agian, the only reason you cant do the duels, is becase others tkae the EASY ROUTE and make a build that just kills all. It isnt skill, its knowing how to BUILD a character. No skill is needed, you can find any kind of character build anyhwere on the net and make a PvP rapist. Theres no skill to it at all, can you read instructions? Ok you can make a PvP. Can you build a guy good enough for Hell solo? Need resistances, health, good enough mana for the skills you use to not take 200 potions, dmg increasing effects. Its more work to make an accurate hell PvM with all the immunes that will run aorund, than it is to red
MAKE A PvP GAWD!
STEP ONE: THIS SKILL
STEP TWO: THAT SKILL
STEP THREE: THESE SYNERGIES
STEP FOUR: THIS OTHER SKILL, AND DO YOUR STATS THIS WAY.
I think I can I think I can! I can follow duh-duh-duh-rec-tions?
- dorgeismydog
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Member for 17 years, 5 months, and 16 days
Last active Wed, Jun, 20 2012 15:26:57
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Nov 5, 2009dorgeismydog posted a message on PvP -- A Way of Lifeis this a glitch? Im clicking to go to page 3 and it takes meback to the top of two... Anyway, not neccessarily. Not everyhtign you do for PvP helps in PvE except resistances and damage reducers, otherwise agian most PvP characters are a set build with most stats and skills decided form the beginning, so it isnt PvP thats doing it, its the build.Posted in: News
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Nov 5, 2009dorgeismydog posted a message on PvP -- A Way of LifeNot enccessarily, people underestimate the skill needed for alot of PvM parts, becaus emost people do them in parties. Endless runs done with party, could be pretty difficult solo untill youve gained a few levels, especially pieces in Hell diff.Posted in: News
So many people dont solo anyhting that most assume PvP is more skillfull, I dont think so becuase its boiled down to spending the whole game building a PvP chracter which is nothing but assigning skills, stats, and searching for equips. After that, msot pure PvP characters are untouchable to normal people, other than other PvPs -
Nov 5, 2009dorgeismydog posted a message on PvP -- A Way of LifeIf yoiu think thats in the spirit of PvP, here doing away with it, you wont be able to just drop in and snipe on anyone anymore, hostility iss gone, there doing it a friendly way. How yet, we dont know, but tis supposed to be friendlyPosted in: News
EDIT: 500th post, welcome other Cantors! -
Nov 5, 2009dorgeismydog posted a message on PvP -- A Way of LifeTrue, but people will always find and exploit glitches. and 60k people a day, thats through the whole day, and 3 difficulties. Si take 60K / 3 diffculties. 20k / pk(npk) equals 10k people per diff per type a day, and then divide it into HC, Ladder, and everything else, I think hes right about not dividing it.Posted in: News
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Nov 4, 2009dorgeismydog posted a message on PvP -- A Way of LifeJust because Dibalo isnt an MMO doesn t mean it isnt one of the most successful games out there. More people know what Diablo is before other big name franchises. THere doing what they think they need to for a larger audience, and they expect to outdo Diablo two, theres alot they can do, and we dont know alot for now, we just need to wait/Posted in: News
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Nov 4, 2009dorgeismydog posted a message on PvP -- A Way of LifeI can do one better. Ill get a treasure chest with working magnets, get a magnetized scimitar painted blue, so when they open it, they fight my flying scimitar and read my treasure lol. Might throw a cookie or two inPosted in: News
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Nov 4, 2009dorgeismydog posted a message on PvP -- A Way of LifeThats why I think the creation thing would be cool, because everyone is a PvP and just akes and chooses when to fight. I think an actual fame type thing like maplestory, or rep like here, would be good for D3 to stop everyone from shit talking. Find a way to get it worked out, and maybe have some achievments for it, that way when people deserve it, you can fame/defame their character. Maybe even some equipmmenbt that is useable by fame, or has effects by fame?Posted in: News
Shitty example, Heros aromor. +##Def per fame, opr fame leve? Instead of character level? I think it could be a cool thing to explore.
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Another idea for created duels, theoretically if you do it right you can build a duiel how you want. Maybe be able to set handicaps, r duel with double, tripple, whatever health for longer duels. Have "Life" duels, like killing somone doesnt drop a body, they have a set number of kills, and first to eliminate the others "Lives" first wins. That would be cool, because whoever dies first is starting there secons life with an already weakened opponent, and advantages change back and forth. Theres alot that can be done consentually, and it leaves much customization open.
