• published the article Season 16 Launch

    Season 16

    The theme for Season 16 is the Season of Grandeur! For the duration of the season, all Seasonal characters will benefit from the legendary power of the Ring of Royal Grandeur. It should be noted that this buff does not stack with additional Rings of Royal Grandeur, whether they be equipped directly on your character or via the Jewelry slot in Kanai’s Cube. Also, this is the first season in which the seasonal buff will not affect non-seasonal characters.

     

    Season 16 begins on Friday, January 18 at 5:00 p.m. PsT in North America, 5:00 p.m. CET in Europe, and 5:00 p.m. KST in Asia. For time conversion, see this site.

     

     

                                                                                   

     

     


    Haedrig's Gift

    The starter sets awarded by Haedrig's Gift for Season 16 are listed below. Completing chapter 2, 3, and 4 of the Season Journey will reward you with three Haedrig's Gifts. Each gift contains a few pieces from one of your Class Sets. You may only unlock one Class Set in this manner per season across Hardcore and Non-Hardcore.

     

    • Barbarian – Immortal King’s Call
    • Crusader – Seeker of the Light
    • Demon Hunter – Natalya’s Vengeance
    • Monk – Uliana’s Stratagem
    • Necromancer – Trag’Oul’s Avatar
    • Witch Doctor – Spirit of Arachyr
    • Wizard – Vyr’s Amazing Arcana

     


    Patch 2.6.4 Changes

    Patch 2.6.4 added many new quality of life changes, and the patch also makes sweeping balance changes to many of the existing class sets! You can view a complete list of changes here. See below for a highlight of the much requested quality of life changes:

     

    • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
    • Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar
    • Greater Rift Keystones are now stored in the Materials tab
      • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
    • Paragon points can no longer be swapped while a Greater Rift is open
    • Players can now be matched into public games where a Greater Rift is open
      • Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
    • Primal Legendaries are now marked by a red beam when they drop
    • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
    • Primal Legendaries now have a red border and updated background on their icons

     

     

     

     


    Level With A Cause

    #LevelWithACause (#LWAC), a coalition of streamers from both Twitch and YouTube, will be uniting once again for a 6th charity fundraising event during the first three days of the Season 16 in Diablo 3. These streams will be viewable on several Twitch and Youtube channels. Viewers will be directed to donate to Save The Children during these livestreams.

     

    #LWAC was founded prior to the start of Season 11 of Diablo 3 and has been a mainstay of the opening weekend of each new season since. The LWAC team has raised over $40,000 to date for deserving charities such as St Jude Children’s Research Hospital, Take This, and Save The Children. LWAC hopes to continue to grow and raise even more money for charities in the future. If you are a streamer looking to participate, more info can be found on the LWAC website.

     

    In the U.S. and around the world, Save The Children gives children a healthy start in life, the opportunity to learn and protection from harm. When crisis strikes, they are always among the first to respond and the last to leave. They do whatever it takes to save children, transforming their lives and the future we share.

    Posted in: Season 16 Launch
  • published the article Arriving This Fall—Four New Collectible Blizzard Books

    Arriving This Fall—Four New Collectible Blizzard Books

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

     

    We’re pleased to announce four new books coming to stores this fall. Whether you’re into Hearthstone, Diablo, or World of Warcraft (or all the above), there’s something special waiting for you within the pages of these collectible volumes.
    The Art of Hearthstone: Year of the Kraken

    Something stirs in the dark . . .

     

    The second volume of The Art of Hearthstone dives deep into the Year of the Kraken, the first year of Hearthstone’s standard format. Enjoy 144 pages consisting of hundreds of illustrations from the corruptive cults of Whispers of the Old Gods, the glamourous disco of One Night in Karazhan, and the turf wars of Means Streets of Gadgetzan. Year of the Kraken goes into detail on the Hearthstone team’s artistic process for card art, game boards, and other visual designs, while also exploring the challenges and triumphs of creating a game enjoyed by millions of players around the globe.

     

    Purchase the first volume today on the Blizzard Gear Store or at your favorite local bookstore.
    The Art of Diablo

     

    For more than 20 years, the artists behind Diablo have conjured new visions of the High Heavens and the Burning Hells, built nightmarish corridors filled with monsters and demons, and unleashed swarms of malevolent creatures upon players worldwide. The Art of Diablo plunges into the concept, design, and environmental art that has defined the world of Sanctuary and the Eternal Conflict at the core of the Diablo series.
    The Cinematic Art of World of Warcraft

    The drums of war thunder once again . . .

