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    posted a message on I cannot solo A1 inferno
    I had problems, until i try this build:

    Diamond Skin (Crystal Shell)
    Magic Weapon (Force)
    Familiar (Spark)
    Energy Armor (Prismatic)

    LMB: Electrocute, Lightning Blast
    RMB: Imp. Archon

    Passives: Glass Cannon, Galv Ward, Blur (or Paralysis)

    And get a nice amount of attack speed.

    And yeah, you read that right, Prismatic instead of Force Armor. It may just be me, but i feel like i'm taking less damage...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Change gem in weapon at higher grades?
    So, i realized after upgrading my Perfect Square Ruby into a Radiant one that... the damage increase is really, really, low. At this point i would much rather be able to just add 34 intellect and probably get a higher damage gain...

    So i was wondering if i should maybe look at the other gems? Do you guys thinks +60% Critical Hit Damage could turn out to be more damage than 16-32? Or that maybe 190 Life Per Hit would be more useful in the long run?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Diablo3 Effective Health Pool Calculator
    Few things i would like to see:

    Wizard: Archon adds 40% Armor and Resistances, which stacks with Force armor. Could it be possible to add it to the equation? It may only be a 15 second effect on a 2 minute cooldown, so instead of trying to "even it out", it would be preferable to see my archon EHP, and if i uncheck it, see my EHP without.

    Also, overall request, it may sound silly and adds another layer of numbers, but i would like to see my actual total damage reduction. as nice as it is to know i have 200k EHP, i also like to know stuff like "Im reducing all damage by 83%, awesome"
    Posted in: Theorycrafting and Analysis
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    posted a message on Can we expect more character slots?
    Do the second one on hardcore to begin with.

    Also, you get more character slots for palying EU (or US if you're european) or Asian servers. Yes, those also count for the achievements afaik
    Posted in: Diablo III General Discussion
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    posted a message on I cant wait til they nerf it abit to make it easy
    You're bitching about everything being too hard, not taking any advice, and when people TRY to help you, you tell them they're bad and then ignore whatever they have to say.

    Inferno may not be for everybody. You're part of that everybody it seems.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 and Terrible Itemization
    Quote from Benegesserit

    Quote from CherubDown

    I agree with some of the things you say here, but one thing that is absolutely not true is "Only 1 of the 3 main stats is useful for any single class". They're all useful, it's just that the main stat is more useful, which is totally acceptable.

    About legendaries not being as powerful as blues and rares: This isn't necessarily true, it just means that you haven't rolled one with increased damage.

    6m people playing and not a single legendary has ever been found to not be trumped by a FREAKING BLUE

    Who said that good legendaries went to the auction house and the guy that found it didnt keep it?
    Posted in: Diablo III General Discussion
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    posted a message on Critical Mass Guide (Now Nerfed)
    Quote from Anhtuan

    Will give this a shot, but it looks like all the "Blues" are nerfing all the build guides you post up lol.

    The thing is that he seems to look into making only extremely cheesy builds tha are basically "creative use of game mechanics". Then someone execute it to the point of showing its incredibly broken.
    Seriously, being able to permafreeze every enemy ever, cant say that shit aint broken.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Critical Mass Guide (Now Nerfed)
    Upcoming Hotfixes - Critical Mass Got NURFED. Which makes bullistix's point completly moot.

    This build is even more overpowered than the FA one, because in this one, you didnt need vit and resists... enemies were frozen 100% of the time. That means 0 damage completly. At least FA had damage intake and lots of regen. This one just have lots of damage and NO damage intake at all.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on wizard kills inferno diablo in 2min w/ 0 dmg taken
    I predict a nerf along the lines of Critical Mass having an ICD equal to your attack speed. For example, it can only procs twice per second with a 2.00 attack speed.

    Then again, maybe the nerf will come from Living Lightning as it's the biggest offender to that. Something like Living Lightning being unable to proc Critimal Mass more than once per cast.
    Posted in: Diablo III General Discussion
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    posted a message on Q for Blue: How does FA work now?
    Two scenarios, Pre and Post nerfs to help you understand.

    The enemy hit for 80k.
    You have 50% reduction from Armor/Resist.

    That means you would take a 40k hit.

