That is exactly my point, the success of Diablo and Blizzard without him over the past 15 years show that whatever he added to the team, he certainly wasn't singularly responsible for any of it (hell, he wanted Diablo 1 to be a turn based game originally). So why we should put any stock in a complete outside doing random speculation and saying exactly the same things pretty much anyone can logically conclude is beyond me,
- David is extremely confident that Blizzard will make another Diablo game
One of the best selling series of all time might get more entries? Stunning revelation!
- He suggested that Blizzard could "breathe fresh air" into the series by changing the setting or genre
Everything that changed from D2 to D3 were enormous improvements on the original concept and updating it for an age where game design has gotten a lot further than it was in the 90's. Look at the backlash that received! This is a guy who spent most of the D3 post-release being salty about not making it his way (exactly the same way as D2 but with "MMO" features - incidentally one thing they did do that got a lot of flak because "MAH SINGLE PALYER GAME REQUIRES INTERNETS") and still having it be a huge success, while being completely unaffiliated with the product in every way.
- He has no estimated time frame for an upcoming Diablo title
Of course not, he is about as connected to this as anyone who writes on this site.
- David has discussed with Blizzard about returning to the company in the future
Just straight up self-aggrandizing.
- He doesn't believe there will be a lot more content releasing for Diablo 3
Again, obvious for anyone to see based on the developments so far.
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I'm making a spreadsheet to figure out which is the highest damage build for my DH, and this link is the only decent source I can find for this information, and that's touching only on wizard specific skills. Is there anyone who has a comprehensive (and TESTED! Not just what you remember) list including more class buffs and new items?
So far the only things I've managed to glean on the internet is that Marked for Death is a category A additive buff, and that Cull the Weak and Ambush are individual categories (multiplicative).
On the chance that someone doesn't have this laying around I'll ask about the biggest question marks for me:
Focus/Restraint: Category A (additive), special category (multiplicative with everything else, but additive with each other) or individual categories (multiplicative with each other and everything else)?
Unhallowed Essence 4pc: Category A, other or individual?
Unhallowed Essence 6pc: Category A, other or individual?
Marauder 6pc: Category A, other or individual?
Natalya 4pc: Category A, other or individual?
Natalya 6pc: Category A, other or individual?
Convention of Elements: Regular elemental damage (Category B, additive with regular elemental damage) or individual?
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Based on what?
Obviously it's common knowledge that the blizzard development team is actually a team of crack commandos that were imprisoned for a crime they didn't commit. Just because you say "it's common knowledge" doesn't free you from the obligation to provide sources for such moronic statements. But you get bonus points for calling him "retarded" and accusing him of "wasting life" for doing something he enjoys.
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Sure, because that "theory" is one of the dumbest things I've heard in a long time, and the same thing has been said again and again by someone displeased with the cheating situation in every game ever made. The truth is that detecting bots is HARD - every false positive will be a legitimate gamer you piss off, and just because someone won't talk to you while they are farming the same spot for hours on end doesn't mean they are bots, you need to programatically detect what is going on on the other end, and even when you DO manage to detect a specific attack vector, you always delay bans by a significant period of time from detection so that there's always a huge uncertainty about what exactly was detected and when. There is also significant effort to ban the accounts that "collect" from bots instead of the bots themselves - when a bot is detected, it's far more effective to watch someone bot up a million gold and then ban the account with all those ill-gotten gains in it instead of just playing whack-a-mole with bot accounts.
If you think it's good business sense to let legitimate players suffer on the behalf of botters then I hope you'll never run a triple-A MMO studio.
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But can you tell me who actually killed JFK?
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Since each player sees individual loot drops it's fairly obvious to assume that each player's MF applies individually to that player's drops.
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No, these "recommended" specs almost exactly describe my PC and I run 1920x1200 with everything on high/ultra with perfect frame rate. Recommended means the game will run fine.