"##### requests a duel. Five lives apiece, and he (asks)offers a 20% handicap."
Its always an accept or dont idea, so if somone trys to play you, you deny it, if you duel and somone has a found advantage after the first fight, you might offer a handicap for the next fight to make it more fun and chalenging. -
Nov 4, 2009dorgeismydog posted a message on PvP -- A Way of LifeSuprised, ive never read an article that long, but this ones important to me.Posted in: News
The first one is a nice idea, but for that you dont neccessarily need to choose the PvP option upon chatacer creation would you? Counldnt you just make it so any attempt at (hostality) results in the request to fight? Then any character can express hostility at any time(rather request it at any time) and all the other character has to do is accept or decline? You could also add base rules, like potion use or not, or added or cancled features
**"##### requests to duel you, with use of potions" or "##### requests to duel you, without use of potions" or
**''##### requests to duel with you, without towning option" blocking waypoint and town entrances untill one person is defeated or
**"##### requests to duel, with (without) PK" with could continue the hostality, and without could end the hostility once one dies
**"##### requests to duel you, with reduced stamina" for people who want a real fight, not somone who runs the whole time or
**"##### requests to duell you, with suchh and such"
I think if you used the almost build-a-duel, it would be an easy concept, all you do is click a few buttons how you want the fihgt to be, and send the request. Players could even talk first, "How do you want the fight?" set it that way, accept and go. That way theres a variety of dueling experiancesw, and no need to create a PvP enabled character almost like this:
[ ]: Ladder
[x]: PvP
[ ] Hardcore
it just makes it so anyone can create the request when they want it. NOTE: There also needs to be a mechanic that stops request for a certain ammount of time if the uses denies a certain ammount. Otheriwse I could spam you with requests untill you leave or accept. But wait, I poressed no on accident. You should be able to send 3 or so requests per person, once all denied they stop fr 5-10minutes or so. Or what if you accidently accepted instead of declined? Well what could solve that is another simple mechanic, if a player resiodes in a fae area (town) for 30seconds after acceptance, its cancelled. That way contestands accept request ready to duel, and simple wait a short time if didnt mean to accept.
Sounds like it could work to me? -
Nov 3, 2009dorgeismydog posted a message on Griefing, Health Orb Mechanics and More with Jay WilsonNo we wernt agreeing, I say buying Extra Content isnt an expansion, but now what you said makes more sense. I own a PS3, and yes, you can go online and buy "extra content" for games, but you can also buy Full fledged "Expansions" so in vein, they are not the same but similar. An example of Extra content may be a Guitar Hero song pack you would buy, or a set of maps, as where an expansion is a new chapter to a game. Some "content" packs do agreeably give quite a bit to consider them similar, but not the samePosted in: News
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Nov 3, 2009dorgeismydog posted a message on Griefing, Health Orb Mechanics and More with Jay WilsonI hate when I type like 3 paragraphs of info and a worng button is hit and its all... Gone. So heres the point. Pay to play is way different from expansions. 95% of pay t play items cannot really effect the outcome of any game, there just fun extra offered if you want to fork over some money. Expansions, are available full media, instead to those who can afford or get them, and they offer everyhting. Time consuming, game changiing changes, was different than extra bragging rights items.Posted in: News
And it also seems like your every attempt at a message is trying to start a fight wth me, so watch the neg comments, keep things to yourself. -
Nov 3, 2009dorgeismydog posted a message on Griefing, Health Orb Mechanics and More with Jay WilsonExpansions are a different story. Did you want to wait an extra year-2years for D3 to come out so the expansion is included? I dont think any of us want to. There also different because you get a whole new package, as to buying BS is usually items or equipment or maps, your paying cash for a single item, expansions you buy ang get multitude of items, maps(levels, acts, areas whatever), classes and whatever else.Posted in: News
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Nov 3, 2009dorgeismydog posted a message on Griefing, Health Orb Mechanics and More with Jay WilsonThere will never be pay-to-play content in the diablo world, it just doesnt fit. Diablo isnt WoW and one mechanic doesnt work for all, I really highly doubt blizz would do that.Posted in: News
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Nov 3, 2009dorgeismydog posted a message on Griefing, Health Orb Mechanics and More with Jay WilsonOh I didnt catch what you meant then. Yea, I dont think that would be a good idea, unless its like a case hwere if it were D2 weeda been buying the Cow Level map, or D3s equivelent. But personally, mapwise id like D3 to be like our newage games where companies are offering exclusive maps for Diablo Pre-Orders.Posted in: News
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Nov 2, 2009dorgeismydog posted a message on Griefing, Health Orb Mechanics and More with Jay WilsonThere will too be markets and trading in diablo3. Want to know how? Diablofans Trading forum Trading: Looking for: I love our site, we can do anything, so even if they arent included, our markets are here lolPosted in: News
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Stoaster is right though, the games can be played independently. Dirty, I love CON and RTA also, but if you have played dark cloud what did you think about it? Finaly got some guys testifying with me, everyone needs to try them.
