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    posted a message on Holy BS pages batman
    I agree, it's going to be more about finding the plans for stuff at end game then it is going to be about leveling him up, pages and even mats themselves will be plentiful in the AH's, so even if you have to slowly buy pages to supliment the drops your getting it won't be too bad, but the plans will probably go straight to the RMAH at least for a while, or be really expensive to buy with Gold.

    I like this, I was a bit worried as well that it was going to be too easy to level him, this takes care of that, at least in a way. The jeweler is interesting though, that's a lot of pages, but someone mentioned that it's not by increments which was true last I checked so that makes sense.
    Posted in: Diablo III General Discussion
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    posted a message on Leah and Deckard
    Her father is the dark wanderer from the second game, IE the Barbarian from the first game. And Deckard isn't her blood uncle from my understanding, he's like that friend of the family that your parents told you was your uncle type of thing.
    Posted in: Lore & Storyline
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    posted a message on Slow As You Go for PVP
    Well, first it's 4v4 in D3, so you could theoretically have it hitting all of them, but in general it's a good idea to be spread out a bit so that you minimize AoE damage that's coming in.

    I would change out Prodigy for Blur, and Paralysis for Astral Presence. Arena is really fast paced, and having that extra AP to burn right off the start will help a great deal with burst. I'm not too sure about Disintegrate either, it's fine in general, but it depends on how long it takes to build up. If it's taking more then 2-3 seconds, it would be better to go with Choas Nexus in my opinion, that will allow you to do some damage to melee if they target switch to you while your using Disintigrate, and would also slow them through Temporal Flux. Blur would be there to reduce the damage your taking from melee attacks. But that would depend on if the game considers a Monks punch for instance to be melee, or just melee attacks from monsters, which would make it pointless. Paralysis doesn't have a high enough proc chance, and with only electrocute it's a bit meh.

    Honestly I'd get rid of Electrocute anyway for Magic Missile, and still use it for regen, Electrocute will only return 1 per target hit, if peopel are spread out too much it will seriously gimp your regen. This is also a good reason to go with Ray of Frost instead of Disintegrate, since people are likely to spread out a great deal, the extra damage and the slow would really help, and if you went with Magic Missile your still going to get the slow from Temporal Flux.

    I like the one with Wave of Force more as well, as it's quite likely that we'll be doing so much damage that it will only stay up for one hit, but wave of force is great damage and will knock melee attackers away. Personally I would go with Frost Nova over Slow Time as well, but that's more for personal preference, a player can see the slow time bubble, and just not go inside of it until it wears off, but you'll be able to use Frost Nova when it's needed and know it is going to work.

    Just my two cents, PvP is going to be very difficult in terms of builds, because they aren't balancing around it, there won't be as many options for skills and such, and it's much more likely that there will be PvP builds that become standard than for PvE.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 47274700000000000
    There are no skills that are in themselves not viable in the long run. And as long as your not using so much of your given resource that you aren't generating enough, there really isn't any combination of them that aren't viable. It's about play style, if you find a way to make even the oddest builds work for you, and you are successful, that is all that matters.

    However, I do think that in the end, the viability does decerease as you go up in difficulty. I imagine in like a pyramid with four sections, the bottom being normal difficulty, it will have the largets amount of viable builds, as pretty much anything will work. But as you go up in difficulty you find fewer and fewer builds that will be viable. But the skills themselves don't loose their viability, you just have to use combinations of those skills that work. In Inferno, I see possibly a dozen different builds for each class that are still viable, many will have repeat skills, but in different combinations. It will still come down to play style, and if your in a group or solo, all those things are factors.
    Posted in: Theorycrafting and Analysis
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    posted a message on How much Life will you have by lvl...60?
    Considering that not all gear comes with Vitality on it, we're either going to be required to go after vitality on our gear, which seems off. Of as we gain in levels we'll get more vitality per level, or the vitality will give more health as we level. It just seems off to me that we'd be required to stack vitality over something else in order to have the life needed to keep playing. I'm thinking we're going to get more out of the vitality we get as base per level as it continues on, we just don't get enough levels in the beta to test it.

