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    posted a message on General Diablo 3 Progress Thread (come join, got 6 people so far)
    Lvl 21 bitches
    Z-row deaths

    (As long as I'm ahead of GHHB/WHHB....idc)
    Posted in: Diablo III General Discussion
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    posted a message on General Diablo 3 Progress Thread (come join, got 6 people so far)
    Class: "guess"
    Hours: A lot of Beta
    Difficulty: I'll be done with inferno by next week
    Death Count: None
    Posted in: Diablo III General Discussion
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    posted a message on An expert's opinion on WD skills/runes.
    Quote from jaclashflash

    Draining spirit = Free Haunt = useful information

    Draining Spirit + 30 MpS = 100 mana in 2.5 seconds = useless information

    Jesus fucking christ....Do I REALLY have to spell it out for you people?

    Do you know what it means to regen 100 mana in 2.5 secs?
    ------------>It means that you've successfully regenerated amount mana that Haunt has used. <---------------

    Based on my "30mps" example. After casting Draining Spirit you'll gain a total of 95 mana over 9.5 seconds.
    or
    Another way of looking at it: Your mana regeneration rate will increase by 10 mps for 9.5 seconds.

    I'm mean seriously...wtf do you think happens after "2.5" seconds? Did you think I was implying that the spirit just outright dissolves after 100 mana has be regenerated? It stays there and it keeps generating.


    There is no reason why I should have to go this in-depth on this topic.
    If you still don't get it then....you're just retarted
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on An expert's opinion on WD skills/runes.
    Quote from Mysticjbyrd

    Quote from ClassicWafflez

    Quote from Antirepublican

    2+2 =4
    Apples are fruit
    Walruses have a huge johnson.

    Does that prove a WD skill is good or bad?
    No.

    Thx for playing, but I don't have time or desire to argue with every little bad comment.

    You really are just plain stupid....

    Can you please just prove me wrong? I presented a theory, then gave more than enough evidence to back that theory, then went back and reexplained it in a way that any 4th grader can understand.

    Your Reaction: *covers ears* "Lalala I can't hear you"

    Grow the fuck up or go back to bnet forums

    Your math is right, but so is his.

    The problem is that who cares if it takes 2.5 seconds to regen the mana spent for haunt?
    First off the # changes wildly based on your regen
    Secondly you are only looking at the rune's benefit over a very short time frame. It last 12 seconds, and you are only looking at 2.


    On the other hand, knowing that if you choose this rune for haunt that it basically becomes free; now that is useful information. From that I can look at my build and judge how I might be able to compliment that fact. For example, something like pierce the veil. If its already close to being free, then a slight increase won't matter, but it will drastically boost my dmg.

    Lol...wut?
    I really don't get what you're trying to say.

    It takes 2.5 seconds to regen the mana used...Then 9.5 seconds of increased mana regen. The "30 mps" was just a reasonable number I made up to help provide an example *obviously*.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on An expert's opinion on WD skills/runes.
    Quote from Antirepublican

    2+2 =4
    Apples are fruit
    Walruses have a huge johnson.

    Does that prove a WD skill is good or bad?
    No.

    Thx for playing, but I don't have time or desire to argue with every little bad comment.

    You really are just plain stupid....

    Can you please just prove me wrong? I presented a theory, then gave more than enough evidence to back that theory, then went back and reexplained it in a way that any 4th grader can understand.

    Your Reaction: *covers ears* "Lalala I can't hear you"

    Grow the fuck up or go back to bnet forums
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on An expert's opinion on WD skills/runes.
    It's funny because...he outright rejected everything I said.

    Everything I said was based on Facts, Elementry Math, and simple Logic
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on An expert's opinion on WD skills/runes.
    Lol @ epic contradiction
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on An expert's opinion on WD skills/runes.
    Quote from Antirepublican

    Pulling #s out of your ass doesn't change the fact you only get 14 mana from poison dart, and its hard to spam. Its crap. There are far better options for getting mana.

    I was going to just red tag spider queen as I recalled it sucked, so I couldn't motivate myself to scour the internet to find the outdated details fo the skill.

    I already said grouping eels were good....

    Spirit barrage spirit of the willing - Its easy not to miss....unless you suck.

    Haunt- Draining spirit - Why are you considering regen? That makes no sense. If its a spell that's supposed to restore mana, then it should be able to do that. This one, not so much. At best you might break even, making this rune ok.