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**CHARACTERS**
In THIS game, there are two main characters instead of 6, BUT there are a bunch of upsides to this. First is, that the male main character has an essential Ride-Bot which you cna customize through the whole game with a majority of things. The second, and female main character, ends up gaining these things called MONSTER BADGES which allow you to turn into its respective monster and play as them, which results in extra useable character types, AND the ability to TALK to monsters of the same type which gives you alot of important items or info through the game. There are 12 different badges. And theres one more thing, there is a cast of 27 additional support character you can get to join you throughout the game by doing things for them, wining mini-games, and things along that nature. Each character does different things, provides different skills and bonuses for the group, and add much to the gameplay.
**DUNGEONS/LEVELS**
Alot like the first game in the fact that its a grouping of levels in dungeons, and multiple dungeons through the game. Still randomly generated but now theres more throughout them, more customization, more play, and just generally a nice refresh to what it was. Basically, people thing, If It aint broke, dont fix it, well Dark Cloud 2 thought, if It aint Broke, lets keep, but improve it.
**WEAPONS**
Even though there are only TWO characters, there are even more weapons throughout this game, and less of a derogatory set per character. Different types of swords for each character, plus the male has a cast of guns, the female has a cast of bracelets that act like the rings from game one, and then many, extra, some comical, some not, weapons both can use. The same idea for what items are synthesizeable from the first game, but with one HUGE advantage, again, its not broken, but improved. This is in the fact that EVEYR ITEM you get through the game that isnt KEY ITEMS can be synthesized to provide SOME attribute to your weapons. And finally, in addition, there is an even larger cast of throwable items than the first game. Bombs, charms, useable powders for weapons, and much more.
**GEORAMA(ENVIRONMENT CONSTRUCTION)**
This is the BIGEST overhaul of the whole series, compare the first game to this, and its georama is that of pathetic kindergartners. In this game, no house belongs to anyone first off, you can put anyone anywhere aslong as it meets what there looking for, which is often as easy as painting a certain color, or a certain chimney or such. In Dark Cloud 2 you can look forward to:
*Houses
*People that occupy those houses based on wants, not need
*Random items for houses like many chimneys, barrels, torches, pots, backets, carts, lights, PAINTS (yea, you can paint it alomst any of almost 10 or so colors you want), customize roofs, fences, and much much more allowing for hundreds more potential than DC1.
*Lakes (again but good) (large body of water to place in ONE spot where you want it)
*River pieces(again but good)(SINGLE smaller pieces of water to build pathways and rivers the way you want
*MORE Natural Objects such as multiple types of trees, rocks, logs, area items(things that go with the area your in, rotten logs and mossy rocks for forrest, raw materials in an industrial area, and much more), Hills, multiple land paths, bridges for the river and such)
*The amaizng thing is that the minimal ammount of houses you could build, would be 27, for all the bonus characters to live, but you can make anything they way you want it instead of the cut-and-paste of DC1.
**EXTRAS**
Here we have many more extras. Bonus levels for the ride-bot, or monster badges, or certain extra characters, more bonus levels, fishing mini-game, Spheda mini-game(its going to sound ridiculous as always, but again its fantastic, Spheda is like a golf-meets-space-meets-TIME mini-game). More mini-games in town, and again many mini-games or side quest to get those bonus characters. I believe the georama is a bonus now too because all the extra ability leaves much much much more fun than the first game, which STILL wasnt bad. This game is based on time from beginning to end, much more so than the first game was, which also gives alot of fun in quests back and fourth through time. This game is just so much better than the first, which was still amazing, both games are legends.
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**CHARACTERS**
There are a total of 6 playable main characters, each with their own playstyle; three ranged fighters and three melee fighters each using a different weapon. The melee characters use a variety of blades, hammers, and staves and the ranged characters use magic rings, guns and slingshots.
