Quote from Vagrancy
I wouldn't say there are too few legendaries that clearly make a different., there are a handful of items for each class that provide build changers. The issue is..is that build better than the one everyone posts about in order to min-max their character...probably not. The biggest issue is people gravitate to whatever build is the flavor of them month and they will gear based upon that..it happens every single time. There are plenty of viable options but it seems that stacking elemental gear of one type is still king, and until they address that as a problem, it won't open up the doors for some of the other legendaries.Quote from boz0Definitely too many empty legendaries, and too few impactful ones, which in turns means everyone's looking for the same items (TF, SoH, and a bare handful of class-specific weapons).Quote from ruksak
It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.
Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
To me, it's about an items potential. If a Leg has no end game potential, it is seen as a source of frustration.
The issue we have is; Blues and Rares have no end-game gearing potential. They are, as Shaggy so eloquently worded it, transitional gears only. When we arrive at a certain gear level, Blues and Rares are off the table of consideration, no potential here. This places a particularly weighty onus on the structure of Legendary/Set items. Unlike in D2, we cannot have "empty" Legendary items. They must all have some viable potential, or the players will continue to feel fooled by that vaunted orange/green beam.
Why is a Maximus a fun drop? Before it even hits the floor in it's un'id form, we get a little excited. Because it has potential. Even if the Maximus rolls poorly, it was a fun pull of the slot machine lever. It gets salvaged but the thrill was there. It was fun, despite the bad roll.
The Rondel's Locket (Leg Ammy) that I mentioned earlier is a great example of an item that fools players, leaving them feeling down. The distinctive shape is recognizable before ID'ing it. We know this item has no potential. There's nothing about it that changes your build, not even close.
The current structure of loot types in D3 places a great deal of importance on every Legendary item having potential value and true build changing effects. Players don't want "funny". We don't want a legendary dagger that squeals. We don't want items that "smack"......or ooze blood...or trickle small amounts of gold. We want power.
Either way, I really like the new Diablo and the direction it's heading. Hopefully 2.1 brings more depth to lesson leg drops with zero potential.
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Not really sure why it matters? Are you that upset you can't be on the top of a leaderboard that is utterly pointless and in the long run absolutely meaningless?
Botting has been around forever and at this point in the game they've removed any avenue that would allow someone else being that far ahead of you to negatively impact your game
auction house is gone
trading is gone
your individual experience is in no way dictated by outside forces for someone else botting on their account.
suck it up and move on.
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Well What a lovely thread to my my first post (in quite some time on) Diablo 3 just like diablo 2 has been a loot hunting game. The game ends when you get bored of it. I've abandoned the notion of any sort of worthwhile PVP for this game but again diablo 2's PVP was driven by the community not the developers. If you want an ''end game'' such as you suggested go back to WoW. I absolutely hated Diablo 3 when it first came out due to the terrible imbalance, bugs, RMAH, AH and last but not least.. Jay Wilson. Today Diablo 3 is worlds apart from what is what and compared to the ''updates'' you were given in diablo 2 they've given us MUCH MUCH more with Diablo 3 and RoS.
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1) I'm not finding enough items
2) I'm finding a lot of junk
3) QQ as usual.
Nobody is ever going to be happy no matter what they do. The fact that people find the need to bitch about a week long buff proves that point. It's a buff to help you find more drops and yet people still complain about it. I don't think I could ever be a blizzard CM because I'd end up just blowing my fucking brains out from reading some of the shit people post.
people seem to forget that the better your loot becomes, the harder it is to find an upgrade. The drop situation is far better than it used to be and yes losing all of trading for the most part was a big problem but the system for the most part is much better than it used to be. Sure there can always be improvements but I mean come the fuck on, what do you want a legendary upgrade every time you log into the game for you to then complain that there needs to be new legendaries or stronger items because you've gotten everything you needed? When does it end?
Sure we all know drops often suck and that some of the affix stats we roll often end up with us identifying a legendary that is full of disappointment, but I'd rather find 50 shit legendaries than be doing with my character in two weeks with full BIS items. Due to the fact that there is no PVP my desire to min-max really can be dragged on for as long as possible.
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enough with the QQ, while there is no stated percentages why can't you be happy with the statement that provided in the patch notes. Would you rather it go back to the old system where everything was random? No right? So stfu.
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patience.
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They don't need to "Buff" legendaries, we've got bigger problems in this game besides people wanting weapons that have 3-4k weapon damage or legendaries that allow you to mount diablo and ride him through sanctuary.
how about improvements toward itemization such as better affixes, more socketables, more usage for whites/blues/rares in general? I long for being able to create awesome blue/rare items that provide something unique that a legendary cannot. I think people are so abosrbed by the color of the item they miss out on the big picture. In the end okay they buff legendaries...then what? You'll want newer legendaries or stronger legendaries...the cycle never ends.
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You know why you feel pissed that you wasted 10 hours and didn't get any legendaries, probably because you pissed away 10 hours in one day playing a video game.
Rerolling costs should go up higher and higher because why the hell would you think it would make sense for you to be able to reroll again and again at a fixed cost? You've just keep spamming the enchant until you got a perfect roll. The reforge option was to allow you to take a somewhat medicore drop and turn it into something useless, or turn a great item save 1 affix into an awesome one, its not supposed to just allow you to crank out perfect affix rolls whenever you feel like it. If you want to then yeah you should keep having to pay a higher cost.
Elites don't feel rewarding at all? Why because you're not getting a legendary off an elite, something you encounter dozens of in a rift clear? Sure lets have them all drop a legendary each time you kill one. Then you'll start to whine that all the legendaries you get suck or that you now have run out of stuff to do because you've got all the best gear.
You cannot have instant gratification in everything you do. I'm so damn tired of all of these threads, go post this trash on the bnet forums with all the other clowns.
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This game isn't perfect and it will never please anyone, but lets not complain about simple things, different teams of people work on different elements of the game, its not like 1 developer works on every aspect of the game, they've got storyline, quests, graphics, itemization, balancing, etc all which probably have different people working on them (sure some people go across multiple departments, but whatever)
Gambling isn't bad, and why should you get a legendary every single time? I love how people bitch and moan no matter what they do. Okay lets say for a minute that buff drop rates so every 10 minutes you get a legendary, and its always great. Or every 50 shards you get a legendary, awesome right?! No, you'll probably bitch that now the game is too easy and you've got nothing else to do because you don't need anymore gear. The game has been out less than two months and people are already on a witch hunt bitching and complaining because the game is broken or they are nerfing stuff.
I don't even care if I can an infraction, but the QQ'ing is really getting out of hand here. This isn't even a constructive discussion.
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The system is perfectly fine, and as you start getting better gear, !!!!!NEWS FLASH!!! UPGRADES BECOME HARDER TO FIND.
These bullshit crying threads about not finding items are getting old and tired, stop bitching and just play the game or better yet quit so we don't have to hear it anymore.