     

    Over the course of World of Warcraft’s 15-year history, each new chapter in the game’s story has been bolstered through an array of epic cinematics; The Cinematic Art of World of Warcraft goes behind the scenes with the team who built these movies. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists helped bring the world of Azeroth to life in incredible detail and motion.

     

    World of Warcraft Pop-Up Book

     

    Choose your faction, pick your weapon, and prepare for an astonishing vision of the world of Azeroth like you’ve never seen before!

     

    Built by best-selling paper engineer Matthew Reinhart, the World of Warcraft Pop-Up Book brings the beloved locations of Warcraft to life, from the classic faction hubs of Orgrimmar and Stormwind, to the battle-scarred lands of Lordaeron and Teldrassil, and even the new capital cities of Kul Tiras and Zandalar!

     

    Each page unfolds into an eye-popping treat, depicting iconic sites with brand-new art and interactive pieces.

     

    Keep an eye on your local booksellers or online shops for when pre-sales go live.
    Posted in: Arriving This Fall—Four New Collectible Blizzard Books
  • published the article Patch 2.6.4 Now Live!

    Patch 2.6.4 Now Live!

    Originally Posted by Blizzard Entertainment (Official Post)

     


     

    An update to Diablo III patch 2.6.4 is now live in the Americas for PC / Mac! Check out the full patch notes below to learn about all the latest changes.

     

    Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.

     

    PATCH 2.6.4 - v2.6.4.54724

     

    Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

     

    Table of Contents:

     

     

    • General
      • Quality of Life
        • Philosophy
          • For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops.
        • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
        • Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar
        • Greater Rift Keystones are now stored in the Materials tab
          • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
        • Primal Legendaries are now marked by a red beam when they drop
        • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
        • Primal Legendaries now have a red border and updated background on their icons
    • Greater Rifts
      • Philosophy
        • The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small.
      • Paragon points can no longer be swapped while a Greater Rift is open
      • Players can now be matched into public games where a Greater Rift is open
        • Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
    • Seasons
      • Season 16: Season of Grandeur
        • The buff for Season of Grandeur has been implemented
          • This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur
          • This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube)
          • Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players
        • When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian
    • Class Set Changes
      • Philosophy
        • We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing!
      • All Classes
        • Legacy of Nightmares
          • The (2) Set bonus has been increased from 100% to 750%
      • Barbarian
        • The Legacy of Raekor
          • The (6) Set bonus has been increased from 2800% to 5500%
        • Immortal King's Call
          • The (6) Set bonus has been increased from 1500% to 4000%
        • Might of the Earth
          • The (6) Set bonus has been increased from 5600% to 20000%
        • Wrath of the Wastes
          • The (6) Set bonus has been increased from 3000% to 10000%
      • Crusader
        • Thorns of the Invoker
          • The (2) Set bonus has been increased from 140% to 350%
          • The (6) Set bonus has been increased from 5400% to 15000%
        • Roland's Legacy
          • The (4) Set bonus has been increased from 3300% to 13000%
          • The (6) Set bonus has been increased from 50% increased Attack Speed to 75%
        • Seeker of the Light
          • The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000%
      • Demon Hunter
        • Embodiment of the Maruader
          • The (6) Set bonus has been increased from 3000% to 12000%
        • Unhallowed Essence
          • The (6) Set bonus has been increased from 100% to 350%
        • Natalya's Vengeance
          • The (6) Set bonus has been increased from 3500% to 14000%
        • The Shadow's Mantle
          • The (2) Set bonus has been increased from 1200% to 6000%
          • The (6) Set bonus has been increased from 50000% to 75000%
      • Monk
        • Uliana's Strategem
          • The (6) Set bonus has been increased from 2100% to 9000%
        • Inna's Mantra
          • The (6) Set bonus has been increased from 150% to 750%
        • Monkey King's Garb
          • The (6) Set bonus has been increased from 1000% to 1500%
        • Raiment of a Thousand Storms
          • The (2) Set bonus has been increased from 100% to 400%
          • The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000%
          • The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000%
      • Necromancer
        • Trag'Oul's Avatar
          • The (6) Set bonus has been increased from 3300% to 3800%
      • Witch Doctor
        • Spirit of Arachyr
          • The (6) Set bonus has been increased from 4500% to 9000%
        • Helltooth Harness
          • The (2) Set bonus has been increased from 1500% to 3000%
          • The (6) Set bonus has been increased from 4400% to 9000%
        • Raiment of the Jade Harvester
          • The (2) Set bonus has been increased from 560 seconds to 3500 seconds
          • The (6) Set bonus has been increased from 1650 seconds to 10000 seconds
        • Zunimassa's Haunt
          • The (6) Set bonus has been increased from 5500% to 15000%
      • Wizard
        • Tal Rasha's Elements
          • The (6) Set bonus has been increased from 750% to 2000%
        • Delsere's Magnum Opus
          • The (6) Set bonus has been increased from 3800% to 8500%
        • Vyr's Amazing Arcana
          • The (6) Set bonus has been increased from 50% bonus damage to 100%
    Posted in: Patch 2.6.4 Now Live!
  • published the article Challenge Rift - Week 82