    Bad medicine pretty much sucks outside of group play, and there are far better ways to apply it beside pets.

    Frightening Aspect:- Mobs are supposed to be feared, you shouldnt need an armor bonus. There are better options that this rune. Though horrify is mediocre compared to mass confusion anyways.





    Quote from Antirepublican

    Frightening Aspect:- Mobs are supposed to be feared, you shouldnt need an armor bonus. There are better options that this rune. Though horrify is mediocre compared to mass confusion anyways.

    Maybe PvP? *derp*

    Quote from Antirepublican

    Haunt- Draining spirit - Why are you considering regen? That makes no sense. If its a spell that's supposed to restore mana, then it should be able to do that. This one, not so much. At best you might break even, making this rune ok.

    Z-Oh my fucking god. *facepalm*

    Lets say have 500 max mana and a regeneration rate of 30 mana per second. Then I cast Draining Spirit that costs 100 mana, and generates 10 mana per second. Do you see the correlation between the two bolded passages?

    (500 - 100 = 400) <--- That's my total mana

    ... (30 + 10 = 40) <--- That's how much I'm regenerating per second


    How long will it take me to regenerate the 100 mana lost from casting Draining Spirit?
    2.5 fucking seconds

    Basic math buddy...

    Quote from Antirepublican

    Bad medicine pretty much sucks outside of group play, and there are far better ways to apply it beside pets.

    Would it be so far fetched as combine something like this?
    http://us.battle.net...S...Y!Zc!.a...a

    It's called "options"
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on An expert's opinion on WD skills/runes.
    Quote from jaclashflash

    Without the right rune, poison dart just sucks because dots don't stack.
    The generation skills mostly suck...some can yield huge chunks of your mana on use. Why would you even bother with these shitty skills that give single digits back?

    Read my post n00b
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on An expert's opinion on WD skills/runes.
    By god...you don't know jack shyt about the WD....or even basic math for that matter....


    Spinned Dart: Let's say I have an attack speed of 2.0, and a mana regen rate of 30 per second. If I use Spinned Dart for 1 second, my mana regeneration rate will shoot up to 58 mps. That's major increase.

    Spider Queen: AoE deals 16% damage per second as poison for 15 seconds. It's called REASEARCH. n00b

    Grouping Eels: I did a extensive post about this awhile ago that I posted on bnet forums. Sadly, everybody was to preoccupied with sharing their pointless WD names and it didn't get over 15 views. Grouping Eels's damage is multiplied by your attack speed. The reason skill calc show's 26% is because it's not being multiplied by anything. With a 2.0 atk speed, GE does 52% w-dps and it reflects that number in the tool tip.

    Spirit Barrage/Willing Spirit: Unlike Poison Dart, Spirit Barrage homes in on targets *reaserch*. Therefore, it's better.
    As a result it costs 11x more than Poison Dart. Do you see why Willing Spirit might be a good choice? Combo it with Blood Ritual and SB will have a net cost of 48 mana per cast. Willing Spirit is the perfect un-kiteable skill (PvP).

    Draining Spirit: *sigh* Ok...let's say you have a mana regen of 30 per second (again), and you cast Draining Spirit on 1 enemies.
    Do you know what that adds up to? You're mana regen will shoot up to 40mps for 12 seconds. It will only take 2.25 seconds to recover the mana lost.

    Rabid Dogs: Poison damage to proc Bad Med *derp*

    Frightening Aspect: "100% armor after casting for 8 seconds. Seens lackluster compared to the other defensive options" .......No
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Toad of Hugeness vs Hex
    Enemies are hex'd for about 5 seconds, not 12.

    Multiple enemies can be hex'd at the same time
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Wrongfully banned from D3 forums
    These forums have ways less retards than bnet's .
    Posted in: General Discussion (non-Diablo)
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    posted a message on Real behind the scenes dvd torrent?
    Quote from tildarion


    Havnt checked it, my internet is garbage atm

    riiiight...
    Posted in: Diablo III General Discussion
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    posted a message on The Prophecy (Spoilers) [necroed]
    ...i dont know how
    Posted in: Diablo III General Discussion
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    posted a message on The Prophecy (Spoilers) [necroed]
    Ya know....a "reliable source" told me that Tyrael looses his "angelic form" and becomes human.











































    He's also a black guy
    Posted in: Diablo III General Discussion
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