**DUNGEONS/LEVELS**
The game (fight/play wise) consists of groups of dungeons, each containing 15-22 level of so to play through, all randomly generated and changed when re-entered, collect items and atla(next section) and develop the characters and weapons. I dont recall offhand, but Id say theres atleast 8-9 main dungeons and an ending Demon Shaft 100 Floor bonus dungeon that changes ever 20 or so levels.
**WEAPONS**
Each character as stated uses a different type of weapon, each with multiple upgrades, evolutions and possible skills to use. 39 swords, 18 slingshots, 18 hammers, 15 rings, 16 staffs/polearms, and 12 guns, each type for a different character, thats tons of fun building, using and evolving weapons all game long. Items are synthesized inrto the items, such as little rock-like charms that add to certain attributes, gems that add large bonuses to those attributes, coin-esque amulet type things that add skills.
**GEORAMA(ENVIRONMENT CONSTRUCTION)**
Dark Cloud series uses something called ATLA you collect going through the dungeons, which are all basically parts and pieces of a town or area that were destroyed and locked away in the dungeon. As you collect them, you can create and place things, and build your towns as you wish. DC1s falling point is that all the houses and such all TELL you what they need, so theres a bit less customization with them. Things you could get/use/make include"
*Houses
*People that occupy those houses
*Random items important to those houses and people, like bikes, weights, lamps, animals(pets), chimneys, toys and such
*Lakes (large body of water to place in ONE spot where you want it)
*River pieces(SINGLE smaller pieces of water to build pathways and rivers the way you want
*Natural Objects(trees, a rock or two, Hills, land paths, bridges for the river and such)
**EXTRAS**
There are a few extras throughout the game, a few games with the people in the house, building missions in which people want to be constructed certain ways and give you bonuses, Fishing(results in points per catch that can be accumulated and turned in for valuble weapon synthesis items). Extra levels and bonuses IN-DUNGEON used or unlocked by finding certain items in shops or the dungeon. And as stated before, the 100-level bonus dungeon.
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As to the mini games, they are those that had to really be FOUND and that required certain village satisfaction, or finding certain in-dungeon items for bonus levels and extras.(p.s. I dont recall NO minigames means there WERE some tehee)
I think the end dungeon wasnt as horrid as you make it seem, if it was 5 levels of repeating BS then yea id agree, but really, at very minimum the whoe layots changed every 20 levels, and compared to the originals, each dungeon was say 15-22 levels either way. AND they bring back almost the whole cast of monsters through the whole game, and add even more new ones, theres a mini-type boss every 20 levels or so also, and the difficulty is REALLY raised, it makes it fun, its almost its own hardcore mode without the single life, I mean comming off of the original end END boss fight, I couldnt go more than 7 or 8 levels without going back to old dungeons for training and weapon development, which I thought was particularly fun.
So overall as to the first game, the only thing thats an Eh, is that you were right in the aspect of not being able to change houses and villages much outside of paths trees and water and bridges. BUT I think youll find when the list is posted how much it is worth continuing the series, and as a series overall you already said you thought it was great but lacked the replayability before I mentiond a few things XD
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Replay Values Include:
*The villages themselves. There are HUNDREDS of possible combination you could use, build-you-own-world much?
*THE WEAPON SYSTEM. Every, and I mean EVERY weapon has multitudes of abilities to find, build, evolve, yea, EVOLVE and on and on. Weapon customization could constitute enough replay to last tens, even near a hundrer hours of fun play to see what you can always do for ever character.
*Game Extras. There are so many Mini-Games, even i didnt know everything I could do with the game untill an extra play or two. Extra things to do, extra missions and village missions, little mini games (and theres a multitude more in DC2) and things of that nature.
*The FINAL, FINAL, FINAL dungeon. SPOILERS WILL FOLLOW, but after beating who we THINK is the true boss, theres another.... then one more, then the FINAL. BUTTTT even after that, one thing that remians, and then gives even more opportunity to the weapons and every other aspect of the game, is a HUNDRED LEVEL DUNGEON. Imagine the BUILDING possibilities with all those world items youd gain. And unless im mistaken, some people have expressed intrest in something like that in Diablo, just a level-level-level dungeon, and its quite fun.
And as to the fighting, admittingly it isnt always different, but what the games have to bank on THERE is the fact that the first game, has SIX characters. Some dungeons require a certain char for part, bringing change in play, weapons again, briing change in play, and then the major thing about it, is the ABILITIES you can craft into the weapons. Yes, not nearly as many as diablo, but each ability changes play in its own way and makes it alot more fun.
