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    posted a message on [Build] Melee Wizard - Torment III
    My Hero: http://eu.battle.net/d3/en/profile/casa-2931/hero/13792

    The Build: http://eu.battle.net/d3/en/calculator/wizard#WNcfjS!ZRiS!YcZcaa
    "Black Hole - Spell Steal" is an open slot, you could use a different rune or Archon for example if you wish.

    Gearing: Moonlight Ward is a must, I still use my level 60 version, Attack Speed + Life on Hit its very nice also. If you can get your hands on a well rolled Blind Faith I would highly recommend it also, again still using my level 60 version.
    I have 0 Arcane Power on Crit, I think the build would run better with 1 piece of gear with it. This is because I have to watch my AP to time Black Hole and sometimes I just don't have the resources to use it when I want.

    Build in Action: http://youtu.be/OrIPiuXl4yU
    Due to Unwavering Will, always try and judge if you can stand still and take a hit because chances are you are better off doing so.

    Edit:
    No shield version: http://youtu.be/LMPC5KGNufs

    Reality: The build has room for change depending on your gear, If I had a weapon that was cold damage I don't think I would be using Frost Armour for an example.
    I do sometimes die with this build yes, although as you seen I can also take on 2 packs at the same time occasionally.
    Bosses like The Butcher, I can't kill, this build does more damage when you have more monsters around you so struggles in single target DPS races.
    Plus note this is quite a sick build in co-op, I grouped with a Barbarian friend last night and we were destroying packs. 20% damage to party due to Elemental Exposure & you could increase this 10% more by taking Cold Blooded. If you think the group is struggling due to Affixes you can easily change the Black Hole rune also.

    Anyway hope this helps some people out and have good results with it like I am, happy slaying folks!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Attack Speed Cap?
    Hey all, I am currently farming T5/6 on my Wizard and have a fair bit on attack speed, while now it doesn't really matter with RoS out tonight, is there an amount of attack speed when it becomes less useful at level 70? Cheers.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Searching for EU Clan.
    Updated with some d3 info.
    Posted in: Clans [EU] [PC]
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    posted a message on Searching for EU Clan.
    Hello, I am looking for some people to group with. I'm scottish so english speaking is a must but doesnt matter what country the members are from.

    I would consider myself quite a high skilled gamer however I am very casual nowadays. I achieved some great things in online games like UO, WoW & CS 1.6 in the past if this stuff matters.

    I am football daft and like to have a laugh, I would prefare a Clan which is a group of friends maybe looking to add some more depth rather than joining a clan with 100's of members and nobody really knows each other.


    I have a level 60 Wizard, Barbarian & Witch Doctor, mainly play the Wizard and Witch Doctor though.
    I have over 150k Damage & nearly 200k toughness.
    I can solo T3 haven't tryed T4 but I think I would kill stuff too slowly for it to be worth while.

    Hope this is the right location to post this, if not feel free to move it.
    Posted in: Clans [EU] [PC]
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    posted a message on PTR - Fire Wizard - Torment Standard
    Quote from GambitST


    Nothing special to this build.. you just made a video of you using arcane orb with scorch. ...Am I missing some hidden mechanic here?!
    You didn't watch it all then? Each time those a Mirror Images are cast they use Frost Nova with your rune choice, Bone Chill being the best. So effectively you have a 2nd Frost nova which you don't have to endanger yourself to use, with Illusionist you have it getting used often. Also Arcane Orb - Scorch procs +Arcane Power a lot, I only have enough Arcane Power to cast 5 times but as you can see in video I'm able to cast it a lot more often.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on PTR - Fire Wizard - Torment Standard
    Quote from Woodys3d


    I've tried the build, and it's fun to use, but damage reflect destroys me with it. I guess the fire on the ground ticks so many times that the damage I get reflected is too high. I hope it's a bug, because I only have this problem with damage reflect elites with this build.
    Yes it can be a problem, my "Life Steal & Life on Hit" normally gets me through although sometimes it doesn't. Diamond skin could solve your problem though. I took a short video of me grouping with a Frost Wizard playing Torment I - Act IV. He had around half my "Damage" but nearly double my "Toughness", so I took "Magic Weapon" & "Electrocute - Lightning Blast" for better damage output. http://www.youtube.com/watch?v=9WetrQNcTFA
    Posted in: Wizard: The Ancient Repositories
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    posted a message on PTR - Fire Wizard - Torment Standard
    Decided to make the thread again with a little more insight, a video as people have requested and a couple of tweaks i've made.

    Here is my Wizard:

    The only unique gearing you need is some +Arcane Power on Crit, the more the better. I only have +10 but if I had more it would be even better, I guess also make sure you have a nice amount of Critical hit Chance.

    The basic skills used in the build are:

    • Left Click: Magic Missle - Conflagrate (Primary is open for change, I like it for getting the "Conflagration" up early and keeping it active.)
    • Right Click: Arcane Orb - Scorch
    • 1 Key: Teleport - Wormhole
    • 2 Key: Mirror Image - Mocking Demise (Duplicates is also nice, just down to preference.)
    • 3 Key: Wave of Force - Heat Wave (This skill slot is open for change, lots of options.)
    • 4 Key: Frost Nova - Bone Chill (33% extra damage is sick.)