    I suppose it's possible that the gear dropping in higher difficulties will just naturally have vitality on it, but from what I've seen looking at the crafted gear that's not true. IDK, it just seems off that we'll need to have so much HP, but be required to stack vitality in order to get it. I think it's pretty accepted that we'll have around 50-60k life depending on the class, but it just seems off that we'd need to get 99% of that from gear.
    Posted in: Theorycrafting and Analysis
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    posted a message on all or nothing builds
    There are no more immunities but you'll still run into monsters with very high resistances to a particular, if not more than one, element, which could give you issues, but it may not be too big of a deal, at least not until Inferno, but who knows, they could cap it at 50% and then it would suck but still not be a big deal, some of those looked fun.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Lack of int stat based items
    I think that the reason that the dogs were nerfed so much was this very reason, they don't want us stacking so much thorn damage that it means we are killing stuff just because it attacks our dogs or us. But that's just an educated guess, other than them wanting us to use them more for CC type of things then for damage it makes sense.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Mumble and other overlay programs causing D3 to crash.
    Well, unless sony and xbox find a way to use blizzard servers for the console version we won't be seeing it for D3, and in all reality that is still a bit far away. I don't think we'll see cross game chat either through battle.net either. But I think that you guys are onto something that they will eventually release a much better voice chat that will then be implemented into whatever games are the most current in each franshise.

    No it would be mumble responsible for patching it and fixing it so that it didn't crash, they aren't going to worry about you using third party sites with their game, and have no obligation to either. But from what I know of the mumble developer he/she is really good about this kind of stuff, and will be wokring on it as much as possible, always heard that the developer is really good in that sense. Personally I'll be using vent, but I haven't tried to see if it crashes the game or not. It could have something to do with D3 pulling too much bandwidth then the pull from mumble (even as small as it is) is enough to crash the game, but that's just a guess.
    Posted in: Diablo III General Discussion
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    posted a message on New to Diablo, but I want to play a Demon Hunter
    Quote from DDodds

    DH has plenty of scrambling...vault is crazy far and spams 3 times. Dont play DH tho...play something else that is more popular. DH is a hybrid. And to quote Force "hey want to be inefficient at everything you do? be a hybrid!" hybrids are never "all in" in any one area. Definitely not the option for most.

    Okay, I'm a little unsure what he means by hybrid class, the only explanation I see is that the DH is a mix between the Amazon and the Assassin. But that doesn't mean anything. While i love Force's videos and am a regular viewer of his, I must disagree with this.

    I've been recently doing naked play throughs of the beta (runs through the game without equipping any gear except for the starting weapon) in order to get a bit more of a challenge, and have to use the skills a bit more then just shotting everything once, and so far it has confirmed what my thoughts were on the DH.

    It will be a very fun class. And has all the tools that it needs to succeed. However, you'll need to really pay attention during normal mode, not because it's going to be difficult, at least not more so than any of the other classes, but because your build, and your ability to play your build to it's maximim potential will be the main factor in your success. The DH requires a much greater understanding of the skills you choose and a high level of kiting skill in order to succeed. This may make it sound like it's going to be difficult, but you'll have all of normal to learn how to go about this. But it's not like the Wizard who has the sheer strength to kill massive amounts of enemies early on and will have little reason to kite until later difficulties, even in the beta, you need to know how to kite and how to use your skills appropriately. Adapting your build to the situations at hand will be even more important to the DH than it will be for other classes as well.

    All in all though I think that if your inital opinion is that the DH is for you, then go with it, it's a really fun class, and has all the tools needed to be successful, it will just take time to develop the skill needed to be really efficient with the class. Personally I will eventually be using a DH, but it's likely to be the third class I make, WD first, Wizard second, and DH third, but I like the DH much more than the wizard, but will be playing the wizard with some friends where the WD was claimed by someone else.

    Strafe is indeed great if your surrounded, however, don't get surrounded, it means your doing something wrong.

    Good Luck!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Diablo 3 Pvp Beta.
    It's my understanding that PvP will be an end game option that you won't even be able to do until level 60? But they won't be giving us any more content in the beta regardless they've said this many times.
    Posted in: PvP Discussion
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    posted a message on Posting strategic builds vs hodgepodge.
    This is one area where I think players of WoW will have a huge advantage. The days of D2 dueling are over, it's all about Arena now. So you don't need a build that will counter everything, but between the four of you in the group, you need to. It's going to be a game of rock paper scissors, especially since there won't be any balance around PvP, at least until all the expansions are out and that's all that people are doing. I'm really looking forward to PvP in D3 it should be fun.

