- Emsarrev
- Registered User
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Member for 12 years, 2 months, and 2 days
Last active Thu, Jun, 30 2016 20:08:42
- 0 Followers
- 55 Total Posts
- 2 Thanks
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Oct 11, 2014Emsarrev posted a message on Edriel's End-Game Suggestions, Saturday's Technical IssuesNot a fan of the whole team vs team thing. The addition of a remade D1 + D2 + expansions into D3 would be amazing however.Posted in: News
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Mar 23, 2014Emsarrev posted a message on Cross-Game Rewards, Hellfire Rings Don't Stack, Angzt's Legendary Crafting Guide, Stunning Diablo CosplayThat Born's set looks like it could be really strong in the early 70 game. Basically your average shoulders/chest/1h but with a set bonus!Posted in: News
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Mar 5, 2014Emsarrev posted a message on [Updated] Patch 2.0.2 Now LiveDId they implement the guaranteed legendary from diablo after a reset in this patch, or is it still on Skeleton King?Posted in: News
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Feb 27, 2014Emsarrev posted a message on Legendaries Found Now Will (After All) Unlock Their Transmog Visuals, Malthael's In-Game Model; TL;DR: Patch 2.0.1 NotesToad of Hugeness :'( you will be missed!Posted in: News
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Dec 17, 2013Emsarrev posted a message on 2.0.1 PTR Known Issues, Lack of a Rare/Legendary Drop From Bosses Is Not a Bug, Load Testing UpdatePosted in: News
With this whole legendary on first kill business, doesn't that mean the best way to level now is to just run act 1 over and over again until you're level 70? That way you can save your first kill for some easy level 70 legendaries, and since the enemies now scale with your level aswell it's completely viable.
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Aug 30, 2013Emsarrev posted a message on New Reaper of Souls Info, Blue Posts, Console Version Playtesting Highlights and ReviewPosted in: NewsQuote from phatosen
How does this fit with the previous examples shown, where they show that in vanilla where 1 legendary would drop, 6 will drop in RoS?
I believe they meant the rare items. -
Jul 15, 2013Emsarrev posted a message on Diablo Books In Order, Community Commentary: That Takes Skill, Curse Weekly RoundupI wish Toad of Hugeness wasn't so uselessPosted in: News
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Jul 9, 2013Emsarrev posted a message on Key Details on Console Gameplay, Security is Still Overlooked by Players, Testing of RMAH SMS System ContinuesPosted in: NewsHow does this work with playing on hardcore? Can I save my character on a USB before each playsession and then reload him if I happen to die?
This can be done, but it should be noted that all of the heroes are stored together with the profile, so all of your characters on the console would be overwritten with the USB version.
Speechless... random disconnects, game crashes, bluescreens and what have you not have killed more PC HC chars than the monsters themselves, and now not only do the consoles get offline play, they even get to save their HC characters!
I feel shafted. -
Jun 13, 2013Emsarrev posted a message on D3's PS3 Multiplayer Trailer, PS3 Custom Skin Giveaway, Blue Posts, E3 Photo Gallery"For characters on console (just as an FYI), players will be able to load their characters to a USB and bring them along to play on a friend’s console. You'll also be able to access cloud saves to load up your characters."Posted in: News
Soooooo, does this mean you can just save your hardcore characters to a USB drive and load it up when they die? :/ -
Jun 8, 2013Emsarrev posted a message on All Items Will Have a Use, Latency Issues with Whirlwind, Blue Posts, Blizzcon Art and Movie ContestsPosted in: NewsQuote from Willey1986
As long as they don't introduce many new useful itemaffixes I don't see how they will achieve this. Bracers withour CC? Useless! Boots without movementspeed? Useless! Weapons without Socket and/or CD? Useless! Pants/Chestpieces without sockets? Useless!
So they either have to introduce many new and cool affixes or all Items have to be the same and just vary in their values.
How far do you want to take this though? If every chest that drops already has 3 sockets, aren't you just gonna say "no vitality, useless!"? If every weapon already rolled with a socket and crit damage you would still throw 90% away because they lack things like loh/life steal. -
May 25, 2013Emsarrev posted a message on What Should an Endless Dungeon Have?, Blue Posts, SakuraFlame and Kotori Cosplay, ErlendOlsen's Barb Guide to Blowing Stuff UpThe main thing I dislike about leveling paragon / farming loot atm is the constant leaving and restarting the maps. It's great that they finally made more acts viable for xp and loot farming but a run still only takes about 20 minutes for me. What I'd like to see in an endless dungeon is just the ability to get 5 stacks then keep on farming for however long you like without having to leave game and farm 5 stacks again before heading towards your zones of choice. In this way, yes, the endless dungeon will be a slight boost to xp/loot per hour, but it's also highly convenient for players like me who feel a game shouldn't revolve about resetting a map over and over and over and over again. If you unlock this dungeon only after defeating Inferno Diablo you prevent people farming this to level to 60 instead of the normal storyline.Posted in: News
I would not like an endless dungeon that only tests how far you can go as I feel that mostly caters to the few elite players out there, and I think Blizzard should design content that is widely accessible. -
May 8, 2013Emsarrev posted a message on 1.0.8 Official Patch NotesNot enough to bring me back for now, still waiting on the loot patch to hit.Posted in: News
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Dec 19, 2012Emsarrev posted a message on Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta KeWhy would they want to reward playing for 5-10 minutes? If you don't have time for more, too bad? It's a game that revolves around farming and I don't feel it should reward very short sessions.Posted in: News
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Jul 31, 2012Emsarrev posted a message on Inferno Item Booster Pack Winners, Blue Geared Barbarian - Inferno Diablo Kill, Scheduled Maintenance, Security Update: Dial-InMeh, Diablo him/her/itself is actually fairly easy compared to the rest of Inferno. I'd be more impressed if he would have cleared some elite packs with that gear setup, but it's a nice accomplishment none the less.Posted in: News
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Edit: I think I'm just confusing myself, seems like a slight nerf actually.
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Having mostly pre-2.0 gear with lots of attack speed/chd/crit it is very hard to find a decent upgrade for the build that I want. I've been scanning rares I've found for the stats I want in my build (Lightning wizard) but so far I've got nothing. Every legendary I found so far isn't a build changer at all for wizards.
I can't wait for the actual release of RoS so I can move on my from glass cannon gear to a more balanced setup. Having to lose damage just to get toughness in this new patch feels counterintuitive to me.
I've tried my other classes (I have everything at 60) but I can't get used to the fact that mobs take way longer to die because my other classes are sporting the new 2.0 gear. Having to get a specific legendary just to enjoy the game for the coming 3 weeks isn't all that appealing to me anymore. Maybe I should just quit until launch day.
I dunno what to do really.
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I believe they meant the rare items.
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Speechless... random disconnects, game crashes, bluescreens and what have you not have killed more PC HC chars than the monsters themselves, and now not only do the consoles get offline play, they even get to save their HC characters!
I feel shafted.