    Challenge Rift - Week 82

    Challenge Rift Week 82 is live! This week the Challenge Rift features a variety of different Monk builds! As a reminder, do not complete challenge rift 82 until after Season 16 starts on Friday! You can open the challenge rift cache on your freshly made seasonal character, and jump start your seasonal journey! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 82
  • published the article Challenge Rift - Week 81

    Challenge Rift - Week 81

    Challenge Rift Week 81 is live! This week the Challenge Rift features some non-set Wizard builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 81
  • published the article Imperius Enters The Nexus

    Imperius Enters The Nexus

    Imperius, a long anticipated and wanted hero, has entered the Nexus in Heroes of the Storm!

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

     

    New Hero: Imperius (Warrior)

     

    Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

     

    Trait

     

    • Valorous Brand
      • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

     

    Basic Abilities

     

    • Celestial Charge (Q)
      • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
    • Solarion’s Flare (W)
      • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
    • Molten Armor (E)
      • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

     

    Heroic Abilities

     

    • Angelic Armaments (R)
      • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
    • Wrath of the Angiris (R)
      • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
    Posted in: Imperius Enters The Nexus
  • published the article Diablo Year In Review - All The Big News of 2018

    Diablo Year In Review

    I can say with confidence that 2018 was certainly an interesting year for Diablo news. Between the launch of the Diablo 3: Eternal Collection on Nintendo Switch and the announcement of Diablo: Immortal, this year has had many ups and downs for fans of the franchise. Before we look forward expectantly into 2019, let's take a review of all the big news stories from this last year!

     


    Big Names Leave Blizzard

    The first half of the year was rather light on news as Season 12 ended and Season 13 began. In hindsight, this quiet period was just the calm before the storm, and the news of Travis Day leaving Blizzard after 13 years was an ominous foreshadowing of what was to come later in the year. In addition to the departure of Travis Day, Mike Morhaim stepped down as President of Blizzard Entertainment and announced that his replacement would be J. Allen Brack.

     

     

    Themed Seasons

    Season 14 introduced the concept of Themed Seasons into Diablo 3 with the Season of Greed. During this season, all goblins spawned outside of The Vault would spawn in pairs. Season 15 would later introduce the Boon of the Horadrim, where all Horadric Caches earned from bounties would be doubled. Themed Seasons were a clever way to change up the existing seasonal structure and incentivize players to return with each subsequent season.

     

    Season 14

    The Future Of Diablo

    The lead up to BlizzCon began with a video from Associate Community Manager Brandy Camel announcing that there were multiple Diablo projects in the works, and some announcements were soon to follow.

     

    Netflix Diablo Series

    As the hype began to build for what was to come at BlizzCon, rumors of a Diablo Netflix Series surfaced. We still know little about this series, but we do know that it is being developed with Andrew Cosby.

     

    Diablo 3 On Nintendo Switch

    The Diablo 3: Eternal Collection came to the Nintendo Switch on November 2nd, bringing a Loot Goblin Amiibo and exclusive cosmetic items with it! Those that have played the game on Nintendo Switch agree that it's a great way to enjoy Diablo 3 on the go.

     

    Leading Up To BlizzCon

    Hype for a potential announcement of a new installment in the Diablo franchise was at an all time high in the months leading up to BlizzCon. All signs were pointing to something big being announced, and Blizzard had to step in to curb expectations.