And let me tell you, 100% definite, DC2 has even MORE ways to customize play. Even MORE changing abilities, MORE weapon customization. One thing SPOILERS FOLLOWING is that the 6 chars, drop to two. BUT theres also a WHOLE CAST of side characters you can get that all do didfferent things and change play continuously, and hell, its fun finding and figuring out how to get them all. And STILL each character can do different things that basically turn them into more chars. The main guy gets (this will sound so corny, but as I assure with the whole games, its amazing) a suite-like riding robot that can be customized the whole game, and the second main char, has an ability to to what are called (REMINDER - SPOILERS) monster badges, which TURN HER INTO different monsters during play, creating over 10 monsters to play as, each altering the style of play, its crazy. THEN the game has even more side-quests, side-missions and even more to give you so fuch fun and re-play ability and fun for aslong as you will ever play.
Ultimatly, if you know and understand everything you can do (or even a decent ammount to most) these games are fantastically amazing. Especially you having played PhrozenDragon, I challenge you to do all you can, and move into the second game, I cahllenge EVERYONE AGAIN, take my word, just play.
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They are amazing and ive NEVER heard of somone who spent the time playing them until the end, whos been disappointed. They are like a legacy, games just like Diablo in the fact that Ive went back and re-played them so many times, there close to eachother. These are the kind of games, that I find a new member of the family every few months who hasnt played them, so we can play them until we finish. You will not be disappointed.
If youve played Level 5's White Knight Chronicles, there similar everyone says, and im not bashing that comment, ive just never played WKC yet, but they do look similar. The DC games include amazing features, awesome level/dungeon builds, multiple characters to play as, weapon customization, you BUILD your own towns everywhere you go, thats right, BUILDING THE WORLD AS YOU LIKE IT and the games still play through. The final note, is one that may turn some people away by the idea, but I assure, it makes the games even more spectacular BELIEVE ME, and that is that the games have main plot elements that use time-travel. PLEASE dont let that discourage you, there amazing.
Saying all this, I hope and PRAY many of you who have not played will take the time to do so, and even if it doesnt seem to appeal to you immediately, PLAY THROUGH and you will thank me. I CRY OUT TO ALL DIABLOFANS MEMBERS, YOU NEED TO PLAY THESE GAMES, AN EXCELLENT TIME PASSER IN THE WAIT, AND EXCELLENT NO MATTER WHAT! I CRY TO THEE, TRUST IN ME!
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ITS COMING!
...pfffh thats what SHE said!
WHATS UP?
.........pfffth SHE SAID THAT TOO!....
mindless.....
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I checked out the blank pages, this might not be the joke as much as an error, ,ess with the link, you can type anything and itll bring a BLANK black page.
I liked the Penis character, the Barney, the Venom, and anyhting else i dont remember typing.... lol
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Prior to read, when I saw "It's Comming!" I thought "Thats What Leah Said!"
AND AFTER READING
yea, its the jizz marks from WHAT leah said...
and if not, its the steam rising from all of us trying to figure it out prior to the 1st, which is now..
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as well as them saying the DLC epilogue would be free, idk i want to check it out, all thats been released is that its a LARGE PROBABILITY (meaning not even a guarantee) that it would be DLC. And yet, DLC doesnt mean pay for it, but it doesnt mean free either. If they arent even 100& on it, I dont think theyd say its free already.
And now another final though on this one, WHEN the series continued, it wouldnt be for a long time, in fact many of the peopl who worked on it stated they wanted it to be one of the series that is left alone at the end of the trilogy for an actuall 8-10 years before continuing.
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edit for seth
And to the bodies again. They said that with the PS3 they were able to raise there limits to 50 enemies on screen, and that thats all it could handle right now. So im sure it couldve been worked in with many more man hours how to fix it to work only upon certain areas because the systems either want to leave them or delete them, not mix between, but it wouldve been hard. PLUS it wouldve made the game odd, why have enemies stay here because we arent at a cap, but when were fighting 50 guys at once, we cant keep any at all because they want to respawn. it would be too ofputting that its an on again off again feature.
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edit for new arty!
“As far as DLC goes, it might be something we might think about getting out there someday,” … “The pieces are in place, the idea is written. If it’s something we put out there it would be something that would be free.”
haha nice!
also stated more DLC could be additional challenge levels, but that was more time ago before release, and then they made 7 extra challenges for reserving ULT edition, so if they want to have the original, PLUS 7 for ULT, PLUS more for DLC, its less likly now, but not impossible.