Quote from RookOyb
If they TRULY tested their content before releasing the game to the public, the pets not being viable for NM, Hell and Inferno would have easily been spotted.
Took them 3 months to figure out a solution to all these problems that could have been resolved by doing more testing in the beta rather than limiting us.
I agree, most of D3 felt heavily untested past the parts that the "beta" part of the test. Many of the issues that came up should have been easily spotted if anyone would have actually played the game, which I highly doubt anyone truly did.
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That is either an overstatement or an ignorant statement that's being parroted from someone else's overstatement.
Pets don't get one shot, take zombie handler, jungle fortitude and bad medicine. Then take the rabid dog rune and the big stinker rune. They'll survive fairly well, even in multiplayer games.
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I know how to build, run and maintain low and high cap servers. I had a job in which I did so for a year. I also know how to program.
I whine and complain over D3's launch BECAUSE I KNOW that Blizzard did a piss poor job. With all of the time and data collection they had to launch this game, they cut corners while prepping for launch day and as a result the customers suffered. They had terrible communication about problems and issues, and they have been brash at times towards people with legitimate concerns.
The complaints D3's gained are merited, in several ways D3 has failed to meet many of the claims and expectations that Blizzard themselves set up towards the game. Problems and concerns people said were going to pop up, and Blizzard claimed were not going to be an issue in the slightest, did come up, and Blizzard has been extremely ungraceful at eating their own words.
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If I recall correctly there was a point in the beta where some crafted items were like that. They had one stat for certain and then a randomized secondary stat. Blizzard apparently decided that tossing rng on top of rng and then raising the costs across the board was more "fun" than filling in pieces of gear you need to progress. That's ok though, because if they make the blacksmith unattractive then people will just use the AH more. Then when they run out of gold, they'll be more incline to use the RMAH, which is all they really want us to do anyways.
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^ This
Make a WD friend who uses a build that supports pets. Dogs and garg help keep distance and fear can help keep them from casting beams, as can a good hex. Although all the distance in the world isn't going to matter if it's a small cave that is filled with arcane beams that you can't dodge.
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The barbarian in D3 is the same barbarian from D2.
The Sorceress from D2 was the first teacher of the Wizard in D3. You learn that she ends up getting killed by mage assassins or whatever in the short story firefly.
That's all I know about what happened to the D2 heroes after D2.
edit: I think I remember one of the devs implying during a Blizzcon or interview that the druid was killed after the events of D2. Like he died in the crater with the shattering of the worldstone.
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http://eu.battle.net/d3/en/calculator/witch-doctor#aiPYXT!Zdc!aaaaaa
I ended up switching leaping spiders for splinters just so I had better uptime on bad medicine.
So far I've only run into two problems with the build:
First - Treasure Goblins, if I don't have fetishes off cooldown, treasure goblins get away with a fraction of their health, it's rather annoying and discouraging.
Second - Disease/Vampiric rares, I ran into a pack of these in Act 1, and I had to dismiss everything I had, and just spent 15 minutes kiting the pack of four around in a circle.
These situations flesh out the general underlying issue of the build, that being somewhat low single target damage without fetishes up. It can clear aoe packs and is extremely solid and durable besides that though.
I was actually surprised on how much uptime I could keep with acid rain, because of its steep mana costs and demo videos showing it previously consuming a good chunk of mana. At the moment it feels like acid rain doesn't consume that much more mana than haunt. I know numerically that's not the case, but yeah.
edit: always helps if I actually remember to put the link in before I post.
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The DH has lots of kiting potential and tricks to keep the gap wide, use them.
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