     

     

    Diablo: Immortal

    During the opening ceremony at BlizzCon, Blizzard announced Diablo: Immortal to a disappointed audience. Several of us got a chance to play the demo on the show floor, and our impressions were similar. Blizzard faced back-lash from fans, and had to reiterate that multiple Diablo projects were in the works.

     

    Looking To The Future

    This past year has been a rough year for fans of the franchise, but the promise of new announcements in 2019 has the player base hesitantly optimistic. Only time will tell if 2019 will be a good year for Diablo or not, but Season 16 adding an interesting seasonal theme seems to be a good start.

    Posted in: Diablo Year In Review - All The Big News of 2018
  • published the article Challenge Rift - Week 80

    Challenge Rift - Week 80

    Challenge Rift Week 80 is live! This week the Challenge Rift features a variety of Barbarian builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 80
  • published the article A Second Opinion on Diablo: Immortal, and What it Means For The Future of Blizzard

    Up until this point, I have felt that discussing Diablo: Immortal was completely fruitless. It has been roughly two months since the catastrophe that was the announcement at BlizzCon, and only now has the dust settled enough for me to feel comfortable giving my impressions of the game. To me, the story of Diablo: Immortal is not the story of a mobile game people don’t want. Rather, it’s the story of a shifting culture within Blizzard and how that has changed their public perception as a company.

    Impressions

     

    My impressions of the game start long before I ever got my hands on it, or even before the reveal announcement at the opening ceremony. For me, BlizzCon 2018 was my first BlizzCon. I’ve always watched form afar wishing that I could be there in person, and with rumors over the past couple years of a new Diablo project in the works, I knew I had to go this year.

     

    Clearly, the announcement of Immortal was not what I wanted as a die-hard Diablo fan. I remember feeling incredibly disappointed after the opening ceremony ended, and it took me several hours to work up enough enthusiasm to go halfheartedly try the demo.

     

    I picked the Monk out of the available three classes and jumped right in. The initial demo area was a tutorial with Deckard teaching you how to play. After defeating a wave of enemies, a new ability would unlock for you to use until your full build was available. Once the tutorial was complete, the game led you out into an open area akin to the Fields of Misery in Diablo 3.

     

    It was then that I ran across two of my friends that I entered the demo area with, and it happened seamlessly. Loot in this area worked like it does in Diablo 3, with each of us having our own version of drops that nobody else could steal. After working through the large zone, and killing many rare packs along the way, you finally entered a dungeon that would queue you up with other nearby players. At the end of said dungeon was a difficult boss that had a set mechanics you needed to learn in order to survive.

     

    I went into the demo wanting to hate this game as much as I could, but by the time I got to the end I realized I was having fun. Unlike Neinball’s experience with the controls, the game felt immediately accessible to me. Before I reached the half-way point in the demo, I found myself combing my abilities seamlessly. The gameplay was a much faster pace than I was expecting, and the game played better than I could have imagined.

     

    As for performance, the game was running on some kind of Android device. The framerate felt very smooth, and the game looked great! I’m curious how the game will run on my iPhone X, especially with much more enemies on the screen then the demo allowed.

     

    Overall, I really enjoyed my time with the game, and I can’t deny the fact that it was fun to play. Would I have preferred to have been playing a new Diablo game on PC? Of course, there is no denying that; however, that will happen in good time as Blizzard has continuously pointed out since BlizzCon. With that said, I’m looking forward to playing Immortal while I’m stuck in airports or indisposed in the bathroom.

    A Shifting Blizzard

     

    To me, the true story of Diablo: Immortal isn't just that it's a mobile game, but the story of a shifting culture within Blizzard. This concept has been reported on by Jason Schreier over on Kotaku and is further reinforced by the recent Heroes of the Storm announcement.

     

    We know that Blizzard is currently working on multiple new mobile titles, and regardless of how you feel about mobile gaming, this appears to line up with a rising initiative within Blizzard to cut costs and ship more games. Whether this change is coming from within the company or as outside pressure from Activision is currently unclear.

     

    Personally, I’m not against mobile gaming and I feel like it has a valuable place within the industry. For example, I have played roughly two hours of Stardew Valley on my phone each week over the past couple months (despite also owning the game on PC), simply because it’s a convenient place to enjoy a game that I love.

     

    I have no doubt that Blizzard can, and will, make really great mobile games, but whether those games will be for me is yet to be seen. As a fan of Blizzard, I want more titles on the PC and I want to see a refocusing of their efforts in that space. I want to see Blizzard hold back games that aren’t ready because I would rather wait months, or even years, to have a finished game than get a game that was shipped to early.

