make it work because you probably don't have the gear for it.

    Then there are runes that throw another twist into things.
    Posted in: Diablo III General Discussion
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    posted a message on Why don't many people take Poison Dart in their builds?
    In the beta I used this spell quite a bit. It is god awful in aoe situations and has no use. But when i come across a single mob, or a really strong one I think it really shines. Using any aoe spell against say skeleton king is so slow in comparison and you will go oom in no time. Dart imo was the BEST single target damage spell. Its just situational and the situations do come up.

    I haven't read the other spells or played with builds so perhaps there are better. Even if there are some that sound good in theory it's just theory. There spider jar spell sounds god awful in theory, to me anyways, but proved quite effective (again situational)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on DPS Meter
    Another reason this isn't needed is you can already tell if you doing an effective job. Are enemies dying fast enough for you? If yes then you don't need more dps. If no, switch your build and go back. I highly doubt anyone will notice or care if the damage between 2 builds are so close, you need a meter for it.
    Posted in: Theorycrafting and Analysis
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