I'm particularly interested to know your comments regarding the new group magic find average sharing .....
Because i'm of the same opinion as this other guy
Quote from GamerZero
Quote from Zaagazug
My point still holds - someone stacking MF compared to someone that does not at the same gear level will have lower survivability or lower DPS. It is really as simple as that.
This system is very fair.
You are assuming all stats are equal in value and every character will have the same gear level. You are also assuming one stat can increase kill speed equal to the % MF given up. Very poor assumptions. Different stats will be worth more to players and thus cost more.
With +100% MF you can kill at half the speed and get the same number of rare items. There is no way one minor stat will be enough to offset the beneift MF% gives. One stat will not double my kill speed. I agree there is a minor stat penalty to take MF. However, this minor stat will not be enough to decrease kill speed to the point where MF% is not beneficial. If that were the case nobody would use it. In order for shared MF% to work, other players will have to increase my kill speed to offset my loss in MF. If I share MF% with one other player and I drop from 100% to 50%, the other player would have to increase my kill speed by 33%.The higher the MF% shared, the faster the kill rate must increase. One stat choice will never accomplish this, especially when its obscure stats that are given up for MF.
if each of the 4 players had 25% MF, total would be 25x4 = 100 % the group has. So when you then average it out between the 4 players that will be 100% divided by 4 = 25% .... so the final MF each player gets is 25% ....
But realistically speaking, nobody is going to have the same MF in the same group. It is possible but it won't be high MF and not likely.
So if say 2 players had 25% mf, and the other 2 had 0 % mf, the total would be 50% MF. So divide that by 4, then each player gets 12.5% MF .....
See what just happened there. So from my 25%, i now have 12.5 just because the other 2 players didn't have any MF ?!?!?!?
This totally kills my appetite for CO-OP if my MF% has to suffer. The only way i will ever benefit is if the other 3 players have higher MF than me, so when you average it out, my MF would be slightly better. The other 3's will come down a slightly, but i'm not the type to go easy on MF, so i don't think they would necessarily have to worry about that.
But this is one kind of scenario, and this would entail heavily geared players who have the same ideas as me pimping out on MF.
In the majority of public games, this will rarely be the case .... so you will end up with the scenario i showed, which is drop in MF% -.-;
So i would be interested to know more about this in the live stream.