Quote from AtraSeraph
I was mostly wondering about if the 15% extra loot is for the Barb only or for the whole party he's in. If you're starting to play the game on the day with a friend, can only 1 of you be a Barb to get the extra loot? That sorta fits here doesn't it?
This nice guy walks into a forum. He opens a topic: "So everyones gonna buy oranges then". In the topic he asks if it's true you can buy 8 oranges with only 10dollars. And also that oranges are overpowered because they have way too many vitamins and it's common knowledge that they're superior fruits.
It happens that he opened this topic on a Astrophysics section.
But ofc his topic "sorta fits" there. He did ask about mathematical theoretic things related to nature of the universe.
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It does slightly less damage but does AoE damage instead, and outside of boss fights AoE is king. While there are more boss fights it seems in this game than in D2 (Havent counted so that could be wrong) it will still be the majority of our time is spent fighting large hordes of enemies. A single target channeled spell just isn't as efficient when it will cost AP and only slow one target, even if it does more damage.
Take into account that you will be moving quite a bit, and that even if you have a lower attack speed and are able to cast it longer, you still have to regen somehow. So this whole topic is a bit of a waste of time. Numbers are fun and all, but only if they have a practicle use. What's the practicality of this besides showing a design flaw in the way channeled abilites work.
Even using the zero cost skill rune, it does more single target damage then any other ability in the game including runes. (Purely singe target Arcane Orb can be runed to do more, but I'm talking straight up one target only.) And since it doesn't do AoE it's kinda pointless to use it as anything but a regen tool.