Quote from Mysticjbyrd
Quote from mavfin
Unfortunately, this thread is just another thread where 'bad design' or 'poorly implemented' isn't actually true. It's just code for "They didn't do it the exact way I wanted!"
Welcome to the Diablo series. If it doesn't have what you want, play something else.
This above comment is just another comment where 'its fine' or 'qq play another game' isn't actually true. It's just code for "I am a blizzard fanboy and cannot stand to hear legitimate criticism of a blizzard game!'"
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True story >:
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While it is possible that people will clear inferno and not consider it too serious of a challenge, testers, prior to the difficulty ramp up, were dying in the tens to twenties of times per rare packs, not even mentioning bosses before, they cleared an act.
These QA testers were the best D3 players Blizzard had internally, and they were dying, alot, and often, and then they doubled the difficulty after they finished most of it, but there have already been confessions that no one internally has cleared inferno. Remember that, even with the capability to clear have gear handed to them, and before they doubled the difficulty that's getting shipped, no one was still able to do a full clear of inferno.
For most people, the inferno difficulty of D3 is going to be difficult. Don't delude yourselves with what was seen in the beta playthroughs, because that content was what they give as the 'demo' of the game. That super easy tutorial that is supposed to reign in casual cash filled pinata customers, who most likely drop the game before they even finish normal.
We may see an inferno clear in a few months, we may see one in four or five months. We won't know until we see it, but unless you've been doing some super retro gaming speed runs with your eyes closed and one hand behind your back, you will find inferno challenging.
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Also remember that some of the biggest part of spirit walk is the runes that it has to go in conjunction with it. Mana or health regen, one does damage to the enemies you walk through, others increase the duration of ability.
I'd also like to note, that while it hasn't been confirmed or mentioned since the spell's initial introduction, the spell was suppose to allow you to walk THROUGH walls. So if you wanted to take a quick short cut, then you could. We won't know if that functionality is still present until release though.
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There is a great deal of chance in the speed available to you to purchase a blizzcon ticket and monetary resources available to you to be able to attend, as a ticket is only covering the part of you walking into the door.
People who participated in the beta, especially those that had been in it since 2011, basically muddled through the exact same, content finding bugs, issues and feedback, doing a job that really is a Quality Assurance job, and they did it for free. They didn't get the usual beta bonus of being able to "see content early" since they were there to have the game run on their hardware and stress the servers.
Feats of Strength aren't achievements, and they are by their very nature not fair, and you're not supposed to collect them, ever. Feats of Strength are like scars, they may have a cool story, and they let others know where you've been, but no one in their right mind ever goes chasing after scars, they just happen.
Yes, some people did get a closed beta invite, played for maybe an hour or two, beat the Skeleton King once, and then never touched the beta again, and them getting a key was a waste of a key most likely, but that's how randomly awarding keys goes.
I can tell you that it was honestly work to re-level characters after every patch wipe. Some changes were outright infuriating still to this day, because I can remember them having things done differently and they felt so much better. While I didn't ask or expect anything out of this beta, especially since this isn't my first Blizzard beta (I've done every iteration of WoW's betas expect MoP, and I participated in SC2's beta), I find the gesture nice. This beta reminded me heavily of a lot of problems vanilla WoW's beta had, in terms of bugs, volatility and unpolish'ness.
The open beta weekend was a stress test for the servers, and a bone to the community to have a chance to try out the demo before the game even went live. Since they place such a heavy emphasis on group play and community in D3, they gave the public the chance to try the game before it went live, so that way if you liked what you saw in the demo, you could still have an opportunity to reserve a copy to play at launch and be near the rest of the herd of players rushing forward at release.
Of course, that's just me, in general I don't care for achievements in any form at all, I find the system more corrosive than constructive in games. That's coming from a completionist as well.
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I understand where the OP is coming from, but at the same time D3 isn't meant to have a balanced and legit pvp system. The arena pvp system is in there for funzies, not for srs'ness. Restricting pvp to white items only falls into the "for srs'ness" category, and therefore has no place in D3.