thanks a lot for the hard work bringing the guide to this site/forum!!
for me - i will only take a look at the item-affixes and the monster traits, these infos are really neccesary to play diablo like a boss ;-)
the other infos are too great spoilers and decrease the game-fun! i dont wanne know all bosses or legendaries... i want to still have the "aaaaah nice, reminds me of d2"-effect.
- TheNameless
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Member for 12 years, 2 months, and 7 days
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May 11, 2012TheNameless posted a message on Achievements, Item Affixes, Boss Info, Legendary Item Information, Set Items, and Monster AffixesPosted in: News
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Apr 20, 2012TheNameless posted a message on Open Beta Weekend!Posted in: NewsQuote from Guuser
Quote from TheNameless
so... 21:00 for eu (germany) if i am right?
http://www.timeandda...0&p1=137&p2=972
omfg.... i'm just downloading the beta-client here at work.....
ARGH!! oh noes.. ofcourse 12:01 PM PDT is american time.. I was al ready to play in 1.5 hour..
Can some 1 please tell us what time that is in standard GMT european time? So we can see what local time that is for us in europe?
Thx a bunch!
as i said - it should be 21:00 in GMT-Time.
12:01 PM means 12:01 (evening) - the PST-zone is 9 hours behind us...
so 12:01 + 9hours -> 21:01 GMT
but i can have a mistake in my thoughts... so... pleas someone confirm this ^^
I'M SO EXCITED *sing* -
Apr 20, 2012TheNameless posted a message on Open Beta Weekend!so... 21:00 for eu (germany) if i am right?Posted in: News
http://www.timeanddate.com/worldclock/converted.html?day=20&month=4&year=2012&hour=12&min=0&sec=0&p1=137&p2=972
omfg.... i'm just downloading the beta-client here at work..... -
Apr 17, 2012TheNameless posted a message on Patch 17 Informationwhat is the starter edition? o.OPosted in: News
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some kind of weighted average makes sense. i was looking for the sense of dualwielding when only the "mainhand" deliver the damage-output since there is no auto-attack for the offhand.
is there a way to easy compare or easy decide "ok, this 2h is dealing now much more damage than my 2 1h"?
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if an ability "deals 150% weapondamage" - WHICH number is taken for that 150%?
the naked "x-x Damage" on the weapon? the listed dps on the weapon? or even the final damage shown on the char-screen?
and if the number is taken from the "weapon-screen" - what about 2 1hands.... from which one will be the number taken? left or right? or additive from both?
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That is what i thought MF do (and in D2 did).... but a few people say that MF just increases the amount of drops, not the quality.
so if a mob droppes without any MF for example 1 item - and with a lot of mf for example 4 items. but the chance that these items are rare-items are for every item the same.
so whats right now?
higher mf -> more dropps with the same chances of better quality? or the same amount of dropps with higher changes of a better item-quality?
i am a little bit confused o.O
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for me - i will only take a look at the item-affixes and the monster traits, these infos are really neccesary to play diablo like a boss ;-)
the other infos are too great spoilers and decrease the game-fun! i dont wanne know all bosses or legendaries... i want to still have the "aaaaah nice, reminds me of d2"-effect.
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as i said - it should be 21:00 in GMT-Time.
12:01 PM means 12:01 (evening) - the PST-zone is 9 hours behind us...
so 12:01 + 9hours -> 21:01 GMT
but i can have a mistake in my thoughts... so... pleas someone confirm this ^^
I'M SO EXCITED *sing*
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http://www.timeanddate.com/worldclock/converted.html?day=20&month=4&year=2012&hour=12&min=0&sec=0&p1=137&p2=972
omfg.... i'm just downloading the beta-client here at work.....
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he said "TWO of them with 300% mf EACH" - so 600 / 4 = 125% - as he said! ;-)
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Wizard-Build:
http://us.battle.net...Zilm!cXY!YabZab
High arcane-power-regeneration:
- attunement-rune for magic missiles
- passiv skill: prodigy (so we get 8 AP per magic missile)
- passiv skill: astral presence
I hope that this combination should be enough regeneration that i can use mostly the "real" damage-spells instead of the signature spell
AE-Dmg for mob-groups:
- arcane-orb with obliteration-rune (even more ae-boom to 325%)
Single-Target-Dmg and Support for Bosses and stronger single enemies:
- Ray of Frost with snow blast-rune (increased dmg to 260%)
- Hydra for support
More over-all Damage:
- Familiar with Sparkflint-rune (15% more damage for all attacks)
- passiv Skill: Glass Cannon (15% more damage for all attacks)
well, and at least the Archon with decreased cooldown-rune. I'm not sure how powerful the archon will be, but i plan with this skill for situations where i seem to be overrunned by hordes of enemies..... and perhaps it could be a good boss-killer too.