    But I agree with you, people are mostly throwing together builds that are either way too generic, or that have had way too much thought put into them, and have gone too far in one direction. Honestly, after the first year or so, depending on the release of the first expansion, I see there being a very high majority of players using the WD, the Monk, and the Wizard, it will take a great deal of skill to succeed as a DH but they will be dangerous as well, I don't see the Barbarian being as competitive as the Monk, but still a strong choice not to be ignored.

    It's going to come down to group communication, and synergy within the build. Just like in WoW it's going to be about CC chains, knowing your CC DR, and calling out the right burn target at the right time. I can't wait.
    Posted in: PvP Discussion
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    posted a message on What class do you think will be on top?
    Well, my thinking is that because they are keeping all the classes balanced for PvE, and the WD was the overall most dominant of them in PvP during Blizzcon that it will remain that way.

    But there are good reasons for that. DoTs, DoTs, and more DoTs, they'll be able to run around kiting while still doing damage, a wizard will have higher burst, but that won't be as important, especially since any seriously competitive PvP team will be running with a Monk with a build to heal, not to mention that WD has the most healing of all the classes, even out doing the Monk, you could make at least two different builds where every single skill in it is returning health.

    Teleport is easily countered by both the Barbarian and the Monk, the two classes it would be used to escape.

    I think the DH will end up like the Hunter in WoW. Already they look like the obvious choice for opening target, DEX giving dodge will help this a bit though. However, like the Hunter in WoW, a true master of the class will rape face, so I'd say the DH and the WD will own face at skill cap, and the Monk will be close. I think the Wizard will end up like the Mage in WoW, lots of people will play them for PvP, but very few will be good enough to actually matter, and they don't have nearly the utility that a Mage does.

    This is the one area where D3 and WoW can be compared, the same principles will be involved in D3 arena as there are in WoW, it will be all about CC and communication, ultimately it won't matter what class your playing if you know how to play it, and choose the best build for the job you are doing. But if you take all the classes and put them in the hands of someone who has truly mastered that class, the WD and DH will come out ahead, followed closely by the Monk. Unlike the Warrior in WoW though, the Barbarian doesn't look like it will be a joke, so they will probably all be pretty clost still.
    Posted in: PvP Discussion
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    posted a message on Energy Armor, worth it?
    I think that you guys are a bit off on a few things. First, when it says it increases resistances by 40% it doesn't mean it calculates 40% of your current resistances, it straight adds 40% to your resistances, this is how several skills work, and makes sense, otherwise its a completely useless rune choice, as you would need insanely high amounts of resistance to make that 40% worth it at all.

    Energy Armor is in my opinion the best of them all. We are a RANGED class, we shouldn't need things that cause damage to melee attackers, we should be avoiding them. An increase to AP by 20 instead of a loss of twenty, when combined with Astral Presence is insane, especially if your going to use RoF as your filler skill, which I will be.

    Posts that gave us the hint that the basic attack would be removed, along with the passives that used it, indicated very strongly, that at end game we may very well not be using a signature spell at all, which means increasing your total AP will be huge when combined with returned AP on crit, and abilities that cost no AP to cast, such as RoF. Energy Armor is far from useless. Unless your planning on running a "melee" build than there is no reason to take any of the others unless you plan on being bad and getting hit a bunch in melee which you shouldn't be or your gonna die in later difficulties, that video shows them getting one shot in NM mode, imagine what that means for Inferno.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 13 unlucky? Hah!
    I had given some thought to a range barbarian, hadn't though too much about it though, in my eyes if you want to play a range, pick a range class, but there is something... different about a range Barbarian than a melee wizard for example, it just feels more viable I guess, because Wizards are so damn squishy and their "melee" builds aren't really melee anyway. This was an interesting thread to see, sounds like it will take quite a bit of skill, I might play a Barb through like this after I get bored of my other classes lol.

    I like the changes to the Barbarian though for the most part, although it did seem like once the full spell pages came out that he got quite a few nerfs.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Wizard spell twister rune "storm chaser" tooltip wrong ?
    This was the only Runestone before the patch that seemed like it may redeem Energy Twister from suckage, but with the buff to it's damage, and this rune, I'm really looking forward to trying it out, hopefully the pathing is better now.
    Posted in: Wizard: The Ancient Repositories
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