nothing like a know it all poster creating pretty posts full of glaringly halfsighted conclusions to get the d3 nerds such as myself hyped up in a nerd rage in order to get us to post...
well done sir
- ClassicWafflez
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Member for 12 years, 3 months, and 9 days
Last active Tue, Jul, 17 2012 14:39:30
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jungle_woman posted a message on An expert's opinion on WD skills/runes.Posted in: Witch Doctor: The Mbwiru Eikura -
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wishedhehadbeta posted a message on 4 weeks until i beat infernogive or take a few days.Posted in: Diablo III General Discussion
anyone else want to race? -
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AFd3 posted a message on My relentless PVE WDhttp://us.battle.net...fejP!YUg!abcbYbPosted in: Witch Doctor: The Mbwiru Eikura
I haven't played the beta mind you.
The idea here is to have a lot of mana at your disposal and a couple trusty spells to continually spam. Horrify, soul harvest, mass confusion and fetish army will be used to provide periods of distraction. In addition, horrify is also another mana generator with a golden runestone. I don't mind the large cool-down on fetish army as it will almost ensure a 10-15 second engagement of the passive skill: vision quest to provide a lot of mana Regen while the distraction spells are on cooldown. I'll have to see if the 300% mana regen on vision quest is worth it otherwise, this whole build strategy is centered on activating vision quest and spaming low-mid cost offensive spells with the flow of mana.
The offensive strategy here simple, spam plague of toads and fire bomb (+obsidian) to lay waste to anything in your path. The issue here will be defense (critically) but maybe playing in a party or a follower could aid with that.
Another obvious but important point would be to use soul harvest, horrify, mass confusion and fetish army whenever you get the chance to make good use of vision quest. Rush of essence means that you wont be leaking out any mana on the spirit realm spells while trying to keep vision quest up.
The first passive I chose, spiritual attunement, is not at all critical to the way the build plays and could be changed to suit your play style and equipment (but more mana never hurt anybody). Even the offensive physical realm spells could be changed, I generally don't like expensive spells. - To post a comment, please login or register a new account.
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Maybe PvP? *derp*
Z-Oh my fucking god. *facepalm*
Lets say have 500 max mana and a regeneration rate of 30 mana per second. Then I cast Draining Spirit that costs 100 mana, and generates 10 mana per second. Do you see the correlation between the two bolded passages?
(500 - 100 = 400) <--- That's my total mana
... (30 + 10 = 40) <--- That's how much I'm regenerating per second
How long will it take me to regenerate the 100 mana lost from casting Draining Spirit?
2.5 fucking seconds
Basic math buddy...
Would it be so far fetched as combine something like this?
http://us.battle.net...S...Y!Zc!.a...a
It's called "options"