Quote from RookOyb
If they TRULY tested their content before releasing the game to the public, the pets not being viable for NM, Hell and Inferno would have easily been spotted.
Took them 3 months to figure out a solution to all these problems that could have been resolved by doing more testing in the beta rather than limiting us.
I agree, most of D3 felt heavily untested past the parts that the "beta" part of the test. Many of the issues that came up should have been easily spotted if anyone would have actually played the game, which I highly doubt anyone truly did.
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For me, I know the San Diego County postal distribution center is in Poway behind a Costco, roughly 23 miles from my house and 21 from my PO box, if I recall correctly. I have to wait till it gets to the distribution center, then until it gets to my PO box, where it won't get sorted and be available to be picked up until 1 pm. That's ok though. In the grand scheme of things a handful of hours is not going to make a huge difference.
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Of course I'm also lucky, I have a Fry's, Gamestop and Best Buy within a few blocks of one another. When SC2 came out, I ended up buying my CE of SC2 from Best Buy, because the other two were out. The luckily part for me is that the Best Buy doesn't get a lot of traffic because of the Fry's and Gamestop. Their limited selections turn away most people, and keeps what they do have in turn in good stock.
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Lots of things I could do, but so hard to choose.
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If they don't raise expectations when you deliver, or you meet raised expectations, they get angry at you for being too perfect and find ways to punish you for that.
On weekends I'd always bring breakfast in bed to one of my ex's. Most nights I also took care of dinner (I am always the better cook in comparison to anyone I've come across), and in general I was also in charge of lunches and even, oh what's the word, it's like the British way of saying you're tolerating something... entertain, that's it. I even entertained her bento box phase. I kept the kitchen clean, and did the vacuuming. I went and took her shopping, without any form of gripe or complaint. I went with her to her friend's fashion shows, as well as parties (I didn't complain, but she knew that I abhor large social events). I'd go out with her to dance clubs, even though that still falls under the same category of pointless large social gathering in my book, without any second questions or qualms.
I wasn't whipped, just I'm generally committed to being nice and polite, something akin to a real life Wilson, although I lack the selfish real life version of House that will look out for my well being so that I'm there to smother him with attention.
Anyways that ex got upset with me on a handful of occasions because I was "too perfect". Now I'm fully aware that I'm not perfect, I have my long list of flaws that I try to improve on, my longest standing one is that I prefer to use the floor near my work desk as an additional bookshelf or deskspace. My point being though, is that some people will get upset at you regardless of what happens, just because they like to pick fights. Females in particular prefer to cause drama instead of actually trying to resolve problems. If they do try to resolve problems though, it'll often be through subtle subterfuge, which will often not work, and then they'll rage and fight over the fact that they failed, and blame the failure on you.
Males do have a habit to procrastinate or ignore things that aren't a serious problem that directly impedes their ability to function day to day.
I think Waylander's efforts are in general a good step in the right direction, just don't drop them all together after D3's release. Do your best to make sure that it doesn't become an expectation that you do these things, or like UrDum says, things will backfire and nagging will commence. One way to avoid the expectation, and to keep a constant reminder that you're helping, and being nice, is to only 'help' and not 'do' things for her. When she's already in the middle of doing something, drop in and help her out, and make sure you toss in the phrase of, "Here, let me help you." Hopefully that'll keep the help from becoming an obligation, and also enables her to support your alone time.
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They are still very much channeled, I can tell from many hours of personal experience that dire bats are by their very definition still a channeled ability. Their channel 'ticks' are more visually noticeable in comparison to other iterations of the spell, but that doesn't make it not a 'channel'.
The game also handles channel type abilities different than most other games handle channel abilities, that should be important to note as well.
Honestly though, most of this entire thread can devolve into an argument over semantics, the answer I provided earlier to TheNebakanezer, still holds fact. Any means that increases your attack rate, will increase the rate in which any iteration of the firebat spell will cause damage, meaning that in a fixed window of time, you will have a more likely chance to spawn Fetish Sycophants with an increased attack speed than if you were to use firebats and not have an increase in attack speed.
