It's all about forum culture and it seems that on the various Curse sites the flaming, aggressive arguments, and trolling are expected and possibly even encouraged to some degree. There are several other high user forums on the internet that do not have this issue but it's a combination of culture and some pretty dedicated moderation staff. Not digging the mods here but if you want to drive behavior you have to show people consequences for actions. It's basic human behavior.
I will reference PA because I like it, and it's one of the best run forums on the net. Several years ago it was starting to fall apart and they instituted a simple and honestly silly global rule. They called it the Glorious Edict. The only tolerated "insult" was to call someone a Silly Goose. If you said anything else there were consequences, jail and up to banning. I know it sounds stupid but it worked. They also run a pretty tight ship across the board. Want some ideas, look here http://bit.ly/LNeQVJ.
Again, my intent is not to rip on the staff or the culture here. I like it here, but I think there are some things that could improve and would make it better. Hopefully things will change because as was already said the tone around here is degrading into official forums territory pretty quickly.
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Inferno is actually fun as a ranged class now. The WD doesn't really have anything to help him survive much (+armor/resist self buffs) but I can take quite a few hits if I gear for it. Before the patch, it was pointless to go vit or + resist. Health globes actually mean something now and you're allowed to actually play the game and not just play a game of tag where you explode if anything hits you.
I think people are just upset that they have to pay more gold for their mistakes now (btw the new repair changes in 1.0.3a are awesome). Combine that with the fact that you can't just stack IAS to win and we have a lot of upset campers? Adapt and learn to play the game... the end-game was horrible before 1.0.3 but now it's pretty amazing.
Once they fix the Act 3/4 drop rates (why oh why would they think nerfing them would be a good idea? Nice one Jay) this game will be sitting pretty.
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You need to understand that claiming our class is broken is FAR different from complaining that our class is underpowered.
Here's the main beef most WDs have:
* Mana is such a poor resource that it inhibits our choice in build. Unless you use a low resource spell (dart build) or go with vision quest... you can't really do much with a build because mana is so limiting.
Is that saying that WDs are weak? We just want to have fun with the class and mana isn't very fun. Don't even get me started on being told this is a Pet class yet we aren't able to use Pets in Act 3/4 Inferno.
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I currently rock a blue offhand but it's something around 110-390 dmg, 80 int, 7.5% crit. I forget how much I spent but it was less than a million. It really sucks buying an offhand though because people put up their offhands with crappy damage ranges and there's no way to sort it.
A fast weapon + a good damage range on your offhand helps a lot. If your dps is that low though... i'm sure a few other of your pieces are worse than that offhand.
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Yeah, it's random but it's a drastic change to consistently have a vast majority of lvl 60 items before the patch and now a minority in lvl 60 items after the patch. I find myself selling more things to the vendor than I do salvage now where in the past it would only be 3-4 items from a full inventory..
It's very possible this is just public hysteria but at least from my experience, the rates are different.
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But yeah... the repair costs were increased far too much.
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I was going to post basically this same thing. I don't think most people play Act 4 very much and that's why there's a lack of input about those mobs. Terror Demons piss me off even more than Soul Rippers.
I have no problems when I die because I failed in some way.... but I get pretty pissed off when I die because well... the game decided I should die (i.e. I walked near a Terror Demon and I didn't dodge).
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WD - Cleared Diablo on Inferno.
Act 1 elites = 100%
Act 2 elites = 10% (haven't gone back since slightly better gear/build, I can probably kill more now... not worth it though)
Act 3 elites = 20% (haven't gone back here either because I enjoy Act 4 much more)
Act 4 elites = 80%
Inferno needs damage reductions. I would love being able to use my pets again and possibly use a build that doesn't rely on spamming darts off the screen and kiting every single white enemy. The WD is a melee range caster class... let us use 75% of our skills and not force us into a Wizard/DH role.
The game is FUN when you can play it how you want it. You have no choice in Inferno. Lack of choice = lack of fun for me.
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The problem is that the difficulty in Act 2 is completely out of balance. Even with Act 3/4 gear, it's still way too hard. I would prefer to farm Act 4 over Act 3 and Act 2 even if the drops were identical. The difficulty of the acts from easiest to hardest as a Witch Doctor is Act 1, Act 4, Act 3, Act 2.
I just reached act 4 yesterday and I beat it the same day with only cheap deaths to invisible/charging enemies. With basically the same gear, I ran from 90% of the elites in Act 2 but in Act 4 I was killing 90% of the elites and building up a valor buff. It just doesn't make sense. Don't even get me started that anything past act 1 will 1 shot a witch doctor.