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    posted a message on Character uniqueness?
    @sabvre well I still agree with Snaks42 But the only way that I can see your point would be to also make a comment that the only way to remedy the issue would be to mainly focus on how blizzard balances such skill and diversity issues. to do this,

    The diversity of skills is dependent solely on their ability to give each skill the focus to lead a build and thus carry more compliments and serve to be just as viable as any other build thus supporting both your concerns and applying Snaks42's logic to the large pool of potential values though common use of combinatronics,which of course shows that this is very difficult. like bile toads being a main build for damage but being supported by something else, and that something else can be built to also be your main source of damage, so players do not cling to one source or build over another. Everything is viable and everything is a potential solution to your issue.

    Essentially the runesystem and how it operates is still up in the air in terms of how they will handle the disposal and re-use of each rune thus the reason for beta. I do have high hopes for this game and balance is something that can never be achieved due to a players individual variance in skill but all you can do as a developer is strive for a statistical basis on both player base and mathematical formulaic values.

    Tell me what game has tremendous variance and diversity simply on the first 13 levels? (of course being within the same context as Diablo3 mechanics) I am also curious as to your solution, you obviously find this to be a great problem, so you must have an opinion as to how to make it better? this is how we can fix this.
    Posted in: Diablo III General Discussion
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