NV over all is a strong bonus for the game. It quietly addresses all the people who hated the idea of skill switching.
It's an effective compromise - but the focus on overall game balancing here is disturbing.
Is D3 balanced perfectly? No. Is it balanced enough in the short term to focus these "resources" on additional content (pvp, e.c.t)? Yes.
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This one was at 99%, and I had saved a conduit pylon just around the corner. /sadface
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I am 70 now, and do have it set to "all". The only theory I have currently is that it doesn't drop pre-60 and is a story mode only drop.
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I've got the Reaper's fear, but the plans never dropped. I've killed him on story with a crusader (on expert). My wife was 60, but I was 59 at the time. She has the plans, and I don't. We then reset our quests.
Everything I've read says they are a 100% drop, yet I don't have them. I've checked the stash and other characcters, and even killed him several more times in adventure mode. Still no plans. The fact that no one else seems to be having an issue leads me to believe it's something on my end.
Am I missing something?
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I've got a dex/20% Leoric's Sig that I'd hand over for a smooth MP10 run.
I have no machines, but I'm on right now if anyone wants it.
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It's an effective compromise - but the focus on overall game balancing here is disturbing.
Is D3 balanced perfectly? No. Is it balanced enough in the short term to focus these "resources" on additional content (pvp, e.c.t)? Yes.
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The lack of a D3 holiday patch tho..
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Send me a message, Audiocord #1923
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199 Dex
168 LoH
5.5% crit chance
and 203 INT.
PM me offers here,
Obviously it's not OMGUBER - but ones with very close stats were going 5m+ on the AH.
Now obviously AH prices should be taken with a grain of salt,
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You can't buy the items that make you a better raider - gear wise for the most part. You have to kill the mobs youself to get the loot.
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I can clear them sure, but the difficulty isn't "fun".
The mob types take it more in the direction of "frustrating" than "challenging".
It's a fine line to walk, sure.
Sadly, the trick to making it easier is gear > all. Stats - more focused on survivabilty and HP sustain trump increases in DPS and power. You'll get a lot farther slowly grinding through stuff than trying to blow everything up. Unless you are a DH of course.
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That's how it is in every game where power follows a linear path with gear.
The only way to avoid this is to have Power = level and items be cosmetic only. Which would be against the spirit of the franchise.
Plus then you've only traded Gear > Content for Level > Content. =\
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US here.
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The answer is -not- to remove random properties. The idea is to find a middle ground between all random, and no random. Example..
Legendary wand
100-200 Int
100-200 Vit
1%-5% crit
20-30% crit damage
+ 3 random affixes.
That way, you have a random nature to -every- affix, without ending up with a truly random shit roll of STR on a wand.
However, legendary items can still be "randomly" awesome by randomizing which extra affixes (on hit effects/loh/e.c.t) they can roll with.
Items like And's Visage (helm) which can be worn by all classes could be left as is - being able to roll STR/DEX/INT + Vit + random affixes.
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PM me your battle tag if you're interested. I should be on around 1:30pm Central