     

    Blizzard's culture and priorities seem to be in a state of flux, and I believe it’s possible for them to recover the good grace they have with fans. However, it is going to require a fairly significant change in trajectory from where they are currently heading. Diablo: Immortal is a Diablo game that some may love and others may hate, but it's not the future of franchise. The Diablo fan-base has their eyes set to the horizon for the next big Diablo game. Only time will tell if Blizzard is able to deliver on an experience their fans have been patiently waiting for.

    Posted in: A Second Opinion on Diablo: Immortal, and What it Means For The Future of Blizzard
  • published the article Challenge Rift - Week 78

    Challenge Rift - Week 78

    Challenge Rift Week 78 is live! This week, the Challenge Rifts feature two no-set demon hunter builds, and a final one focusing on a Natalya's Rain of Vengeance setup! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

    Posted in: Challenge Rift - Week 78
  • published the article Season 16: The Season of Grandeur Begins 1/18

    Season 16: The Season of Grandeur Begins 1/18

    Season 16 begins on 1/18, and with it comes the biggest seasonal shake-up in quite some time! All season long, the Ring of Royal Grandeur buff will be available to all seasonal players without needing to wear the ring! On top of that, many of the existing class sets have been buffed! Check out all the details below.

     

    Originally Posted by Nevalistis (Official Post)

     

    Season 16 begins January 18 and accompanies our latest Diablo III patch. Read on to learn more about upcoming class set tweaks, quality of life changes, and a brand-new Seasonal buff that’s sure to make Season 16 grand!

     

     

    Table of Contents


    New Season Theme

    Season 16 introduces a brand-new buff to the mix that will change up the way you play. For the duration of Season 16, all Seasonal players will benefit from the legendary power of the Ring of Royal Grandeur. This means you do not need to hunt down or equip the item to benefit from its Set bonus-enabling ability! Bear in mind that this buff does not stack with additional Rings of Royal Grandeur, whether they be equipped directly on your character or via the Jewelry slot in Kanai’s Cube.

     

    For the uninitiated, this means many classes may be able to combine different Class Set bonuses in new ways—or squeeze yet another Legendary power into their favorite builds. Theorycrafters unite!—this is the season to strut your stuff, experiment to your heart’s content, and push the limits of your most perfectly crafted build. While we’ve done our own experimenting, we can’t wait to see what the community comes up with in Season 16!

     


    New Cosmetic Rewards

    Season 16 will also introduce new cosmetic rewards, obtainable by progressing through the Season Journey.

     

     

    In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure.. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.

     


    Season Journey Rewards

    If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:

     

    • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes
    • Gem of My Life: Level three Legendary Gems to level 55
    • All I Do IS Win: Complete two Conquests this Season
    • In for The Kill: Kill Azmodan at level 70 in under 30 seconds on Torment XIII difficulty
    • Money Ain’t a Thang: Slay Greed on Torment XIII difficulty
    • Take U There: Reach Greater Rift level 60 Solo
    • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem
    • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item

    Seasonal Conquests

     

    The Seasonal Conquest rotation continues! For the speedy, Speed Demon/Need for Speed requires the fastest nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:

     

    • The Skeleton King
    • The Butcher
    • Zoltun Kulle
    • Ghom
    • Cydaea
    • Rakanoth
    • Diablo
    • Adria
    • Queen Araneae
    • Maghda
    • Belial
    • Siegebreaker Assault Beast
    • Azmodan
    • Izual
    • Urzael
    • Malthael

     

    Talk about a mouthful! For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Finally, Years of War/Dynasty demonstrates your mastery of multiple classes by clearing a Greater Rift level 55 solo with the full bonuses of any six full Class sets.

     


    Haedrig’s Gift

    Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

     

    Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

     

    The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

     

    Here are the sets granted by Haedrig’s Gift in Season 16:

     

    • Barbarian – Immortal King’s Call
    • Crusader – Seeker of the Light
    • Demon Hunter – Natalya’s Vengeance
    • Monk – Uliana’s Stratagem
    • Necromancer – Trag’Oul’s Avatar
    • Witch Doctor – Spirit of Arachyr
    • Wizard – Vyr’s Amazing Arcana


    Quality of Life Changes

    Thanks to player feedback, we’ve focused on a couple of frequently requested changes to improve the overall Diablo experience. This includes minor changes, such as removing Legendary potions from player inventories so that they no longer take up space, but also more significant changes to celebrating end-game loot in Primal Legendaries.

