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    posted a message on Auto effective hp calculation
    Quote from Nivius

    true, but this guy made a calculator before and the exe file does shut down when closed.

    its safe!

    proof:

    https://www.virustot...fa8de/analysis/

    Said by a guy with the LulzSec Computer Hacking Group Logo as his avatar. Honor Amongst Thieves?
    ('m not being serious here for anyone that cant take a joke)
    Posted in: Theorycrafting and Analysis
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    posted a message on May sell D3 account, looking to get price figures
    Quote from AmirWINS

    HATERS GONNA HATE

    Difference between haters and being realistic. The absolute best i could see this going for if it was legit would be 80.
    Definetly NOWHERE near 600+ USB
    Posted in: Diablo III General Discussion
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    posted a message on Diablo3 Effective Health Pool Calculator
    Just a small detail that may be useful. Instead of saying "Insert your most common resistance", you should try to say "Insert your lowest resistance". Since there's no negative stats on gear, inserting your lowest resistance is sure to insert the resist with the least special resistance.
    My lowest resist is 178, and my most "common" resist turns out to be 211.

    ...On the other hand, new website is broken, which is expected, here's a screenshot of both websites:

    Normal Version: http://dl.dropbox.co...3728/OldEHP.jpg
    Experimental version, stat input with all buffs on: http://dl.dropbox.co...3728/NewEHP.jpg

    I wished it worked like the experimental version, i would get rid of one of my +60 all resist and suddenly gain 2.79 million EHP!

    Edit: Just thought about it, you may want to add Enchantress' 15% Armor Buff.
    Not sure if any other follower has a buff that affects EH...
    I suggest you treat it as a class option, just add it for all classes. That is until you have a more refined system going on.
    Posted in: Theorycrafting and Analysis
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    posted a message on Is there a way to avoid starting over quests??
    If you dont complete a quest, of course you'll have to start it over.
    Workaround: Complete quests before having to go. Or dont complain because you'll be doing that stuff over and over again, so dont get frustated at doing it twice nice.
    Posted in: Diablo III General Discussion
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    posted a message on is FA bugged?
    Quote from Badboibunneh

    they nerfed FA consideribly its useless to use now since it no longer makes it so that the damage only does 35% of your hp, they nerfed it to the point of obsoletion so that no one would use it till they figure out a new rune to put in its place in a future patch. i'd say try to find a different rune to use till then =/ but yeah go for resist and more hp

    What the fuck are you saying? You are confusing yourself with the Monk's Boon of Protection rune.

    Force Armor might be here to stay. Even if its not overpowered anymore, its not obsolete either. Force Armor basically DOUBLES your health pool because as long as something doesnt do 200% damage to you, it cannot one-shot you.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 100k fire attack incoming, choose your Barbarian's umbrella
    People need to stop looking at vitality and saying they have 35k health and thus are more tanky than someone else.
    The thing that matters at the end is Effective Health. Someone with 50k health and a 150k effective health is squishier than a guy with 35k health and 250k effective health.

    How to live through a 100k fire attack? Have more than 100k effective health.
    Posted in: Theorycrafting and Analysis
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    posted a message on GF% and MF% in multiplayer games
    Quote from gcbirzan

    Do you know what empirical means? It means I observed this to be true. And I admitted it's not enough data points to make a definite conclusion, but I also challenge you to produce any evidence of the contrary.

    "Among scientific researchers, empirical evidence (as distinct from empirical research) refers to objective evidence that appears the same regardless of the observer."

    I leveled up in coop too, sometimes with different people since we were a group of 6 people. Whenever we had a specific person that was geared with more MF, it felt like i found more blues during those times.

    I did not observe the same thing as you did.
    Posted in: Theorycrafting and Analysis
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    posted a message on GF% and MF% in multiplayer games
    %XP is shared. The only way to get %XP is a helm socket.
    If you say XP is not shared because someone has Monster KilL Grants Bonus Exp on his gear. Of course they dont.
    Also XP from picking up books, XP from shoutouts (Killing Blows in a single hit, object destruction, kiling streaks...) arent shared either.

    Also, in an entirely random game, you -cannot- say empirical evidence then say "me and my friend played together"
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    Quote from SaikoDrakie

    Quote from Aurorah

    Could we get other classes aura buffs added to the classes they're not part of? Like Warcry + Impunity, Mantra of Evasion + Hard Target, ect.

    Also Dodge% doesn't support a decimal.

    I added support for decimals,

    applying cross-class buffs is kinda tough technically and trying to get everything in the interface is an even bigger challange so for now I'm just gonna put that one on my todo list (at the bottom xD).
    As soon as a get a chance to rewrite some code and redo the interface with some tabs I could do that one, since I am kinda interested in weither or not the sharing of the buffs make up for the +15% dmg done by the mobs when I'm grouping with my Monk buddy :-)





    FYI; there is someone working on witch docter implementation (I got an open pull request on github for it from someone), he ain't done yet, but it will be in soon I hope :-)
    If he's done that would leave just demon hunters ... but most of them run around with < 15k hp anyway since they don't freakin care about anything other then have insane high damage xD but if WD is added then I got no choice but to add DH too this weekend ;)

    Demon Hunter is easy:
    Add an option called Smokescreen
    If (Smokescreen) then EHP = NaN, else = 1.

    That was hard.

    Alright but kidding aside, thanks for implementing the Archon ;)
    But i noticed something lately, i stopped ticking the Blur option because i saw it appears on the details screen as 20% Melee reduction. And since i have 23, i didnt know how the program would react to Blur + 3% and consider it additively or multiplicatively. So i just type 23 in melee reduction and leave Blur unchecked. I suspect some people are doing both since it seems like something that can easily be an oversight.