    PreNerf, with 6k health:
    35% of your life is 2100
    40k is higher than 2100.
    Force Armor absorbs 37.9k damage
    You take 2100 damage, leaving you at 3900

    PreNerf, with 20k health:
    35% of your life is 7000
    40k is higher than 7000.
    Force armor absorbs 33k damage.
    You take 7000 damge, leaving you at 13k

    PostNerf, with 6k:
    35% of your life is 2100
    40k is higher than 2100.
    Force Armor should absorb up to 37.6k, but that's higher than your life, so it absorbs 6k.
    You take 2100+31600 damage, Dead.

    Postnerf with 20k:
    35% of your life is 7000
    40k is higher than 7000.
    Force armor should absorbs 33k damage, but that's higher than your life, so it absorbs 20k.
    You take 7k+13k damge, leaving you dead, but 1k more health wouldve saved you.

    Postnerf with 50k:
    35% of your life is 17500
    40k is higher than 17500.
    Force armor should absorbs 22.5, and it does.
    You take 17500 damage, leaving you at 32.5k

    Short story, as shown by the 20k scenario, since a 40k hit is 200% of your health, you died. but with 21k of your health, it would be slightly under 200%, so you would live.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Inferno build after FA nerf
    Quote from BZAGENIUS

    Quote from Miasma

    http://us.battle.net...SROX!Vfg!caYbYa

    Quote from Darkrealmx

    http://us.battle.net...YQRX!dYW!cYZZba

    Maybe this for a bit more DPS?

    Why are you using cold blooded? You don't have any damaging frost attacks.

    It takes advantage of hydra pools stacking on mobs stuck in frost nova, however in my opinion it's not worth using a passive slot for it. Instead I would go for either Astral Presence or Blur.

    It doesnt. Because Venom Hydra isnt Cold Damage.

    It's not All damage increased when Chilled/Frozen. Its COLD damage increased.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Inferno - 2h barbarian, what stats to aim for?
    Quote from Revelations

    I have a lvl 53 wizard though. I heard they have much easier time farming Inferno, so I might level up that char and then work from there :)

    The "much easier time" was before today. Force Armor nerf puts Wizards at exactly the same spot as Barbarians, except they dont have a 30% passive damage reduction.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Nephalem Valor stacks seem to have a greater effect than they claim.
    Being 60 only reinforce what i thought:
    Nephalem Valor needs to be much lower. It wouldve been amazed to be able to gear up in NM for Hell if i had that buff.
    Posted in: Theorycrafting and Analysis
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    posted a message on Nephalem Valor stacks seem to have a greater effect than they claim.
    Nephalem Valor has a secondary effect on bosses, which gives you an additional, improved, chance at loot for every stack you get.
    Posted in: Theorycrafting and Analysis
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    posted a message on Itemization is so Bland
    Quote from Chaotik

    Quote from Theungry

    Of the abilities you listed, over half of them are still available on D3 gear. The remaining items are all still in the game, they've just been relocated from gear to passives or runes, and there are way more of them.

    Reallly? Half huh. So I can find a rune to socket into my gear so it become Indestrucable? No. Diablo 3 has any gear that gives you procs or spells from another class? No.

    I can reduce freeze duration or prevent monster heal? No.

    All of the D3 item mods are listed here - http://www.diablofan...i-item-affixes/

    We have damage mods, defensive mods, some on hit effects (that you would have to roll Teir 12 on and on multiple pieces of gear to make work) life, resists, the basics.

    You can't argue it man. D3 item mod and gear customization is severly lacking compared to D2.

    Maybe lacking compared to THE EXPANSION. Remember D2 at launch. It only had 6 gems back then too.
    And personally i wasnt a fan of runes. They didnt actually give alot of choices...


    "But i could socket my gear to be indestructible."

    If you ever wasted a Zod rune, whose rarity is of epic proportions, to make a specific piece of gear indestructible, i want to hit you. The only reason you wanted to use ANY high rune wasnt for their effects. You didnt care about their effects, you cared about the runewords they made.

    The only runes ive ever seen socketed on their own are:
    Ist runes - 25% Magic Find
    Um runes in Helm or Shield - 20% All Resists.

    The low runes are too useless to even be used. (+Light Radius and stuff)
    The rest of the high runes were kept for rune words and never used on their own.
    Posted in: Diablo III General Discussion
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