- Casanova
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Member for 12 years, 2 months, and 29 days
Last active Tue, Jun, 19 2018 20:40:51
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Jun 2, 2012Casanova posted a message on Power Leveling, Item Level Update, User Questions Answered, Blue Posts, and Diablo WallpaperBarb is the easiest, War Cry, Ignore Armour with knock back to make sure they are all together, then ground stomp with the wrecking smash rune to drag them all onto the area and stun them. I then use Leap with the rune that slows mobs around you just to make sure they all stay in the area if the stun fades early.Posted in: News
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The Build: http://eu.battle.net/d3/en/calculator/wizard#WNcfjS!ZRiS!YcZcaa
"Black Hole - Spell Steal" is an open slot, you could use a different rune or Archon for example if you wish.
Gearing: Moonlight Ward is a must, I still use my level 60 version, Attack Speed + Life on Hit its very nice also. If you can get your hands on a well rolled Blind Faith I would highly recommend it also, again still using my level 60 version.
I have 0 Arcane Power on Crit, I think the build would run better with 1 piece of gear with it. This is because I have to watch my AP to time Black Hole and sometimes I just don't have the resources to use it when I want.
Build in Action: http://youtu.be/OrIPiuXl4yU
Due to Unwavering Will, always try and judge if you can stand still and take a hit because chances are you are better off doing so.
Edit:
No shield version: http://youtu.be/LMPC5KGNufs
Reality: The build has room for change depending on your gear, If I had a weapon that was cold damage I don't think I would be using Frost Armour for an example.
I do sometimes die with this build yes, although as you seen I can also take on 2 packs at the same time occasionally.
Bosses like The Butcher, I can't kill, this build does more damage when you have more monsters around you so struggles in single target DPS races.
Plus note this is quite a sick build in co-op, I grouped with a Barbarian friend last night and we were destroying packs. 20% damage to party due to Elemental Exposure & you could increase this 10% more by taking Cold Blooded. If you think the group is struggling due to Affixes you can easily change the Black Hole rune also.
Anyway hope this helps some people out and have good results with it like I am, happy slaying folks!
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I would consider myself quite a high skilled gamer however I am very casual nowadays. I achieved some great things in online games like UO, WoW & CS 1.6 in the past if this stuff matters.
I am football daft and like to have a laugh, I would prefare a Clan which is a group of friends maybe looking to add some more depth rather than joining a clan with 100's of members and nobody really knows each other.
I have a level 60 Wizard, Barbarian & Witch Doctor, mainly play the Wizard and Witch Doctor though.
I have over 150k Damage & nearly 200k toughness.
I can solo T3 haven't tryed T4 but I think I would kill stuff too slowly for it to be worth while.
Hope this is the right location to post this, if not feel free to move it.
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Here is my Wizard:
The only unique gearing you need is some +Arcane Power on Crit, the more the better. I only have +10 but if I had more it would be even better, I guess also make sure you have a nice amount of Critical hit Chance.
The basic skills used in the build are:
Passives:
There are lots options for the "3 Key" slot, here are a few.
In the video below I use "Wave of Force - Heat Wave".
http://www.youtube.com/watch?v=m3z9l2gHMes
Feel free to give it a try and let me know how you think it plays. I personally enjoy it and beats the mind numbing, boring game play of CMWIZ & Archon builds of past.
I took a short video of me grouping with a Frost Wizard playing Torment I - Act IV. He had around half my "Damage" but nearly double my "Toughness", so I took "Magic Weapon" & "Electrocute - Lightning Blast" for better damage output.
http://www.youtube.com/watch?v=9WetrQNcTFA
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Kiwi - You want to use the Mirror Images close to the pack you're fighting, they will cast Frost Nova (Giving you a damage boost using Bone Chill rune), leaving you to nuke. Then you still have your own Frost Nova if any mobs get close and are giving you bother.
I normally Teleport close to pack, cast Mirror Images, Teleport away (Wormhole) & then quickly nuke with Arcane Orb - Scorch.
With the Illusionist Passive, it is basically also resetting the cooldown of Frost Nova because your new Mirror Images can cast it again.
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Hey folks, just thought I would share a build I am having success with, solo & in partys. My wizard isn't godly geared with billions worth of gear, so I think this could help a lot of other players. Quick note, this build would be even better if I had a helm + weapon with +Arcane Power on Crit but it still works nicely with just an off-hand.
Level 1 Torment is comfortable for me, level 2 is do-able and challenging.
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I currently don't use Vampire Bats, I use Plague Bats. However with the leaked ring passives I see massive potential for Firebats.
Now I could be reading into this wrong, however I assuming we get to choose which skill we want to enable all runes for.
So our Firebats will have big bats hitting for 220%, A stream of bats hitting for upto 578%, Bats seeking for 350%, Bats swirling around us for upto 601% damage & now with this change we can use this for aslong as we like.
Sounds pretty good to me, although this is very early days and no doubt most things will change.
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I understand others will be buffed, but they won't change there fundamentals i would assume?
I also understand there might be others choices, but if you checked my gear you would see I am geared for crit, so crit chance is massive for me.
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I haven't played much lately but I am sure i'll be more active again soon, so I still keep upto date with diablofans news.
I was reading the changes to defensive skills, i.e Energy Armour and I think Blizz have missed something. As you can see I play both Wizard specs and tbh even after patch i'll probs keep using it on both my builds and i'll explain why.
For my Tank build its quite simple, my party worrys about damage output not me, even though my tank build does buff damage a lot. So even with increased defensives I might as well still use Energy Armour with the Prismatic Armor rune for even more extra defense. I maybe won't need it but if it means I can play slack and run through Moltens and eat Mortars etc etc, then it will be worth it.
For my Dps build, I don't have a choice really. Energy Armour - Pinpoint Barrier is the only skill that grants us +Crit Chance, so while I am not taking it for resistances I am still stuck taking it for +Crit Chance.
So as you can see, despite the changes I am still in same boat I was before and stuck with Energy Armour. Anyone else in the same boat?
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