     

    Primal Legendaries were, from the start, a goal largely intended for the segment of our audience pushing themselves to take on the game’s most challenging experiences. As power has increased over time, Primals have become more accessible across the board and we realized they were not celebrated or even as obvious as they should be, considering how ultimate they feel in a build. To this end, we’ve added specially colored beams and a unique mini-map icon to highlight when they drop, as well as shined up their tooltip and border colorations to be more discernible.

     

     

    Finally, we want to make sure everyone is clear when they can start collecting Primal Legendaries; upon completing your first Greater Rift 70 or higher Solo, you’ll receive an achievement indicating your accomplishment and the Greater Rift boss will be guaranteed to drop a Primal Legendary. This drop is subject to all other loot rules—meaning while there’s a large chance it will be suited for your class, randomness does play a factor.

     


    Class Set Updates

    The balance changes from Patch 2.6.1 have had a few seasons to percolate, allowing most classes and builds to settle in and reach for their best performance. With Patch 2.6.4, we’ve identified some of the best performing builds, like Condemn Crusader and Rathma’s Necromancer, and we’re looking to bring many of the other class set builds up to par.

     

    This is largely a numbers pass, and we haven’t just focused on class sets—the “no set Set” Legacy of Nightmares will be receiving a sizeable buff as well. We know many of you are curious as to what changes may have occurred as a result of your testing on the PTR. The updated Patch Notes are below for your viewing pleasure, so you can begin plotting out your ideal build before Season 16 begins!

     

    PATCH 2.6.4 - V2.6.4.54724

    Table of Contents:

    • General
    • Greater Rifts
    • Seasons
    • Class Set Changes
      • All Classes
      • Barbarian
      • Crusader
      • Demon Hunter
      • Monk
      • Necromancer
      • Witch Doctor
      • Wizard
      • General
        • Quality of Life
          • Philosophy
            • For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops.
          • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
          • Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar
          • Greater Rift Keystones are now stored in the Materials tab
            • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
          • Primal Legendaries are now marked by a red beam when they drop
          • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
          • Primal Legendaries now have a red border and updated background on their icons
        • Greater Rifts
          • Philosophy
            • The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small.
          • Paragon points can no longer be swapped while a Greater Rift is open
          • Players can now be matched into public games where a Greater Rift is open
            • Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
        • Seasons
          • Season 16: Season of Grandeur
            • The buff for Season of Grandeur has been implemented
              • This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur
              • This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube)
              • Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players
            • When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian
        • Class Set Changes
          • Philosophy
            • We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing!
          • All Classes
            • Legacy of Nightmares
              • The (2) Set bonus has been increased from 100% to 750%
          • Barbarian
            • The Legacy of Raekor
              • The (6) Set bonus has been increased from 2800% to 5500%
            • Immortal King's Call
              • The (6) Set bonus has been increased from 1500% to 4000%
            • Might of the Earth
              • The (6) Set bonus has been increased from 5600% to 20000%
            • Wrath of the Wastes
              • The (6) Set bonus has been increased from 3000% to 10000%
          • Crusader
            • Thorns of the Invoker
              • The (2) Set bonus has been increased from 140% to 350%
              • The (6) Set bonus has been increased from 5400% to 15000%
            • Roland's Legacy
              • The (4) Set bonus has been increased from 3300% to 13000%
              • The (6) Set bonus has been increased from 50% increased Attack Speed to 75%
            • Seeker of the Light
              • The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000%
          • Demon Hunter
            • Embodiment of the Maruader
              • The (6) Set bonus has been increased from 3000% to 12000%
            • Unhallowed Essence
              • The (6) Set bonus has been increased from 100% to 350%
            • Natalya's Vengeance
              • The (6) Set bonus has been increased from 3500% to 14000%
            • The Shadow's Mantle
              • The (2) Set bonus has been increased from 1200% to 6000%
              • The (6) Set bonus has been increased from 50000% to 75000%
          • Monk
            • Uliana's Strategem
              • The (6) Set bonus has been increased from 2100% to 9000%
            • Inna's Mantra
              • The (6) Set bonus has been increased from 150% to 750%
            • Monkey King's Garb
              • The (6) Set bonus has been increased from 1000% to 1500%
            • Raiment of a Thousand Storms
              • The (2) Set bonus has been increased from 100% to 400%
              • The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000%
              • The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000%
          • Necromancer
            • Trag'Oul's Avatar
              • The (6) Set bonus has been increased from 3300% to 3800%
          • Witch Doctor
            • Spirit of Arachyr
              • The (6) Set bonus has been increased from 4500% to 9000%
            • Helltooth Harness
              • The (2) Set bonus has been increased from 1500% to 3000%
              • The (6) Set bonus has been increased from 4400% to 9000%
            • Raiment of the Jade Harvester
              • The (2) Set bonus has been increased from 560 seconds to 3500 seconds
              • The (6) Set bonus has been increased from 1650 seconds to 10000 seconds
            • Zunimassa's Haunt
              • The (6) Set bonus has been increased from 5500% to 15000%
          • Wizard
            • Tal Rasha's Elements
              • The (6) Set bonus has been increased from 750% to 2000%
            • Delsere's Magnum Opus
              • The (6) Set bonus has been increased from 3800% to 8500%
            • Vyr's Amazing Arcana
              • The (6) Set bonus has been increased from 50% bonus damage to 100%