    ...And while reading this i was also going to write how i guess the same could be said of the armor but its easier to find out because you can turn off the buff and then input the stats. That's fine until i realized that this means Glass Cannon is probably taking its 10% off my resists and armor... which are the numbers in input in your program and your program then takes ANOTHER 10% because i ticked Glass Cannon...

    Okay, this is basically a third train of thought i just had, while writing the same post. Dear god. Anyway, At the start of this post i said that i wonder why those are even options since you cant easily see the numbers "without", that's considering you already have those, but considering i asked to add Archon just to "see what it would do", then it would be stupid of me to ask to remove options in case you dont have them in your spec and want to see what it would do to your EHP. But one thing learned at least from this is that i hope Melee Only Reduction and Blur are added before they are calculated in your EHP since they are additive.
    Posted in: Theorycrafting and Analysis
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    posted a message on Account Banned WTF????
    Quote from InfidelMan

    Did you criticize blizzard on the official forums? If yes, then that would be it. They don't take kindly to free speech. ;)

    They do. Just dont use one of the following:
    Asking for a blizzard employee to be fired.
    Insulting them on their own forums.
    Acting like you're entitled to everything.

    Even outside of the forums, you can't go in a restaurant, storm the kitchen and start insulting the chef. Know what will happen?
    The chef will DEFINITELY NOT be like "We're in a free speech country and the customer is right to insult me!"...
    He'll be more like "GET THE FUCK OUT OF MY BUILDING. AND NEVER COME BACK"

    Same. Exact. Thing.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 like WoW.. Wait what? I'm confused
    Quote from Alexander.A

    On the other note, people like myself may worried about Blizzard being less creative.

    After WOW, they released SC2, which is almost a clone as SC1 in many, many aspects beside the graphic improvement. Now comes Diablo 3. It is hard to comment much compared to Diablo 2, it does not bring up too much innovation. To be fair, the skill runes are great now we have so many spells to play with, the mob special abilities are good. But beside all these, the game doesn't make any ground breaking aspects which suprises me like what Diablo 2 / BW did over 10 years ago.

    I guess we'll have to support Blizzard and wait for them to release another gerne of games in the coming years....

    This is Blizzard. When the hell have they been innovative? Hint: Never.

    It goes all the way back to Warcraft 1...Its basically the same concepts as another game of that time (which the name evades me), they just polished all the mechanics and made ridiculous good gameplay through its simplicity (compared to competition during those times)

    WoW? They took the same concepts as EverQuest and other MMOs of the time, and then they simplified it and made some really good gameplay designs with it. Vanilla WoW was casual compared to everything else out there. Crafting could never fail, Raids only required 40 people, instead of 80+, and so on... So i really dont know why people are saying the game is casual nowadays: It always has been.

    The Starcraft franchise wouldve been in jeopardy if they changed it more than they did, because of all the eSports behind it. So they did the good choice.

    Blizzard is great for one reason, they don't try to be revolutionary. They dont try to have That One Gimmick to make their game popular. They innovations are in the simplicity and their critical game designs to make good and addicting gameplay.

    Edit: This is probably a guess, but i'd say that BW/Diablo2 suprised you back then because you were younger and because back in those days, we didnt have 7 billion reference points as far as genres go.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 like WoW.. Wait what? I'm confused
    Quote from Lunasea

    If I had to guess it's because of the similarities in generic "Don't stand in fire" boss encounters and the fact that they tried to force a "challenging end-game" into the game, which Diablo 2 pretty much never had. I guess maybe people think it's like wow because all you do is farm for items to drop? I guess in that case, the argument/statement should be that wow is like Diablo then, since that's all Diablo has ever been..

    I much rather have "Dont stand in fire" boss encounters than the diablo 2 kind of "So, you stand there and hit the boss till it dies".
    Posted in: Diablo III General Discussion
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    posted a message on Why so many problems with the AH?
    Quote from teoteodore

    If Blizzard has even only 10 million WOW players left, they alone provide $150,000,000 per month. Add to that the purchases of the games themselves and I'd think that would buy a lot of tech support.

    See what the exactly above guy was saying about people who dont know how computer or server works? You're one of them.

    First, that's not raw money into their pockets.
    Second, Tech support cant help with this, what they need is software and network engineers for that stuff, and those arent small jobs.
    Third, it's pretty much a programming law that more people that touches the code do nothing but SLOW DOWN the process. Even if they were to hire lots of new engineers, they would need weeks to get familiar with how blizzard and their network codes works out and start being useful to the team. And then everything they do would be slowed down because coordinating between a huge team is alot harder than coordinating with a small team.
    Posted in: Diablo III General Discussion
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    posted a message on What stats to look for in a weapon ?
    Go with either Amethyst or Emerald in your weapon, it'll have a bigger damage increase.

    Seems like Rubies are the twink gems.
    14-28 damage increase is beyond AMAZING when the weapon has 20-50 damage.
    16-32 damage increase...Not so much when it has 500-1000
    Also, on helms, 21%+ Increased XP per kill, also great for low levels.

    Emeralds actually scale with your damage, and just scale even higher if you have any crit items.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Blizz Legendary Quote
    Quote from Youarefired

    Min/max didn't matter in D2 anyways

    Congrats! You just found out the key importance. People werent crazy into min/maxing "back in the days". People are now. It's gaming as a whole that evolved and people got smarter and realized how much better you can be at a game when you min/max.

    So obviously, nowadays we see everything while trying to think about min/maxing. It changes ALOT of things.
    Posted in: Diablo III General Discussion
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