• 1

    posted a message on Dumbed down in the name of ease of use
    Quote from Adon

    Quote from pskfry

    Quote from Gheed2010

    The paid posters are putting up a good fight.

    But this is only the warmup - when people realize just how badly these design choices have hurt replayability a month after release, it will be really interesting. The QQers will have a whole new layer of bitterness.

    Paid posters? You retarded?

    Yeah this game has no re-playability. I've only played the first 13 levels of the beta like 50+ times. No re-playability at all.
    You are the exact target audience then. Someone who is happy with little to no content and will run drills for them like a lab rat. I used to be the same way, then I grew up.

    1. I'm probably older than you.
    2. I play all kinds of games. Dawn of War, Heroes of Newerth, World of Warcraft (and in the past, many many other MMOs from Everquest to Rappelz), The Witcher, Demons Souls, I played Diablo 2 extensively.
    3. I am the target audience. Someone that recognizes a good game and plays it, and enjoys it.

    I haven't played through the Beta so many times because I don't have anything better to do. I have a girlfriend, a salaried job at a software company, and a social life. I've played through the Beta so many times because I love what Blizzard has done with this game, and if the first 13 levels of the game are any indicator, there will be plenty of re-playability.

    Do you even know how the maps are set up with the interchangeable tiles that swap out every time the map loads? The randomization of areas/dungeons with mobs with different affixes and abilities, coupled with the item hunt and the customization that goes along with deciding which stats to value in your armor/weapons is where re-playability comes from. Not stat allocation or skill trees.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Dumbed down in the name of ease of use
    Quote from DGen

    Quote from Adon

    You are correct on every thing you stated. Blizzard did dumb down the game and while doing so they destroyed any connection the player has with their character. It is no longer "This is my barbarian" it is this is the dude I smash these buttons on and these monsters die. The whole feel of the skill system and level up system feels uninmaginitive and lack luster. It feels like you have more options definitely earlier on with Diablo 2 where you have 3 branches of skills to choose from, where as in Diablo 3 you are stuck with maybe 5 skills to pick between 1-13, add on the fact runes are now free, which doesn't make a new skill. It just slightly and I mean SLIGHTLY alters your original boring weak skill into what it should of been in the first place.

    Oh look at that Riesza adding absolutely nothing to the discussion again...like I said cream of the crop, this is what gaming communities have turned into.

    How can people really be this dumb? Really?

    1. Any decent player will instantly go look through options and they will immediately figure out all the "hidden" things that basic settings hide.

    2. You say they destroyed the feeling of "this is my barb". How did you ever (seriously, ever) get that feeling in D2? By picking an absolutely useless and shitty skillbuild, making hell + dclone + pandemonium event impossible? Gee, good job. If not, then you were just like all the other barbs. D2 had the illusion (for dumb people) of massive customization, because you spent alot of skill points, but in the end you had 1-3 main abilities you were spamming / using, a bunch of 1 point wonders and the rest were fillers to allow you to reach other abilities in the tree.

    3. You complain about someone not being constructive, while what you posted yourself is pure idiocy. Nice one.

    They have explained countless times (because this has been brought up countless times) that your character is identified by the skills you use because you like to use them, as well as your items. I for one cant WAIT to see how well it is going to work out, being able to choose abilities I like alot, and not being forced to do like everyone else to be useful, as well as my items being a huge factor in what skillbuilds i can use. They took the good things from D2 and made them better, while leaving behind the useless things like stat points and skill points. WP Blizzard.

    Now more on topic, i really dislike the divison they did with the skills as well, and i hope they will make elective mode much more smooth UI-wise (only valid point in the post imho).

    Edit-

    Also, you say runes don't change the effects of skills that much. That just really proves how dumb you are. If the ability can switch between Stunning, slowing, healing me, giving me "insert ressource here", or none of those but just doing more damage, how is that not a vastly different skill?

    Agreed with DGen. I love how Adon starts by saying he agrees with everything the OP said, then goes on to say a bunch of stuff that has nothing to do with the OP.

    The OP is not complaining about the game being "dumbed down". He is explaining the difference between skill cap (100% efficiency while playing the game - i.e. playing the game "perfectly") and skill floor (barrier to entry, amount of skill it takes to be a "competent" player) and how these things are affected by the UI.

    The OP centers around the UI, and how the problems that the UI has, and how these problems are misinterpreted by a lot of ignorant people as being a "dumbing down" of the game, rather than what it is - a bad UI. Bad for players tending towards the "skill cap", but good for players tending towards the "skill floor", that is.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on [PvP] Blizzard neglecting a major part of what made Diablo, Diablo.
    I don't understand what the problem is - PvP will be added in a future patch, and there will be arenas, ladders, etc. It just won't be supported like an eSport, it'll be supported like it was in D2 - something fun to do to take a break from PvE
    Posted in: PvP Discussion
  • 1

    posted a message on obsession with being unique
    Quote from Crysto37

    Quote from telperionmt

    As for the whole D2/D3 build thing: I fully accept that some people like to play with nails & wood, while others prefer legos. To each his own. I like the lego approach more, because it makes trying out different skill combinations super easy.

    There is a respec system in D2 you know and its cool not like in D3 were is free anywhere anytime, someone pointed a good suggestion to make a universal class that have all skills from all classes that way you wont be forced to make more than 1 character as i see now even one character for each class is too much to handle.

    i honestly think that every single one of your posts is an argument about QQing over stat allocation and being allowed to customize your build at any time.

    we get it, you can't (or don't want to) grasp the fact that this is d3's direction. that the skill system is based around the gameplay, that being able to switch up your skills to synergize for different situations will be NECESSARY for tackling some of the tough encounters you will see later in the game. this is no longer the pure-rpg you want, and you are jus twasting your breath complaining about it in every thread that pops up on diablofans.

    i believe that assessing a situation after wiping on a certain act over and over, and being able to find the right build to get you through the encounters will be far more satisfying than having a "build" as you see it, as d2 had it. lets' pretend you got your d2 style builds. awesome. now what? the game is fucking boring. every encounter can be tackled by spamming two skills a-la d2. or even one skill. sweet game bro.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on You Will Die
    SO.... MANY...... WHINERS...

    seriously, stfu kids. the game will come out when it is ready and your bitching and moaning about it doesn't help. we all want to play the game.

    the point of an increased difficulty is not to make the game impossible but force you to employ strategy while slaying. i hope it's hard and it stays hard. whoever said "one hour boss fights - do not want" you are deaf, because he said they spent one hour wiping on the boss, not the boss took one hour then they wiped. they could've had 10 attempts in that hour.

    casuals stick to normal. you can experience the whole game there. the rest of us will fight for the prestige and gear in the higher difficulty levels.
    Posted in: News & Announcements
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