    Passives:

    • Galvanizing Ward
    • Conflagration
    • Illusionist

    There are lots options for the "3 Key" slot, here are a few.



    • Energy Armour - Energy Tap: When I play Torment II, Better defense and the extra Arcane Power comes in handy.
    • Explosive Blast - Short Fuse: Similar use to "Wave of Force - Heat Wave", bigger damage but has a cooldown. However actually makes you play better because you don't just stand there spamming it while you die to something daft instead of teleporting away.
    • Magic Weapon - Any Rune: More damage? Extra shield? choice is yours.
    • Diamond Skin - Any Rune: Explains itself really.

    In the video below I use "Wave of Force - Heat Wave".
    http://www.youtube.com/watch?v=m3z9l2gHMes

    Feel free to give it a try and let me know how you think it plays. I personally enjoy it and beats the mind numbing, boring game play of CMWIZ & Archon builds of past.

    I took a short video of me grouping with a Frost Wizard playing Torment I - Act IV. He had around half my "Damage" but nearly double my "Toughness", so I took "Magic Weapon" & "Electrocute - Lightning Blast" for better damage output.
    http://www.youtube.com/watch?v=9WetrQNcTFA
    Posted in: Wizard: The Ancient Repositories
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    posted a message on PTR - Solid & Fun Build - Torment Standard
    Quote from Anduryondon


    Have you tried Slow Time: Stretch Time instead of magic weapon? Imo 50% (and more) IAS is more worth than the mediocre shield+%dmg from MW.
    Yeah I know it's very OP and can stack silly amounts but there is 2 problems. 1. I'm not geared enough to eat lots of elite packs affixes, especially the more nasty ones on Torment difficulty and the mass bubbles make it impossible to see. 2. I honestly think its a matter of time until blizzard nerf it as I highly doubt the attack speed stacking to stupidly high values is working as intended. However I might try ditching the spell in favour of something else to see if I can stumble across more good synergy.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on PTR - Solid & Fun Build - Torment Standard

    Kiwi - You want to use the Mirror Images close to the pack you're fighting, they will cast Frost Nova (Giving you a damage boost using Bone Chill rune), leaving you to nuke. Then you still have your own Frost Nova if any mobs get close and are giving you bother.

    I normally Teleport close to pack, cast Mirror Images, Teleport away (Wormhole) & then quickly nuke with Arcane Orb - Scorch.

    With the Illusionist Passive, it is basically also resetting the cooldown of Frost Nova because your new Mirror Images can cast it again.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on PTR - Solid & Fun Build - Torment Standard

    Hey folks, just thought I would share a build I am having success with, solo & in partys. My wizard isn't godly geared with billions worth of gear, so I think this could help a lot of other players. Quick note, this build would be even better if I had a helm + weapon with +Arcane Power on Crit but it still works nicely with just an off-hand.

    Level 1 Torment is comfortable for me, level 2 is do-able and challenging.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Say goodbye to vampire bats
    I see this as a massive buff, let me explain.

    I currently don't use Vampire Bats, I use Plague Bats. However with the leaked ring passives I see massive potential for Firebats.

    ItemPassive_Unique_Ring_512_x1 - Enable all runes for a specific skill.

    Now I could be reading into this wrong, however I assuming we get to choose which skill we want to enable all runes for.

    So our Firebats will have big bats hitting for 220%, A stream of bats hitting for upto 578%, Bats seeking for 350%, Bats swirling around us for upto 601% damage & now with this change we can use this for aslong as we like.

    Sounds pretty good to me, although this is very early days and no doubt most things will change.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Diablo III Harlem Shake
    Hahaha brilliant
    Posted in: Diablo III General Discussion
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    posted a message on Blizz missed a trick?
    Quote from GT4

    Congratulations on not reading the whole blog post. They're also buffing other armor spells, not to mention there are way better choices for DPS than Pinpoint Barrier's 5% crit.

    I understand others will be buffed, but they won't change there fundamentals i would assume?
    I also understand there might be others choices, but if you checked my gear you would see I am geared for crit, so crit chance is massive for me.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Blizz missed a trick?
    Hey all, first off i'll start by saying that I have a level 60 Wizard who farms act3/4 as a Tank or Dps.

    I haven't played much lately but I am sure i'll be more active again soon, so I still keep upto date with diablofans news.

    I was reading the changes to defensive skills, i.e Energy Armour and I think Blizz have missed something. As you can see I play both Wizard specs and tbh even after patch i'll probs keep using it on both my builds and i'll explain why.

    For my Tank build its quite simple, my party worrys about damage output not me, even though my tank build does buff damage a lot. So even with increased defensives I might as well still use Energy Armour with the Prismatic Armor rune for even more extra defense. I maybe won't need it but if it means I can play slack and run through Moltens and eat Mortars etc etc, then it will be worth it.

    For my Dps build, I don't have a choice really. Energy Armour - Pinpoint Barrier is the only skill that grants us +Crit Chance, so while I am not taking it for resistances I am still stuck taking it for +Crit Chance.

    So as you can see, despite the changes I am still in same boat I was before and stuck with Energy Armour. Anyone else in the same boat?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Inferno Farming: Act 3 or Act 4?
    I hope they fix act4 soon, the amount of elites is just stupid... it takes far to long to gain stacks. Im actually suprised they haven't tinkered with it already.
    Posted in: Diablo III General Discussion
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