• 1

    posted a message on Players quitting after 1.0.3
    I didn't read the thread but what is so bad about 1.0.3 that is making people quit?

    Inferno is actually fun as a ranged class now. The WD doesn't really have anything to help him survive much (+armor/resist self buffs) but I can take quite a few hits if I gear for it. Before the patch, it was pointless to go vit or + resist. Health globes actually mean something now and you're allowed to actually play the game and not just play a game of tag where you explode if anything hits you.

    I think people are just upset that they have to pay more gold for their mistakes now (btw the new repair changes in 1.0.3a are awesome). Combine that with the fact that you can't just stack IAS to win and we have a lot of upset campers? Adapt and learn to play the game... the end-game was horrible before 1.0.3 but now it's pretty amazing.

    Once they fix the Act 3/4 drop rates (why oh why would they think nerfing them would be a good idea? Nice one Jay) this game will be sitting pretty.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Everyone complaining
    Sure I'll feed the trolls....

    You need to understand that claiming our class is broken is FAR different from complaining that our class is underpowered.

    Here's the main beef most WDs have:

    * Mana is such a poor resource that it inhibits our choice in build. Unless you use a low resource spell (dart build) or go with vision quest... you can't really do much with a build because mana is so limiting.

    Is that saying that WDs are weak? We just want to have fun with the class and mana isn't very fun. Don't even get me started on being told this is a Pet class yet we aren't able to use Pets in Act 3/4 Inferno.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Just lookin for some help
    Yeah... besides weapon I'd go for belt and gloves. Gloves can have IAS, crit and crit damage.... don't just focus on int for gloves.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Just lookin for some help
    100-300 damage range would be preferred. I'd download one of the WD excel spreadsheets to help see what would help you upgrade the most.

    I currently rock a blue offhand but it's something around 110-390 dmg, 80 int, 7.5% crit. I forget how much I spent but it was less than a million. It really sucks buying an offhand though because people put up their offhands with crappy damage ranges and there's no way to sort it.

    A fast weapon + a good damage range on your offhand helps a lot. If your dps is that low though... i'm sure a few other of your pieces are worse than that offhand.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on People complaining about the game
    I made a post on here about how awesome the changes were with 1.0.3 in regards to gameplay. It got ZERO replies :P People don't like positive threads... they like to complain.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on The Truth Behind 1.0.3 - Hidden Footprints!
    I never paid enough attention to ilvl 61-63 drops before the patch but it's easy to compare the sub lvl 60 items and I'm getting A LOT more sub 60 items now in Act 3 farming (after 10 hours with the new patch).

    Yeah, it's random but it's a drastic change to consistently have a vast majority of lvl 60 items before the patch and now a minority in lvl 60 items after the patch. I find myself selling more things to the vendor than I do salvage now where in the past it would only be 3-4 items from a full inventory..

    It's very possible this is just public hysteria but at least from my experience, the rates are different.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on There's a repair bill, then there's a repair bill
    huh... I thought they were only touching lvl 50+ items.... that's interesting.

    But yeah... the repair costs were increased far too much.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Mobs that needs fixing
    Quote from Kafkaesque

    No one has any problems with Act IV mobs?

    How about the terror demons that are invisible til you get in their range and then they pop on you and instant strike. Or oppressors that charge you if you can even see them in the edge of your screen. same to be said for corrupted angels.

    Farming act IV can be a nightmare getting insta killed by stuff you cannot even see to defend against. i don't mind be a glass cannon but when things one shot you with Zero warning it pisses me off.

    I was going to post basically this same thing. I don't think most people play Act 4 very much and that's why there's a lack of input about those mobs. Terror Demons piss me off even more than Soul Rippers.

    I have no problems when I die because I failed in some way.... but I get pretty pissed off when I die because well... the game decided I should die (i.e. I walked near a Terror Demon and I didn't dodge).
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Inferno nerf incoming
    I really think people should post their class and what % of elites they killed in each act before spouting off their opinions. I'm pretty sure a majority of the people saying inferno is fine are a certain class and expect to get 1 shot.

    WD - Cleared Diablo on Inferno.
    Act 1 elites = 100%
    Act 2 elites = 10% (haven't gone back since slightly better gear/build, I can probably kill more now... not worth it though)
    Act 3 elites = 20% (haven't gone back here either because I enjoy Act 4 much more)
    Act 4 elites = 80%

    Inferno needs damage reductions. I would love being able to use my pets again and possibly use a build that doesn't rely on spamming darts off the screen and kiting every single white enemy. The WD is a melee range caster class... let us use 75% of our skills and not force us into a Wizard/DH role.

    The game is FUN when you can play it how you want it. You have no choice in Inferno. Lack of choice = lack of fun for me.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Inferno nerf incoming
    Quote from DontUseMyName

    Ofc it should feel like you hit a fucking wall + a truck and a train hitting you at the same time. I remember a video where some Blizz guy was so fucking proud on inferno (your asses will be kicked or smth was the words he said). So why in gods name would they put out the fun of the game. Im a casual player and 1 or 2 days of farming act 1, after getting buttfucked in act 2, I just started it and it simply feels right. Diablo is about farming items until your eyes bleed. So if they nerf it they simply remove the way the game is meant to be. Weired tactic if they do so.

    The problem is that the difficulty in Act 2 is completely out of balance. Even with Act 3/4 gear, it's still way too hard. I would prefer to farm Act 4 over Act 3 and Act 2 even if the drops were identical. The difficulty of the acts from easiest to hardest as a Witch Doctor is Act 1, Act 4, Act 3, Act 2.

    I just reached act 4 yesterday and I beat it the same day with only cheap deaths to invisible/charging enemies. With basically the same gear, I ran from 90% of the elites in Act 2 but in Act 4 I was killing 90% of the elites and building up a valor buff. It just doesn't make sense. Don't even get me started that anything past act 1 will 1 shot a witch doctor.
    Posted in: Diablo III General Discussion
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