• 1

    posted a message on Attack speed, arcane power and you
    The thing is that if you are going to use RoF its almost surely going to be with the 0 cost skill rune, as a regen tool with AP on crit, and a fast atk speed. If it has 0 cost then it doesn't matter. If you were going to use a channeled ability for damage, not regen you would go with disintegrate which has vastly more utility in most situtations. I just don't see there being a reason to use RoF outside of as a regn. It has the slow true, but you can use disintigrate and slow multiple enemies with a passive that will proc off more skills as well.

    It does slightly less damage but does AoE damage instead, and outside of boss fights AoE is king. While there are more boss fights it seems in this game than in D2 (Havent counted so that could be wrong) it will still be the majority of our time is spent fighting large hordes of enemies. A single target channeled spell just isn't as efficient when it will cost AP and only slow one target, even if it does more damage.

    Take into account that you will be moving quite a bit, and that even if you have a lower attack speed and are able to cast it longer, you still have to regen somehow. So this whole topic is a bit of a waste of time. Numbers are fun and all, but only if they have a practicle use. What's the practicality of this besides showing a design flaw in the way channeled abilites work.

    Even using the zero cost skill rune, it does more single target damage then any other ability in the game including runes. (Purely singe target Arcane Orb can be runed to do more, but I'm talking straight up one target only.) And since it doesn't do AoE it's kinda pointless to use it as anything but a regen tool.
    Posted in: Theorycrafting and Analysis
  • To post a comment, please or register a new account.