Here's an article that talks about the sound team behind Diablo.
It discusses their approach to Diablo 3, to tools being used to create the sound/music, and many more factors that influenced the way they created the music and sound throughout the game!
http://www.destructoid.com/exclusive-meet-diablo-iii-s-sound-team-samples-included-227017.phtml
Enjoy the read! It also has some sample tracks for us to hear!
- pskfry
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Ducha posted a message on Meet Diablos Sound Team!Posted in: Diablo III General Discussion -
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Huck posted a message on obsession with being uniqueI don't understand the amorphous hate against accessibility. If you don't like Diablo 3, then that's fair and fine and you should just say that. But don't start claiming that Diablo 3 was taken in the wrong direction. Systems that Blizzard thought didn't add value to the game were removed or overhauled (skill trees, stat management), and new systems were put in that they think add value (runes, resource management, artisans). But the core gameplay is still there. I'm pretty convinced anyone who thinks Diablo 3 was "dumbed down" to the point it took away from the fun of the game is just generally upset with the game and unable to articulate why.Posted in: Diablo III General Discussion
I have big issues with the game, like the melodramatic dialog (King Leoric is almost evil enough to be comical) and the potential for Diablo 3 to turn into a pay 2 win auction house fest. But the streamlining of core features? How is that conceivably a negative? - To post a comment, please login or register a new account.
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1. I'm probably older than you.
2. I play all kinds of games. Dawn of War, Heroes of Newerth, World of Warcraft (and in the past, many many other MMOs from Everquest to Rappelz), The Witcher, Demons Souls, I played Diablo 2 extensively.
3. I am the target audience. Someone that recognizes a good game and plays it, and enjoys it.
I haven't played through the Beta so many times because I don't have anything better to do. I have a girlfriend, a salaried job at a software company, and a social life. I've played through the Beta so many times because I love what Blizzard has done with this game, and if the first 13 levels of the game are any indicator, there will be plenty of re-playability.
Do you even know how the maps are set up with the interchangeable tiles that swap out every time the map loads? The randomization of areas/dungeons with mobs with different affixes and abilities, coupled with the item hunt and the customization that goes along with deciding which stats to value in your armor/weapons is where re-playability comes from. Not stat allocation or skill trees.
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Agreed with DGen. I love how Adon starts by saying he agrees with everything the OP said, then goes on to say a bunch of stuff that has nothing to do with the OP.
The OP is not complaining about the game being "dumbed down". He is explaining the difference between skill cap (100% efficiency while playing the game - i.e. playing the game "perfectly") and skill floor (barrier to entry, amount of skill it takes to be a "competent" player) and how these things are affected by the UI.
The OP centers around the UI, and how the problems that the UI has, and how these problems are misinterpreted by a lot of ignorant people as being a "dumbing down" of the game, rather than what it is - a bad UI. Bad for players tending towards the "skill cap", but good for players tending towards the "skill floor", that is.
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i honestly think that every single one of your posts is an argument about QQing over stat allocation and being allowed to customize your build at any time.
we get it, you can't (or don't want to) grasp the fact that this is d3's direction. that the skill system is based around the gameplay, that being able to switch up your skills to synergize for different situations will be NECESSARY for tackling some of the tough encounters you will see later in the game. this is no longer the pure-rpg you want, and you are jus twasting your breath complaining about it in every thread that pops up on diablofans.
i believe that assessing a situation after wiping on a certain act over and over, and being able to find the right build to get you through the encounters will be far more satisfying than having a "build" as you see it, as d2 had it. lets' pretend you got your d2 style builds. awesome. now what? the game is fucking boring. every encounter can be tackled by spamming two skills a-la d2. or even one skill. sweet game bro.
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seriously, stfu kids. the game will come out when it is ready and your bitching and moaning about it doesn't help. we all want to play the game.
the point of an increased difficulty is not to make the game impossible but force you to employ strategy while slaying. i hope it's hard and it stays hard. whoever said "one hour boss fights - do not want" you are deaf, because he said they spent one hour wiping on the boss, not the boss took one hour then they wiped. they could've had 10 attempts in that hour.
casuals stick to normal. you can experience the whole game there. the rest of us will fight for the prestige and gear in the higher difficulty levels.