     

    We can’t wait to see what combinations players come up with throughout the course of Season 16 . . . especially when considering the new Seasonal buff!

     


     

    Frequently Asked Questions Q: When does Season 16 start?

     

    A: Season 16 begins Friday, January 18 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.

     

    Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?

     

    A: Seasons go live for all console players globally Friday, January 18 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.

     

    Q: When will Season 16 end?

     

    A: We currently anticipate that Season 16 will be ending on Sunday, March 17 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.

     

    Q: Why is the Season end date an estimate?

     

    A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season preview blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.

     

    Q: When are the non-Seasonal Leaderboards being wiped?

     

    A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9 and is scheduled to end January 8. For more information on Eras, please see this post.

     

    Q: What will happen to older Seasonal and Era records?

     

    A: Starting with Season 10, we removed old personal bests from Season 1. When Season 16 arrives, we will remove old personal bests from Season 7, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.

     

    Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.

     


    Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of Grandeur? Which build or class set buff are you looking to experiment with first? Share your thoughts below and we’ll see you in Season 16

    Posted in: Season 16: The Season of Grandeur Begins 1/18
  • published the article Diablo Community Guide to BlizzCon 2018

    Diablo Community Guide to BlizzCon 2018

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

    The steady clamor of convention prep is ringing through the halls at the Anaheim Convention Center, adventurers, as we prepare our home away from home for your arrival! Whether you’re attending in person or observing all the activities from the comfort of your own home, here’s a handy guide to all things Diablo happening at BlizzCon this year.

     


     

    For Attendees

     

    Looking to meet us on the convention show floor? Here’s where you’ll be able to find various members of the Diablo development teams, try out demos, and learn more live at our panel stages.

     

    Panels

     

    • Diablo: What’s Next (12:30 p.m. to 1:15 p.m. PDT – Hall D)
      • Join the Diablo team as they discuss what's in store for the heroes of Sanctuary.
    • Diablo: World and Q&A (5:45 p.m. to 6:30 p.m. PDT – Hall D)
      • Join Diablo developers as they explore the world of Sanctuary, then stay awhile and listen as the team answers questions from the community.

     


    Booths

     

    • Diablo III Demo (Hall D)
      • Don’t have a Nintendo Switch™? Try out the magic of Diablo III on Switch live from the show floor!
    • Horadric Retreat (Hall D – Diablo III Demo Area)
      • Drop by our open play area with your own Nintendo Switch to meet new friends, play with our developers, and be a part of the great Diablo community!
        • Note: If you plan on bringing your Nintendo Switch to the show floor, please be prepared to present it powered on to our security staff at the door. Also note that patrons bearing any consoles that have been non-cosmetically modified may be denied access to the show floor.

     

    Exclusive Swag

     

    BlizzCon attendees will be able to get their gauntlets on some exclusive loot, and will also be able to purchase some products early at the show! Don’t miss out on these hot items (available in limited supply), and keep an eye on the Gear Store for more swag.

