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    posted a message on Want to make Meteor Wizard
    Thats a good call Loroes, I personally dont use Astral Presence was just saying if someone whos APoC was a little low could supplement with it if needed. As for Arcane Dynamo it is nice my only problem with it is i only use the sig spell to get going once I am into my full meteor spam I actually get enough arcane power back I no longer need to use the sig spell, so it would only be of use for maybe 1-2 meteors then its almost useless. Now as for Stop Time that is an interesting idea, I will have to play with it today and see how it plays out.
    On the topic of this build I have also been playing around a bit with Comet and pairing it with Cold Blooded. It has been interesting to say the least, you get a slow on the mobs hit by meteor and after the first meteor all of your meteors do 20% more dmg which is nice. Now the sad thing is the 20% only really brings the dmg on par with Molten Impact but it was really the slow that was interesting me to keep mobs from running away from my attack, and it does this perfectly.

    Next passive I have been playing with is Conglagration when using Molten Impact or Meteor Shower with friends, causes the mobs to take an additional 10% from ALL attacks which is great when my bat spam WD friend is melting the mobs with me.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Want to make Meteor Wizard
    Alright I currently run a Meteor Wizard with my friends with pretty good luck, I am not able to do MP10 yet as I feel I still need better gear. Speaking of gear its not really that complicated gear wise you really just need at minimum:
    20 APoC, I get this through the Chantodos main hand and a Storm Crow.
    40% crit so that you can keep that APoC going.
    Critical Hit Damage, this is what makes those meteors hit for 4-6mil dmg and since this build is all about big numbers its nice to have in large amounts.
    2 attacks per second, this is nice for when you need to spam your generator to get diamond skin back up(but also not a needed stat just a nice thing to have)
    40k hp is about as low as I would go
    600+ all resists is about the minimum as well
    5k+ armor just so you can stay alive while you stand there and drop flaming rocks upon the demons heads.

    Alright onto the build

    http://us.battle.net/d3/en/calculator/wizard#bPXOjS!gh!caacac

    First off skill wise is Shock Pulse: Living Lightning - This thing is amazing at setting off Critical Mass as well as pretty nice for your APoC

    Second is your Meteor, I swap between Molten Impact for the big numbers, and Meteor shower for just overall meteor spam (trust me its a sigh to behold when about 100+ meteors are dropping in a few seconds)

    Diamond Skin - Crystal Shell: this is how you stay alive and thanks to the many many procs of CM it will be up all the time

    Energy Armor -Prismatic or Pinpoint are the choices here, I run prismatic since this build does tend to stand in place to do our dmg.

    Magic Weapon - Blood Magic: this is how I stay alive, with meteor hitting so many enemies you get a ton of health back. If you have a weapon with leech on it feel free to swap to the force weapon rune

    Familiar - Sparkflint: Just a straight up dmg boost, you can replace it with what you like

    Passives time

    Critical Mass - Kind of the bread and butter of this build, it keeps your diamond skin up so you dont die

    Unstable Anomaly - Will give you a chance at survival when that random pack of Savage Beasts in act 1 all charge you

    Third is up to you I personally use Galvanizing Ward for the extra regen and less arcane power spent on renewing my shield, Blur would also be acceptable here as would Astral Presence if your APoC isnt enough.

    Well thats my build infact I guess I could go ahead and link my char as well, now my wiz is far and beyond from perfect but shes fun and thats all that matters.

    http://us.battle.net/d3/en/profile/Bush-1187/hero/7172509
    Posted in: Wizard: The Ancient Repositories
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/witch-doctor#adYRTQ!cWa!bacbZZ


    This is my general PVE Witch Doctor Summoner:

    Poison Dart - Spined Dart- Refunds 9 of the mana spent when using- Figured this would be very nice for a general cheap attack
    Haunt - Consuming Spirit - Very nice "dot" that now runed also heals me
    Zombie Dogs - Leeching Beats -Nice dps pets that now heal themselves for 50% damage done with 25% of it keeping me up
    Soul Harvest- Languish - Nice large INT gain and now slows 5 enemies by 60% should serve nicely to keep me alive
    Gargantuan - Restless Giant - Basically hes my tank for the mobs the dogs cant tank.
    Fetish Army - Head Hunters - Nice little army of mobs to distract and now with some ranged for added distraction

    Passive Skills:

    Gruesome Feast - Health Globes will now grant me 10% mana and 10% INT for 10 sec. And the INT stacks 5x

    Zombie Handler - 4 Zombie dogs total and 20% more health for the Gargantuan and the Dogs

    Tribal Rites - 25% CD reduction on my Fetish Army

    Thoughts-
    Generally I believe this build should provide very good defense with a very good life expectancy. This will be the build I go with first and foremost when the game comes out. Also since I am obviously not in the beta any feedback would be greatly appreciated. Thanks guys and good luck.
    Posted in: Diablo III General Discussion
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    posted a message on beta keys for fan sites
    Would kill to get in, disowned a friend for him getting in before me. He had never even played D1 or D2.... :(
    Posted in: Diablo III General Discussion
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