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There is a great deal of chance in the speed available to you to purchase a blizzcon ticket and monetary resources available to you to be able to attend, as a ticket is only covering the part of you walking into the door.
People who participated in the beta, especially those that had been in it since 2011, basically muddled through the exact same, content finding bugs, issues and feedback, doing a job that really is a Quality Assurance job, and they did it for free. They didn't get the usual beta bonus of being able to "see content early" since they were there to have the game run on their hardware and stress the servers.
Feats of Strength aren't achievements, and they are by their very nature not fair, and you're not supposed to collect them, ever. Feats of Strength are like scars, they may have a cool story, and they let others know where you've been, but no one in their right mind ever goes chasing after scars, they just happen.
Yes, some people did get a closed beta invite, played for maybe an hour or two, beat the Skeleton King once, and then never touched the beta again, and them getting a key was a waste of a key most likely, but that's how randomly awarding keys goes.
I can tell you that it was honestly work to re-level characters after every patch wipe. Some changes were outright infuriating still to this day, because I can remember them having things done differently and they felt so much better. While I didn't ask or expect anything out of this beta, especially since this isn't my first Blizzard beta (I've done every iteration of WoW's betas expect MoP, and I participated in SC2's beta), I find the gesture nice. This beta reminded me heavily of a lot of problems vanilla WoW's beta had, in terms of bugs, volatility and unpolish'ness.
The open beta weekend was a stress test for the servers, and a bone to the community to have a chance to try out the demo before the game even went live. Since they place such a heavy emphasis on group play and community in D3, they gave the public the chance to try the game before it went live, so that way if you liked what you saw in the demo, you could still have an opportunity to reserve a copy to play at launch and be near the rest of the herd of players rushing forward at release.
Of course, that's just me, in general I don't care for achievements in any form at all, I find the system more corrosive than constructive in games. That's coming from a completionist as well.
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Regardless of what version you use, unless there has been some seriously messed up reasoning behind it, increased attack speed should increase the rate in which you spawn bats at the cost of mana if you hold the button down. The best way to look at this is that regardless of the rune you use, bats are a channeled ability, and it has ticks in which it'll spawn bats for damage, increased attack speed affects those ticks.
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(Just so other people don't have to remake your build for you when they want to comment.)
I'm guessing that when you said acid burn you meant "slow burn" for the acid cloud rune.
This could be an interesting build. Personally I don't like having two cooldowns that are a minute or greater, on top of another two cooldowns that are 20+ seconds. My reason being that some of the abilities are somewhat situational, meaning you can either have really great vision quest uptime, or really bad uptime. You can choose to keep your uptime really high, but at the cost of not having the tools you need when a big scary pack comes along, or you'll end up with it being really low, as you wait for a time when using slam dance is worthwhile.
You most certainly have a very support heavy build set up though, I hope you have people that you're going to play with that'll bring the damage to help back you up.
As for Grave Injustice, the way it is worded says that it shouldn't matter who scores the kill so long as the kill is within the 8 yards + your gold pick up radius bonuses.
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There is more that I'm forgetting I'm sure, but the point being, that there are several variants of a summoner build that can be done with a WD, just actually look for them, a good place to start is to actually read these forums before posting.
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edit: I'm PDT as well, and I should be done with finals by the 15th ^.^
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If you're trying to pick one over the other as far as getting and then playing and maybe not ever touching the other, then get City.
That said, both games are amazing. Asylum pays homage to an old Batman comic that was done in the 80's I believe that was about Batman being trapped in the Asylum for a night and rounding up the loose inmates.
City is just a fantastic game and story. I played it on PC with a razer naga and I must say that no game experience compares to how fluid that felt. I have an xbox 360 pad, just in case console ports translate poorly to the pc controls, and I can easily say that I feel sorry for anyone who's played either game without a naga. A couple reviewers (IGN in particular I believe) said their only gripe was that the game felt like it really just tried to shove as many villains in as possible into one game and that it hurt the story a bit, and I completely disagree. Everyone inside Arkham City fits in nicely with one another very well, and keeps immersion going. The entire time you're playing the game, it will feel like you are fighting the clock.
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