     

    • Diablo III Eternal Collection Switch Bundle
      • The devil in this detailed custom Nintendo Switch bundle is to die for—we’ll have a handful available on site; snatch one before they disappear!
    • Diablo III: Eternal Collection
      • Already got your Switch but want to join us on the floor for some Rifts? Physical copies of Diablo III: Eternal Collection will be available from the Gear Store and direct download on the Nintendo eShop.
        • Note: Due to high amounts of traffic, we recommend downloading the game outside of the show floor.
    • The Book of Adria
      • Sanctuary is home to the most dangerous of beasts, many birthed from the depths of the Burning Hells. Learn all about the foes you’ll face in the world of Diablo as penned by the devious witch, Adria.

     

    For Virtual Ticket Holders

     

    Not traveling to Anaheim? Don’t worry, there’s plenty of fun to be had via the BlizzCon Virtual Ticket! Whether you’re an attendee wanting to catch up on a panel you missed, or you’re watching from a cozy front row couch seat, you’ll have an all-access pass to original BlizzCon video content, digital goodies, and convention-exclusive loot!

     

    Exclusive Diablo Pet – Az-lo

     


     

    Who needs a shoulder angel when you can have a pint-sized demonic general instead? Az-lo will gladly scurry along your side, strategically collecting your loot as you adventure. Just don’t ask him to dunk; he’s a bit sensitive about his height.

     

    Full Panel and Original Video Access

     

    Virtual Ticket holders will have full live and on-demand video access to all BlizzCon content, including panels, exclusive behind-the-scenes video content, and the entire 2017 BlizzCon archive!

     

    Attending the convention in person? All BlizzCon badge holders will have their own BlizzCon All-Access pass, so you won’t have to make that tough choice between two panels or your favorite eSports event.

     

    One Week and Counting . . .

     

    With each passing day, we grow closer to the biggest Blizzard bash of the year. We’re excited to see you, whether it’s live in Anaheim or through the camera via Virtual Ticket. Get ready for BlizzCon!
    Posted in: Diablo Community Guide to BlizzCon 2018
  • published the article Diablo 3 BlizzCon Virtual Ticket Reward!

    Diablo 3 BlizzCon Virtual Ticket Reward

    Diablo 3 players with the BlizzCon 2018 Virtual Ticket were surprised today by the "Blizzconquest MMXVIII" achievement when they logged into the game. This achievement rewarded players with the Az-Lo pet, a miniature version of Azmodan. Without an official announcement, we are unsure if these will be the only Diablo related Virtual Ticket rewards. You can check out Az-Lo in the screenshots below, and let us know your thoughts in the Comments!

     

    UPDATE: The official reveal video is now out, and you can watch it below.

     


     

    Blizzconquest MMXVIII

     BlizzCon 2018 achievement

     

    Az-Lo BlizzCon 2018 Pet

     

    Az-Lo too short to dunk

     

    Posted in: Diablo 3 BlizzCon Virtual Ticket Reward!
  • published the article Challenge Rift Week 70

    Challenge Rift - Week 70

    Challenge Rift Week 70 is live! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

    Posted in: Challenge Rift Week 70
  • published the article Diablo At BlizzCon 2018

    Diablo At BlizzCon 2018

    Blizzard has released a Blog detailing some of the Diablo news (or lack thereof) at BlizzCon 2018. The following section seems to indicate that Diablo 4 is indeed being worked on, but they aren't ready to announce it just yet:

     

    "We know what many of you are hoping for and we can only say that 'good things come to those who wait,' but evil things often take longer. We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror."

     

    What are your thoughts on this news, and what Diablo news do you think will be announced at this years BlizzCon? Let us know in the Comments!

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

    BlizzCon 2018 is almost here and we’ve seen a lot of rumors flying around about our plans for Diablo at the show. These are very exciting times—we currently have multiple teams working on different Diablo projects and we can’t wait to tell you all about them . . . when the time is right.

     

    We know what many of you are hoping for and we can only say that “good things come to those who wait,” but evil things often take longer. We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror.

     

    While we won’t be ready to announce all of our projects, we do intend to share some Diablo-related news with you at the show.

     

    November 2 will be an especially diabolical date—not only is it the first day of BlizzCon, it’s also when Diablo III arrives on the Nintendo Switch. If you’re planning to pick up the game (the digital download will be available starting at midnight on launch day) and are joining us in Anaheim, be sure to bring your console. We’d love to slay some demons with you on the show floor.

     

    Again, we want to thank you for your patience and support. We are eternally grateful to you and the millions of other Diablo fans around the world whose passion for this franchise inspires us and keeps our fires burning.

     

    We’ll see you in hell . . . and at BlizzCon!
    Posted in: Diablo At BlizzCon 2018