Hi Diablofans comunity, I made this for the devs/mods of this forum <3 hope you like it.
- killavolt
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Last active Wed, Aug, 2 2023 10:10:50
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Chibosader posted a message on Rainbow Goblin Farming DataPosted in: Diablo III General DiscussionI have started collecting farming data on Goblins, in order to better track down Rainbow Goblins. Over the last 10 days I have run 32 different maps 10 times each, doing full clears until I find a goblin or run out of places to look. I'm posting my results to help people decide which maps to run, but keep in mind that clear times are the important thing, and we are all going to have different clear times.
I chose maps that I've heard people talk about in goblin farming communities, Both good and bad.
Act 1:
1. Festering Woods - 11/100 (1 Rainbow Goblin)
2. Cathedral 1 - 31/100 (1 Rainbow Goblin)
3. Leoric's Passage - 30/100
4. Cathedral 2 - 14/100
5. Cathedral 3 - 16/100
6. Cathedral 4 - 21/100
7. Royal Crypts - 17/100
8. Southern Highlands - 9/100
9. Cave of the Moon Clan Level 1 - 25/100
10. Cave of the Moon Clan Level 2 - 29/100 (2 Rainbow Goblins)
11. Northern Highlands - 48/100
12. Leoric's Hunting Ground - 26/100
13. Fields of Misery - 0/100
Act 2:
14. Howling Plateau - 36/100 (1 Rainbow Goblin)
15. Stinging Winds - 21/100
16. Ancient Waterways West Level 1 - 13/100 (1 Rainbow Goblin)
17. Ancient Waterways West Level 2 - 19/100
18. Ancient Waterways East Level 1 - 16/100
19. Ancient Waterways East Level 2 - 17/100 (1 Rainbow Goblin)
20. Dahlgur Oasis - 0/100
Act 3:
21. The Battlefields - 18/100
22. The Fields of Slaughter (Bridge of Korsikk Waypoint) - 17/100
23. Rakkis Crossing - 29/100
24. Underbridge - 16/100 (1 Rainbow Goblin)
25. Tower of the Damned Level 1 - 39/100
26. Tower of the Damned Level 2 - 27/10027. Heart of the Damned - 11/100
28. Core of Arreat - 33/100
29. Stonefort - 17/100
Act 4:
30. Gardens of Hope Level 1 - 31/100
31. Gardens of Hope Level 2 - 13/100
Act 5:
32. Pandemonium Fortress Level 1* - 46/100 (1 Rainbow Goblin)
*Pandemonium Fortress Level 1 had 23 Goblin Encounters, for a total of 46 Goblins. This level contains 0 or 2 Goblins.
Total Rainbow Goblin Encounters = 9
Total Goblin Encounters = 651
Please feel free to test out maps and post results as well, 100 is a fairly small sample size and I'd love for more people to collect goblin data.
The next step in the process of determining which routes to take, or which single map to run, would come down to clear times. Clear times are basically from Clicking "Start Game" until the next time you can click "Start Game." Loading in AND out is part of clear times and has a huge impact on single map runs! I'd love to start posting average times of different class' farming setups to help people pick a class and route... but that will be a project for the future.
TL;DR -
Goblins are most common on these individual maps: Tower of the Damned, Core of Arreat, Gardens of Hope Level 1, Cathedral Level 1, Leoric's Passage, Northern Highlands, and Pandemonium Level 1.
Goblins are also fairly common in these multi-level maps: Ancient Waterways, Rakkis Crossing + Underbridge, Cave of the Moon Clan.
The frequency of encountering goblins does matter, but only when balanced with clear times.
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Necro Gankedd posted a message on What Your Most and Least Favorite Class?Posted in: Diablo III General DiscussionI dislike the monk most. I'm really not a fan of the snapshot play style. It's not that I can't do it I just perform cranking the tunes up and melting faces. Staring at a buff bar isn't that much fun to me.
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Viking84 posted a message on What Your Most and Least Favorite Class?Posted in: Diablo III General DiscussionHmn... I played every class so far. But definately the barb leads. Jumping, charging, whirling, crushing! Absolutly love the way of the barb. DH, Monk, Wiz, WD are very decent tho and it feels good to change play style sometimes to other class. Oh, btw... I hate crusader... it is so blank, boring, etc. Crusader is like the city of Westmarch
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kumiiikiwiii posted a message on We need reroll primal recipe for kanai cubePosted in: Diablo III General Discussionif u get yangs primal and reroll vit to attak speed and not dicspline u need to learn a bit lol if u run UE DH discipline is #1 priority regardless of any othe stats. sounds like u fuked up and don't deserve it lol good riddance man. #learn youre build
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fubaro1 posted a message on Almost everyone and his grandmother is Using TurboHUDPosted in: Diablo III General Discussion
I was refering to the ability to customize the game's interface - to me its a must and as a paying customer i can voice my opinion on game features as much as anyone. Playing with a convinient UI is very much needed for me. I i no way endorse TurboHud, but in the context of my previous responses i stated that it offers that much needed UI customization and provides valuable information.
Since the poster before me stated that that its not really needed - well for me and for thousands of others it is. I couldn't give rat's ass about map hacks and other unfair advantages, but actualy being able to track your cooldowns and procs without staring at those miniscule icons on the bottom of the screen is a game changer.
dude, you are all over the place. you want a better UI. you say you dont condone the use of turbohud. you acknowledge that its necessary for a better UI.
blizzard's game is what it is. if you dont like the UI, then go play a game to your liking.this thread is about turbohud and cheating, not about how well you like the UI. Go start a thread about user interfaces.
jeezus, people here cant grasp the one simple thing....turbohud is CHEATING! you can sugar coat it, rationalize it. hate it. like it....but, use it and you risk getting banned, as you should be. -
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Glowpipe posted a message on Almost everyone and his grandmother is Using TurboHUDPosted in: Diablo III General Discussion
I do not have to play football to watch it on tv. Same shit goes for Thud. i know shit about it even tho i have never used it. I have seen clips of it and read about it.
TurboHud is no QoL.
It makes alot of various hidden information available to the cheater so they can abuse that information to make "better" choices.
Choices they would be unable to make without cheating to get the parameters they need.
The Maphack portion of TH alone should suffice for bans, and then there is heaps of additional cheats bundled along.
Just curious how so many people who don't use THuD know exactly what it does without trying it?
OMG these kids are garbage oh and you forgot to tell us to GIT GUD SCRUBS or however you say it in 10 year old gaming lingo.On another note I see the PTR is implementing something this cheating HUD has, rift progression %.... oh no you guys can't play this coming up patch cause its cheating.
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eple posted a message on Almost everyone and his grandmother is Using TurboHUDPosted in: Diablo III General DiscussionTurboHud is no QoL.
It makes alot of various hidden information available to the cheater so they can abuse that information to make "better" choices.
Choices they would be unable to make without cheating to get the parameters they need.
The Maphack portion of TH alone should suffice for bans, and then there is heaps of additional cheats bundled along.
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